Princess Rose said:
Actually, my biggest complaint about 40K is that it stifles creativity.
Hear me out.
I've been brow-beaten into participating in a few Dark Heresy and Rogue Trader games with my 40K friends. Always, I sat down to create a character, and my first thought was "I want to play one of those Space Elves - that sounds cool, like Crest of the Stars".
You mean the Eldar?
From this I'm gonna take a stab at guessing you aren't too familiar with the setting then, in my experience that can be something of a hurdle for
any game setting.
Trust me when I say that my first DnD session was nightmarish because no-one bothered to bring me up to speed about the setting so I had to just make it up as I go along and hope for the best (that and my party's love for stabbing me in the back made my first Paladin's career a very short one).
The GM said "NO! Are you insane?!" And I was like "... why would wanting to be a space elf be insane?" Because, apparently, everyone would want to kill me.
My only option was to be an "Inquisitor" - someone who goes around killing people who don't worship the Emperor. I could be any class I wanted, but I had to be human, and I had to hate everyone who didn't love the Emperor.
So I said, okay, if that's the way you want to be, I want to be the happiest, most optimistic person in the universe. My character is a do-gooder. A paladin with a soft-spot for the down-trodden. And can I have pink armor please?
I spent that whole game talking about how wonderful it was to be alive and help people, while the rest of the party Grim-Darked at me. And I chopped up monsters with a Chain Sword.
And I was BORED OUT OF MY MIND. Even my attempts to take the piss out of the game didn't get me anywhere. I was still playing out the same exact stereotypical storyline. It literally didn't matter how outlandish I was - the universe was going to plug away as pointlessly and dully no matter what I did.
From the sounds of it you just happened to be dealing with people who liked the setting when you personally just wanted to fuck around, I'd say this was more a case of you trying to break the setting for giggles only to be faced with players who weren't gonna let you do that (think of it as being like dealing with a player in a zombie apocolypse RPG who wants to play as a guy wearing a meat poncho with a fetish for being eaten alive, sure, it could result in some very funny and original situations but it's probably gonna get annoying for other players who are trying to play to the spirit of the setting).
In other words, what
exactly were you expecting to happen?
That they'd drop the entire setting just because you felt like being Captain Cheery?
Rogue Trader sounded better... and I talked my GM into letting me play a space elf. It still didn't help. The captain occasionally used me to frighten the natives, but aside from that it might as well have been the same game, but with the word Emperor replaced by Profit Factor.
I think it's because the Game and the Campaign Setting are intrinsically linked. You can't take your Warhammer 40K minis and decide you're going to run a Mass Effect game (with Orks as Krogan perhaps?). The rules do not allow for that.
That's because the rules for 40k weren't really designed to be generic, they were designed for the game in question (this is like trying to say that a family car must be inherantly better than a Formula One car because it has a wider variety of day-to-day uses)).
40K could exist as just a rules set - like Chess, in Yahtzee's example - and it would be largely unaffected. It would still be a great game for the people who like that sort of thing.
One of the reasons I like D&D is because it is just a set of rules that you can apply to anything. In fact, D&D is specifically designed to be used in different settings - or one you make up yourself.
Here you're comparing rules to settings, I'm sure that on more than one occasion someone out there has used DnD rules to run a Warhammer 40k campaign (and I'm sure that many a chuckle was had by all involved).
40K says you WILL USE OUR SETTING and crams it down my throat. And I can't stand that.
Considering how the tabletop version of the game can be played with absolutely no reference or understanding of the setting I wouldn't actually say that it's that much of a problem, as for the RPG version, it is a case of if you don't like that sort of setting then you're sort of screwed going in.
Because, really, it IS a masculine power fantasy. There's nothing wrong with that - except that I have no interest in masculine power fantasies.
I would disagree with you calling it a masculine power fantasy for the same reason I wouldn't call Duke Nukem or Serious Sam masculine power fantasies or how Judge Dredd isn't secretly promoting Facism.
When something is
that over the top you have to be able to just step back, laugh at it and just enjoy the oppertunity to be able to get away with being an absolute royal bastard for giggles.
And no matter what the problem is you can be certain that it will be solved by throwing wave upon wave of men at it.
Isn't that right, men?