This game NEEDS to be made. I'd love to see an indie developer take a stab at it because then there wouldn't be a huge 'big-budget' risk and they can really experiment with the concept =)
Nah, man. Being invisible means you manipulate people. MGS4 had a little bit of fun with this, where if you're cloaked and you mess with a guy, after a while he sometimes just bugs out and faints. It's still a gamebreaker in that game of course, since MGS4 is so shooty, but that's the sort of direction to take it.Trolldor said:Main problem - stealth games are about manipulting your environment. Being invisible simply means you're left to avoiding certain parts - water patches etc. - while all others you can walk freely though. In terms of sound there isn't any new dimension there not already present.
Because I'm imagining a case where only the outer tissues have this magic property of invisbility and it doesn't work by letting light pass through the object but by conducting light around the object and projecting it on the opposite side as if had actually gone through the object. Pupils won't have this and light falling on them does come through and into the retina. When you close your eyelids they start doing their whole wave conducting effect and create a continous outer layer of invisibility with your cheeks and forehead and whatnot. The eyelids will then not be letting any light fall into the pupils and the person will see black, just like you regularly do.Tin Man said:He's right, and H.G. Wells(at least I think it was him) brought up the idea in the first place that being invisible means your eyes are worth jack shit.shiajun said:Your eyelids will hide your pupils.The Rogue Wolf said:There's been one logical fallacy about invisible people that's always bothered me. How do they see? I mean, the light is literally passing through their eyes, after all.
If your eyelids are see-through, how can something see-through hide something? That makes no sense. Its like saying you could cover your eyes with your hands.
I am glad I am not the only one who saw the connection between Yahtzee's ideal of how a stealth game should work and the stealth game that Yhatzee made.Magnesium360 said:I quite liked Yahtzee's own TRILBY: The Art Of Theft. The missions were structured with multiple solutions and most could be beaten without leaving a trace. Good game actually.