Katatori-kun said:
Rogue trader was all about individual characters. You rolled for the wargear of each model in your army, meaning effectively you had an army of random characters.
Random characters isn't the same thing though..
Katatori-kun said:
I'm not convinced that they're intentionally going for a more cartoony style, especially after taking into account the mostly excellent Dark Eldar re-release.
A fair point, I don't necessarily disagree. Although I do think even the new Dark Eldar models have a different thing going for them.
The models seem.. busier.. for want of a better word, and while I do think the DE range is now looking awesome compared to the malformed shit they had before, I don't think it's necessarily a good trend in general.
Katatori-kun said:
So between the terrible models, the insane pricing, and the win-at-all-costs player atmosphere, I've pretty much given up on the game.
Try the specialist games.
It's the only reason I bother with the company any more.
Of the games set in the 40k universe..
Battlefleet Gothic in particular is a phenomenally good game which keeps getting better now that it's in the hands of the specialist games community who keep producing new material. It's about giant spaceship-cathedrals shooting each other in space, so it even manages to be suitably campy.
Necromunda is extremely cheap to start up (you don't even need to buy scenery really, it's easy to improvise).
Inquisitor is just.. Inquisitor. It is absolutely insane, and I love it.
I haven't played Epic since I was tiny, it's probably the closest specialist games get to being 40k, both in terms of price and gameplay. Still, anyone playing it nowadays is going to be doing so for the right reasons, and it has giant skyscraper-sized robot fights.
And although it's not 40k, special mention to Blood Bowl. It is literally the best game Games Workshop ever made. They could make a special version of 40k where the box contains a full sized space marine who will hunt down and beat up all the people who were nasty to you in school and it would not come up to the knees of Blood Bowl.
What defines these games is generally a small but phenomenal community of players, a relatively small opening price tag (all the rules are free) and a much stronger spirit of fun. Heck, Inquisitor doesn't even have a points system.. I'm not kidding, you just throw a bunch of stuff together and see what happens.