cefm said:
Gears of War had about zero back-story (not even in the pathetically thin user's guide). But it never pretended to. It was just stupid big muscle-dudes with no helmets shooting bad stuff from behind cover.
What bugs me about WH40K is that it PRETENDS to have a back-story but doesn't really. There's just no real explanation of motivations, economy, politics, etc. And from the extremely limited story that is there, these other levels of detail are rendered impossible. It's just WE KILL THEM, and THEY KILL US. That's it.
What I couldn't ever understand is why those huge imaginary table-top army clashes were ever considered possible or even desireable. Since the invention of the rifle it's been bad form to mass troops and advance in large numbers. It's just too easy to put too much explosive power in a targeted area for the opponent to survive. So it's all about small unit tactics and staying out of sight and behind cover. The only reason human waves worked a little in North Korea was that they were HUMAN so tactical nukes weren't used. No such problem with Orks.
It's all just unrealistic bull that only the most juvenile middle-schooler would find engaging.
Admittedly, Gears of War didn't have much of a backstory beyond the Pendulum Wars, but it did DO something that I found commendable in an age where the future or the world is composed entirely of war: It showed that people wanted it to END, and it showed even more that there was something beyond WAR.
Adam Fenix, though he didn't get much development beyond redeeming father and whatnot, showed something that I found quite interesting in, well, all of these gritty game shooters. He represented closure. A finale. An end to this conflict. It makes you remember that the COG aren't genetically modified super soldiers, like John-117 and Noble Six from Halo; these people enlisted in the COG due to the events of the war, and had abandoned lives before it to do what they're doing right now. They had stuff beyond shooting people that shot back at them.
What was it that Adam Fenix desired for Sera, as cliche as it was? To live. To enjoy living. To go on living, despite what may have happened. Many shooters glorify the actions of their heroic battle or that final firefight with the big bad, going on about how badass they are and how they're going to enjoy doing it again. Gears didn't do that. Even if it was unintentional, what they did was bring a closure to the conflict. The Locust and the Imulsion are gone; Sera is at peace. Marcus, Anya, Cole, Baird, and the others can go on living what lives they had previously before the Pendulum Wars, because the ending showed that you don't fight war because it's war: You fight for the tomorrow. For an end.
Unintentional? Overanalysis? Maybe, but GoW presented that, and I've never seen it in any other shooters. It didn't glorify the COG or how they beat the Locust really good or showed off chainsawing numbers; it showed an end. The war is over. They can go on with their lives.
That's what pisses me off about things like Space Marine and, to an extent, CoD. In the end, it's only their to show how awesome the military is or how badass war is. People don't fight war on a whim in real life; we do it because we dream of a better future, of a glorious tomorrow, and we fight for that sake. Anyone who loses sight of that goal doesn't deserve to write anything involving war, because it becomes meaningless tripe.