Sounds fun. I'm guessing you'd also have to navigate through mazes of normal objects and phenomena that only exist to you because of said invisibility, right? Like, say, avoid going outside when it rains, avoid walking in puddles, carefully navigate through a nursery room without tripping over some kid's block fort, avoid haphazardly dripping paint from some of the worst wall painters in history, and even dodge flying plates thrown by an angry spouse during a domestic dispute?
Surely though, the game wouldn't be JUST limited to stealing intel though, right? One of my favorite parts of Hitman: Bloodmoney was not only getting through every level with a Silent Assassin rating, but making each target's death look like a complete accident. I'd go out of my way with exploring new paths and testing every mechanic the game threw at me to make it seem like Mr. X just happened to get drunk and fall off a balcony the exact same time Mrs. X was standing under a suspended piano held aloft by a rotting rope. Coincidentally, Mr. Y just HAPPENED to trip over his fat feet down a flight of stairs while his friend Mr. Z was trying to see how far back he could lean back over the rail outside his 8th story hotel room on a whim and was suddenly startled by an inconvenient fire alarm. Perhaps in this hypothetical invisibility game, there'd be stealth missions where you are tasked with eliminating a target and making it look like an accident. Then you could go around messing with items around the target's flat (i.e. loosening the screws on his priceless antique chandelier or placing a bottle of sedated wine in just the right lighting of a recovering alcoholic's room), scattering evidence with gloved hands around the victim implying said accident to the investigators.
Surely though, the game wouldn't be JUST limited to stealing intel though, right? One of my favorite parts of Hitman: Bloodmoney was not only getting through every level with a Silent Assassin rating, but making each target's death look like a complete accident. I'd go out of my way with exploring new paths and testing every mechanic the game threw at me to make it seem like Mr. X just happened to get drunk and fall off a balcony the exact same time Mrs. X was standing under a suspended piano held aloft by a rotting rope. Coincidentally, Mr. Y just HAPPENED to trip over his fat feet down a flight of stairs while his friend Mr. Z was trying to see how far back he could lean back over the rail outside his 8th story hotel room on a whim and was suddenly startled by an inconvenient fire alarm. Perhaps in this hypothetical invisibility game, there'd be stealth missions where you are tasked with eliminating a target and making it look like an accident. Then you could go around messing with items around the target's flat (i.e. loosening the screws on his priceless antique chandelier or placing a bottle of sedated wine in just the right lighting of a recovering alcoholic's room), scattering evidence with gloved hands around the victim implying said accident to the investigators.