No backstory... well try looking for the HORUS HERESY Novels among many many other novels that flesh out the entire 40k universe. Also the rulebook for the table top game actually has a very large section dedicated to the backstory and each individual codex tells you about the particular army you have chosen, famous battles, victories and the story of the heroes, like Commissar Yarrick and Colonel-Commissar Ibram Gaunt. The backstory is there and has been for a long time.cefm said:Gears of War had about zero back-story (not even in the pathetically thin user's guide). But it never pretended to. It was just stupid big muscle-dudes with no helmets shooting bad stuff from behind cover.
What bugs me about WH40K is that it PRETENDS to have a back-story but doesn't really. There's just no real explanation of motivations, economy, politics, etc. And from the extremely limited story that is there, these other levels of detail are rendered impossible. It's just WE KILL THEM, and THEY KILL US. That's it.
What I couldn't ever understand is why those huge imaginary table-top army clashes were ever considered possible or even desireable. Since the invention of the rifle it's been bad form to mass troops and advance in large numbers. It's just too easy to put too much explosive power in a targeted area for the opponent to survive. So it's all about small unit tactics and staying out of sight and behind cover. The only reason human waves worked a little in North Korea was that they were HUMAN so tactical nukes weren't used. No such problem with Orks.
It's all just unrealistic bull that only the most juvenile middle-schooler would find engaging.
And has been for the past 10,000 Years since he killed Horus and received a mortal wound himself... Thank you Golden Throne, also Imperial Guard are awesome to play, normal guys fighting for an extremely large facist empire against aliens and what is, as you said, hell. And you know who the real winner is? Tzeentch the Lord of change, whenever something changes state, living to dead, gas to liquid, etc. Tzeentch gains more power, so no matter what everyone is fuelling the fire of Chaos inadvertantlyMetalix Knightmare said:You ARE aware that the Emperor is Incapacitated and on life support right? He can't really do much.ACman said:I has always bothered me that the 40k universe is essentially a massive fascist theocracy where any sort of departure from the dogma of the state is eliminated with extreme prejudice.
There's no one to side with. Space Marines are battle-crazed fanatics. Chaos is hell. Orks are well... orks. Tyranids are insectoid monsters. Eldar would exterminate mankind without a second thought if they could. Tau are space communists. Imperial Guard are part of the aforementioned fascist theocratic space empire. Cultists are either alien or chaos mad. Necrons are space-undead-robot-gods or some shit.
I always thought the emperor should be more like a space-pope. Then there could be multiple human kingdoms/federations/confederacies/compacts.
But no, any difference will be purged by a bunch of insane fanatical jihadist. Bah.
You mean the Eldar?Princess Rose said:Actually, my biggest complaint about 40K is that it stifles creativity.
Hear me out.
I've been brow-beaten into participating in a few Dark Heresy and Rogue Trader games with my 40K friends. Always, I sat down to create a character, and my first thought was "I want to play one of those Space Elves - that sounds cool, like Crest of the Stars".
From the sounds of it you just happened to be dealing with people who liked the setting when you personally just wanted to fuck around, I'd say this was more a case of you trying to break the setting for giggles only to be faced with players who weren't gonna let you do that (think of it as being like dealing with a player in a zombie apocolypse RPG who wants to play as a guy wearing a meat poncho with a fetish for being eaten alive, sure, it could result in some very funny and original situations but it's probably gonna get annoying for other players who are trying to play to the spirit of the setting).The GM said "NO! Are you insane?!" And I was like "... why would wanting to be a space elf be insane?" Because, apparently, everyone would want to kill me.
My only option was to be an "Inquisitor" - someone who goes around killing people who don't worship the Emperor. I could be any class I wanted, but I had to be human, and I had to hate everyone who didn't love the Emperor.
So I said, okay, if that's the way you want to be, I want to be the happiest, most optimistic person in the universe. My character is a do-gooder. A paladin with a soft-spot for the down-trodden. And can I have pink armor please?
