The respective settings of D&D and Warhammer 40K actually have a lot more in common than you might think. For that matter there's an underlying factor that many, probably the majority really, of RPG settings have that unites them: They are generally set after an apocalypse.
No really, think about it for a moment - what kind of weapon does your paladin most want to find, a brand new sword forged last week, or a mystical artifact blade from a dead civilization? Everywhere you turn, you find ancient ruins of advanced nations that reached heights the "modern" world can't even hope to aspire to, before tragedy struck and they were brought low; in your common fantasy RPG, "ancient" equals "better". What was old was grand and expansive, impossibly potent and world-shattering, and in these lesser days you merely sift through the wreckage of history to achieve a fraction of what the ancients accomplished.
40K is just that same concept transplanted into the very far future of a mirror of our galaxy instead of the "undetermined time period" of some alternate universe, applying the notion that "ancient is better" that most people just implicitly expect from fantasy to futuristic technology. It's the dark ages with plasma cannons, psychic warriors, cults that revere the machine without necessarily understanding it. A universe where faster than light travel is achieved by opening a portal through hell, with daemons scrabbling at the seams of reality and the whispers of dark gods promising power to those foolish enough to seek it. The "good guys" are a galaxy spanning feudal empire of theists who preach unquestioning obedience and a closed mind, even as their leaders revel in decadent and probably heretical pursuits. The closest analog to our present day mindset comes from a race of aliens the more established forces in the galaxy consider to be painfully naive.
40K is a cautionary tale and a bloody fascinating setting with depths that aren't readily apparent if you're only looking at the wargame or the superficial impressions people are happy to spread about online. Settings like Gears of War are stupid macho bullshit action romps with no substance at all beyond being a stupid macho bullshit action romp - Space Marine and the Warhammer 40,000 setting itself only look like one of those, and if you're 14 (chronologically or mentally), that superficial impression of the universe based on how it contains power-armored giants with chainsaw swords is enough for you to like it.
Those of you out there who feel you have to deride the setting based on its appeal to the 14-year old demographic (perhaps in an effort to prove that you are certainly not a mental 14 year old, no sirree!) are only doing yourselves and everyone else who listens to you a disservice, and also missing the point, just like Yahtzee did in this article. There's no rule that says you have to like the 40K setting but for once I'd love to see somebody who doesn't like it (and then writes an article explaining why) who clearly knows what the hell they're talking about.
So far, I've only ever seen people attack a straw man stand-in for the setting though.
No really, think about it for a moment - what kind of weapon does your paladin most want to find, a brand new sword forged last week, or a mystical artifact blade from a dead civilization? Everywhere you turn, you find ancient ruins of advanced nations that reached heights the "modern" world can't even hope to aspire to, before tragedy struck and they were brought low; in your common fantasy RPG, "ancient" equals "better". What was old was grand and expansive, impossibly potent and world-shattering, and in these lesser days you merely sift through the wreckage of history to achieve a fraction of what the ancients accomplished.
40K is just that same concept transplanted into the very far future of a mirror of our galaxy instead of the "undetermined time period" of some alternate universe, applying the notion that "ancient is better" that most people just implicitly expect from fantasy to futuristic technology. It's the dark ages with plasma cannons, psychic warriors, cults that revere the machine without necessarily understanding it. A universe where faster than light travel is achieved by opening a portal through hell, with daemons scrabbling at the seams of reality and the whispers of dark gods promising power to those foolish enough to seek it. The "good guys" are a galaxy spanning feudal empire of theists who preach unquestioning obedience and a closed mind, even as their leaders revel in decadent and probably heretical pursuits. The closest analog to our present day mindset comes from a race of aliens the more established forces in the galaxy consider to be painfully naive.
40K is a cautionary tale and a bloody fascinating setting with depths that aren't readily apparent if you're only looking at the wargame or the superficial impressions people are happy to spread about online. Settings like Gears of War are stupid macho bullshit action romps with no substance at all beyond being a stupid macho bullshit action romp - Space Marine and the Warhammer 40,000 setting itself only look like one of those, and if you're 14 (chronologically or mentally), that superficial impression of the universe based on how it contains power-armored giants with chainsaw swords is enough for you to like it.
Those of you out there who feel you have to deride the setting based on its appeal to the 14-year old demographic (perhaps in an effort to prove that you are certainly not a mental 14 year old, no sirree!) are only doing yourselves and everyone else who listens to you a disservice, and also missing the point, just like Yahtzee did in this article. There's no rule that says you have to like the 40K setting but for once I'd love to see somebody who doesn't like it (and then writes an article explaining why) who clearly knows what the hell they're talking about.
So far, I've only ever seen people attack a straw man stand-in for the setting though.