Reminds me of MovieBob's Expendables review. Classic, claissic reactions.similar.squirrel said:Oh, butthurt has been generated. I'm bookmarking this thread for future chuckles.
Reminds me of MovieBob's Expendables review. Classic, claissic reactions.similar.squirrel said:Oh, butthurt has been generated. I'm bookmarking this thread for future chuckles.
Uhh? No. It's got very, very extensive backstory. The rulebooks are 90% fluff, 5% actual game rules, and 5% images of miniatures to give you painting ideas. There's whole huge series of novels devoted to it, some of which are actually best-sellers, and four different tabletop role-playing games devoted to the 40k universe. I only recently got into 40k after years of dismissing it just like you did, and I found it was on par with anything Tolkein or Frank Herbert ever did. Just sillier. Much, much, much sillier. But, eh, hater's gonna hate. I suppose it's a bit much for me to expect you to approach this rationally.cefm said:What bugs me about WH40K is that it PRETENDS to have a back-story but doesn't really. There's just no real explanation of motivations, economy, politics, etc. And from the extremely limited story that is there, these other levels of detail are rendered impossible. It's just WE KILL THEM, and THEY KILL US. That's it.
All true. Unfortunately there is a reason for all that Ultra-Smurf fanboyism:Zagzag said:I really detest the way that it is ALWAYS Ultramarines, who, as you say, having literally written the rulebook as far as Space Marines go are therefore the most boring of all of them. If any other chapter was used, or even emperor forbid they MADE UP THEIR OWN, like the half of the tabletop players who don't play marines or another chater with its own book, then they could have introduced something interesting about the chapter. Even the marines in Dawn of War have more personality than Ultramarines, and that's an RTS game, where I would expect jsut about 0 characterisation or interesting characters.Lord_Gremlin said:Hm, I don't think Yahtzee is really familiar with W40K universe. I would agree that game somewhat assumes that player is familiar with the setting and already knows in details who are Ultramarines, what's a Weirdboy etc.
Thing is, it's a good W40K game. Now, it's all depends on your angle on W40K, but it's good at what it does.
Also, it has Ultramarines. The most boring, dull, emotionless Space Marines of all. I was actually surprised just how much emotion they show in game.
Enjoyed this game a lot and still enjoying it now. Multiplayer is fun, let's you play as Chaos.
Ultimately how good this game is is determined by your love W40K and your opinion on Ultrasmurfs.. I mean, Ultramarines.
Honestly, they should have used Space Wolves... Or maybe Chaos marines, something less bland than Ultrasmurfs.
40k was invented in the 80s by a bunch of British geeks who clearly took their aesthetic directly from heavy metal album covers. 80s 40k (or Rogue Trader as it was originally called) didn't take itself seriously at all and had much more of a comic book feel to it. However, it looks ridiculously dated now and didn't appeal to the increasingly adult sensibilities of the people who had thought it up, so over time it has become more 'serious' while attempting to preserve the atmosphere. The result is what you see.Katatori-kun said:40K is juvenile, and it's juvenile in that particular style of trying to pretend it's adult. It tries so hard to be GRIMDARK that it trips all over itself and looks like a clown.
Translation: "40k is completely over my head." Your shallow and poorly substantiated arguments are failing to impress me and suggest you're bitter about something. Either you tried the game and lost, or your friends play it and you feel left out, or you know some poor sap with asperger's syndrome who won't shut up about it and makes its target demographic look bad. I'm going to guess you aren't a big fan of sci-fi or mythology, either.Katatori-kun said:This perfectly encompasses everything that is wrong with 40K. It has an extensive backstory, which is so ridiculous and un-compelling that even the fans refer to it as "fluff". Reams and reams of text have been written that even the people who like it for whatever reason admit by the term they use to describe it that it completely unimportant to the actual game.NickCaligo42 said:The rulebooks are 90% fluff, 5% actual game rules, and 5% images of miniatures to give you painting ideas.
What is important in 40K? Finding an excuse for your marines to point and shout at your opponent's spikey marines. Then you roll some dice, and whoever wrote the better army list wins.
The satire is in 1st and 2nd edition.rda_Highlander said:Some suggest that there is satire in WH40K's universe. Erm... where? At what time can we see that this is supposed to be satire? is there any reflection of real world events? Any eye-opening scene? A satire needs to have some kind of lesson. In WH40K the lesson I see is "totalitarian blood-hungry regime is the best possible way to keep humanity safe and secure".
That's patently untrue.cefm said:Gears of War had about zero back-story (not even in the pathetically thin user's guide). But it never pretended to. It was just stupid big muscle-dudes with no helmets shooting bad stuff from behind cover.
What bugs me about WH40K is that it PRETENDS to have a back-story but doesn't really. There's just no real explanation of motivations, economy, politics, etc. And from the extremely limited story that is there, these other levels of detail are rendered impossible. It's just WE KILL THEM, and THEY KILL US. That's it.
Of course.Katatori-kun said:In 40K your bald, screaming SPESS MEHRENS shoot. Then they run up to hit the bad guys with their swords.
Do you understand what the term fluff means in nerd circles even in the slightest? Because I'm not getting that impression.Katatori-kun said:This perfectly encompasses everything that is wrong with 40K. It has an extensive backstory, which is so ridiculous and un-compelling that even the fans refer to it as "fluff". Reams and reams of text have been written that even the people who like it for whatever reason admit by the term they use to describe it that it completely unimportant to the actual game.NickCaligo42 said:The rulebooks are 90% fluff, 5% actual game rules, and 5% images of miniatures to give you painting ideas.
What is important in 40K? Finding an excuse for your marines to point and shout at your opponent's spikey marines. Then you roll some dice, and whoever wrote the better army list wins.
Space Marines do lots of boarding action too, I think that's what he was getting at. They even have power armor that's best for boarding action (Tactical Dreadnought/Terminator armor)rda_Highlander said:Although I agree with what you say, it still isn't nearly their definition. All I've seen of them is standing in the field/trees/mud and shooting from heavy weaponry/ripping with swords/bashing with charisma. The Guards are more suited to be called "space marines" as far as I can tell. The marines themselves are more of a paratrooper kind. Oh, right! Space Troopers! That's what I'd call them. Although there are already certain Starship Troopers, but that's beyond the case.rayen020 said:A marine, as a military term, is a type of soldier who specializes ship to ship combat and amphibious or trans-terrain warfare. The US Marines are naval infantry, and in many countries marine (in the military sense) translates almost exactly to that. The term space is applied to the front to note that they are a space going marine, also seen in spaceship, space shuttle, space capsule. They are Marines in that they work both on ships and land and can battle equally effectively on either of them.