I spent that whole game talking about how wonderful it was to be alive and help people, while the rest of the party Grim-Darked at me. And I chopped up monsters with a Chain Sword.
And I was BORED OUT OF MY MIND. Even my attempts to take the piss out of the game didn't get me anywhere. I was still playing out the same exact stereotypical storyline. It literally didn't matter how outlandish I was - the universe was going to plug away as pointlessly and dully no matter what I did.
That's because the rules for 40k weren't really designed to be generic, they were designed for the game in question (this is like trying to say that a family car must be inherantly better than a Formula One car because it has a wider variety of day-to-day uses)).Rogue Trader sounded better... and I talked my GM into letting me play a space elf. It still didn't help. The captain occasionally used me to frighten the natives, but aside from that it might as well have been the same game, but with the word Emperor replaced by Profit Factor.
I think it's because the Game and the Campaign Setting are intrinsically linked. You can't take your Warhammer 40K minis and decide you're going to run a Mass Effect game (with Orks as Krogan perhaps?). The rules do not allow for that.
Here you're comparing rules to settings, I'm sure that on more than one occasion someone out there has used DnD rules to run a Warhammer 40k campaign (and I'm sure that many a chuckle was had by all involved).40K could exist as just a rules set - like Chess, in Yahtzee's example - and it would be largely unaffected. It would still be a great game for the people who like that sort of thing.
One of the reasons I like D&D is because it is just a set of rules that you can apply to anything. In fact, D&D is specifically designed to be used in different settings - or one you make up yourself.
Considering how the tabletop version of the game can be played with absolutely no reference or understanding of the setting I wouldn't actually say that it's that much of a problem, as for the RPG version, it is a case of if you don't like that sort of setting then you're sort of screwed going in.40K says you WILL USE OUR SETTING and crams it down my throat. And I can't stand that.
I would disagree with you calling it a masculine power fantasy for the same reason I wouldn't call Duke Nukem or Serious Sam masculine power fantasies or how Judge Dredd isn't secretly promoting Facism.Because, really, it IS a masculine power fantasy. There's nothing wrong with that - except that I have no interest in masculine power fantasies.
Imagining this scene happening made me laugh, yeah I can see why your group might not have been open to your character concept...Princess Rose said:So I said, okay, if that's the way you want to be, I want to be the happiest, most optimistic person in the universe. My character is a do-gooder. A paladin with a soft-spot for the down-trodden. And can I have pink armor please?
I spent that whole game talking about how wonderful it was to be alive and help people, while the rest of the party Grim-Darked at me. And I chopped up monsters with a Chain Sword.
No, his comments still apply to the rest of 40k he probably hasn't read since he doesn't need to. I mean did you read the fluff on say Chaos? Whatever you do you can't stop Chaos, if you kill someone you're supporting Khorne, if you take pleasure you're supporting Slaanesh etc. even if you don't intend to, no one has any emotion and no possible victory is on the horizon, no possible way anyone whose relate able would be able to stop it. On top of this the endless back story of basically all the non-human armies about how they're superior to humans makes you even wonder how the Imperium got to the way it did, like how Orks are Fungi, Necrons just go away, Tyranids are never ending etc.Lord_Gremlin said:Hm, I don't think Yahtzee is really familiar with W40K universe. I would agree that game somewhat assumes that player is familiar with the setting and already knows in details who are Ultramarines, what's a Weirdboy etc.
Thing is, it's a good W40K game. Now, it's all depends on your angle on W40K, but it's good at what it does.
*sigh* this reminds me of my shameful past as a 40k geek. Ultramarines are fine, there's nothing wrong with them and they're certainly not anymore boring then other chapters, if anything more interesting. People only hate them because "Waaaaaah y do mah tyranid get beat by nu spac marne unt! spce mrnes stupid" then "waaaah why do spce mrns get nu codx wen min dont get no chnge " then Space Marine fans go all "y do da ultramarines get everything we want attention on us too u know" as to fit in to that crowd as everyone knows if something is mainstream it's bad. It annoys me how strong that sentiment among the 40k community is.Lord_Gremlin said:Also, it has Ultramarines. The most boring, dull, emotionless Space Marines of all. I was actually surprised just how much emotion they show in game.
