Extra Punctuation: An Invisible Protagonist

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FaithorFire

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Mar 14, 2010
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ITs ideas like this that and the Reverse-leveling that make me wish I could erase Bob Kotick and put Yahtzee in charge for a few years.
 

ObsessiveSketch

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Nov 6, 2009
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I wonder, if any of us Escapist readers do eventually create such a game, and manage to turn a profit, if Yahtzee would be within his legal rights to sue? It occupied a short segment of an <a href=http://www.escapistmagazine.com/videos/view/extra-credits/2216-Mailbag-1>Extra Credits episode, and if that's the case, it seems as though the only way to guarantee a game's security from legal action is to think it up yourself.

I don't think Yahtzee would pursue it, as he'd rather see these experimental mechanics implemented successfully. But if he did, it effectively denies any of us reading about the mechanic from ever incorporating it into a game.
Granted, not many of us will break into the industry, but for those that do, legal action could be a niggling little doubt in our minds, even if we really wanted to try some of his stuff out.
 

Denariax

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Nov 3, 2010
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Some games have actually made it so that stealth and invisibility don't only make the game better, it's technically part of the core gameplay.

Thief, Assassins Creed to an extent, Metal Gear Solid going as far to literally being invisible; Heck, as much as I want to tear it apart, Halo's Cloak. It just makes the game more fun.
 

Manji187

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Jan 29, 2009
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HankMan said:
There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?
You could have a "Solid Snake optical camo effect" due to heavy rainfall... or you could collectively attempt to transcend your obsession with faces on box art ;). I think the latter will benefit you more in the end.
 
Nov 12, 2010
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I don't get the snobs that put honest, non-cheating gamers into the same row with the regular cheaters because of a broken game mechanics. Dudes, it's in the game: I play the game by its own rules, what's wrong with that? I always use all of the tools the game gives me. Why shouldn't I?

As for the cloak using the same energy as other augmentations (yo there, Deus Ex), right, make the game even easier than it already is. I played Crysis 2 on the hardest difficulty and I managed to breeze through it still. The funny thing is that fighting humans was a lot tougher on that difficulty than fighting aliens, because humans come in much larger numbers. But you can't really perma-cloak your way out till you get faster energy regen and reduced cloak energy consumption, whatever those upgrades are actually called. I would only perma-cloak my way at the very end, because I didn't feel like murdering dozens of aliens, *spoiler alert* as they would all get evaporated anyways.

As for the game idea, that might actually work. I always welcome a breath of fresh air into my games. That's why I loved Mirror's Edge so much, even though the story was shyte.
 

mollemannen

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Aug 15, 2009
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again only limited to the thieving genre? an action oriented game were you travel back in time to kill certain key persons with traps and heavy objects would work as well.
 

Azrael the Cat

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Dec 13, 2008
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TemplateResponse said:
One thing I always wanted Hitman to include was more freedom to make it look like an accident or even a suicide or something.
Like the first mission in Blood Money, The target sits upstairs playing his Cello, on him he has a revolver, could you not sneak in, press the gun to his head and kill him then leave it in his hand? then before his guards rush in get out the window.
the idea of being completely undetectable is something I would really like to see in a stealth game.

imagine how much more tense Kane and Lynch 2 would have been if it was about escaping undetected from Shanghai rather than gunning down half its population in increasingly stupid scenarios. ESPECIALLY if you had to babysit Lynch!
EVERY SINGLE TARGET in Blood Money has at least one way of making it look like a suicide or an accident. You just didn't find them:). Trying to work out how to do it for each target is the best part of the game imho/
 

Mangod

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Feb 20, 2011
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Evidencebased said:
HankMan said:
There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?
$10 says... a half-naked chick in no way related to the game play? :p
"There's a bimbo on the cover of my book
"There's a bimbo on the cover of my book
"She is blonde and she is sexy, she
"Is nowhere in the text, she
"Is the bimbo on the cover of my book"
? Maya Bohnhoff

Seriously, I'd go for something like an empty street, illuminated by WORKING streetlights, and you just see a bunch of footprints going into the distance... and suddenly just stoping in the middle of the street. And above it all's the title: Unseen.

Just my 500 cents :p
 

MrOrange91

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Apr 25, 2011
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Many of the constraints of being invisible are in HG Wells' The Invisible Man.
Not to mention being invisibles biggest drawback, not being able to see.
 

yellowhead

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Nov 18, 2009
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This game NEEDS to be made. I'd love to see an indie developer take a stab at it because then there wouldn't be a huge 'big-budget' risk and they can really experiment with the concept =)
 

tetron

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Dec 9, 2009
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Sounds kind of boring. If you were invisible, why would you want to use stealth ? I got gear that gave me 100% chameleon in Oblivion and you know what I did ? Killed everything in sight with no repercussions, and even less resistance. Yeah the game could always be one of those, you can't kill anything and your near godlike powers are expected everywhere you go but then...well actually that'd be about par for the course for today's games so yeah it'd suck ass.
 

Fleaman

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Nov 10, 2010
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Trolldor said:
Main problem - stealth games are about manipulting your environment. Being invisible simply means you're left to avoiding certain parts - water patches etc. - while all others you can walk freely though. In terms of sound there isn't any new dimension there not already present.
Nah, man. Being invisible means you manipulate people. MGS4 had a little bit of fun with this, where if you're cloaked and you mess with a guy, after a while he sometimes just bugs out and faints. It's still a gamebreaker in that game of course, since MGS4 is so shooty, but that's the sort of direction to take it.

I'm a huge kleptomaniac, so I always go for full stealth in Bethesda games so that I can break into people's houses and steal their shit. But they're all lifeless animatronics. They don't do anything when they're off the clock, and you can't scare them. Even tagging one with frenzy loses its novelty after a few hours.

What we're really talking about here is a game that's built around this mechanic, and around AI that models how people react to surprises and things they can't explain. It would be unspeakably awesome.
 

reachforthesky

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Jun 13, 2010
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I'm surprised you didn't mention Hitman: Blood Money, which grades you based on things like how many people you knocked out, how many people saw you acting suspiciously, and even what equipment is left behind.