I think that is probably the biggest problem with the game inadvertantly identified. If you put the game "on rails" ie - figure out the one and only solution the dev's intended it becomes a boring "need the walkthrough" kind of game. On the other hand, if you fill the game with a million different objects you can use dialogue like that becomes impossible. do you really record different dialogue for throwing the stapler/hole punch/HP Laserjet 5000/drinks can/kitchen sink?spikeyjoey said:It was the "making other characters think an NPC is mad" mechanic that interested me the most
it would be hilarious to just start pelting them with office stationery or something, then stop when another npc runs in..
"but.. but.. i swear, the stapler just flew over and hit me in the head!!"
"shh,.. ok leroy, i think its time you went home.."
"but!.. but the stapler!.."
"shh, its ok, you've had a long day..."