And? They don't play any different at all to the Space Marines so I assume you just hate Space Marines just because they're Space Marines, if anything I'm apalled at the lack of variety it has. To begin with it only has two modes which is bad. To go on, tactical is the standard CoD player affair, heavy is the standard well heavy gunner affair and the only new one is the assault marines. They could've had Terminator armor, scout armor, hell even freakin' Dreadnoughts, and they could've not even called it "Space Marine" and call it "Warhammer 40,000 Battles" and have a wide variety of races to choose from along with gameplay styles.Lord_Gremlin said:Enjoyed this game a lot and still enjoying it now. Multiplayer is fun, let's you play as Chaos.
Most chapters already play like the Ultramarines anyway and have the same attitudes, Space Wolves wouldn't be much different.Lord_Gremlin said:Ultimately how good this game is is determined by your love W40K and your opinion on Ultrasmurfs.. I mean, Ultramarines.
Honestly, they should have used Space Wolves... Or maybe Chaos marines, something less bland than Ultrasmurfs.
Well, again with that it really depends on the individuals interpretation of the setting, there is really no one right way to take 40K, other than the taglines for the wargame I don't see any reason to play it as a total GRIMDARK crapsack universe, it's perfectly possible to play it sensibly with characters that have sane motivations and whatnot. Admittedly given the subject matter of the likes of DH they probably aren't going to stay sane for long but I get the feeling that its the 14 year old fanboy take on 40K that powers its way into everyones conscious that makes everyone go for the grimdark. Look into the background and you'll find there's plenty of non Grimdark going on, not everywhere is a steaming shitpile full of downtrodden serfs, that's just what sells to the 14 year old wargamers so that's what gets promoted most. The Imperium is an empire of a million worlds, a million possibilities. Think of the diversity we have on this 1 world, now multiply that by 1,000,000...got to be some variety out there eh?Thedek said:I was going to ask rose if the setting didn't already take the piss out of it, but I realized it's an insane idea but it kind of takes itself seriously almost like a reverse satire. Kind of like Duke Nukem save it's more only serious to the characters and the players were ever meant to take it seriously so it's more of a standard satire really.
But as you said, and I have to agree that it is a masculine power fantasy but that lead my mind to this unlikely question.
"What exactly would a feminine power fantasy look like?"
Now I'm all curious and and it's slightly nagging at my mind.
Very good questions I wondered the exact same until a friend lent me Dan Abnett's The Lost omnibus, it gives some good insight into politics, economics and social backgrounds. Not to mention what they all have on the line should Chaos win.Shamanic Rhythm said:See, Warhammer 40k could actually be a really fascinating setting if they actually made something of the fact that no race has anything redemptive about it. But of course, everyone goes on about how noble the Space Marines are and starts gibbering crap like "Beware the alien, the mutant, the heretic." There's no sense of irony in getting excited about playing with a bunch of super soldiers who serve a fascist empire ruled by a pseudo theocracy.
And as someone else said, the setting lacks politics, economics and social background. What little it does give is basically to justify the fact that everyone is constantly at war with everyone else. The problem with that is that it's hard to feel anything is really at stake. If I play Neverwinter Nights, I can go around and see where people live, where they work etc - basically, I can see just how their lives will be destroyed if the bad guys get their way. But in Warhammer 40k, you frequently have to ask 'why do we care'? Oh, we're saving millions of lives on one planet. For all we know, those people live in slave camps and subsist on rice and nuts. They might actually prefer death.
I think he's nailed it with this article: 40k is what you get when you basically create a universe that exists entirely to have an excuse to fight wars. As soon as you look up and ask anyone 'why are we fighting' they start parroting that line about there only being war.