ACman said:
nyysjan said:
ACman said:
But there is fragmentation, and those fragments do face of, that's what the huge bureocracies are there to prevent, inquisition to uncover, and the imperial guard to stamp out.
That's where the constant rebellions come from, even different bureocracies are at each others throats, arbites and ecclesiarchy might argue about something (read the enforcer omnibus), inquisition is at constant war with itself, space marine chapters might class between each other, etc...
And that's where I find it oppressive. It's only instruments of the state that showdown with each other like a giant space-USSR crushing rebellion in Hungary and members of the the Kremlin getting hit by members of the KGB.
Well, that's no longer about how good the setting is qualitively, or how well made it is or how imaginitive it might be.
It's simply that you, personally, would prefer something different, wich is fine, i'm not that fond of Forgotten Realms and find later Dragonlance stories to be rather depressing, but those are just my personal likes and dislikes.
PingoBlack said:
The glory of perpetual war!
I'm sorry ... But I understand what Yhatze means. I always found Warhammer shallow and downright simplistic.
War offers no glory, only suffering, economic destruction, resource depletion and general misery for everyone involved, soldiers and civilians. But it makes sense in the tabletop perspective, which is what Warhammer was designed for.
If I try to envision the investment required to sustain perpetual war? Easy ... just look how much US military deployment costs at the moment (without getting into how and why, just the money). You must agree it's huge and not sustainable. And it's not even a planetary war.
Now imagine the cost of galactic war.
The problem with USA's wars is not that they are expensive, it's that they are unwilling to actually pay them (or tax their wealthiest people for the money), Imperium of Man does not have that problem, their whole infrastructure is built on war, either by making weapons, raising soldiers, or managing the support structures for the empires warmachine.
sure, the resources are limited, but with the empire spanning rather large chunk of the galaxy, those limits are way out there, and there are brief stops to the fighting, if only to let everyone rearm themselves before the next battle, the huge wars happen only every couple decades or so, apart from that it's minor interplanetary squables and insurrections (and demons/tyranids eating a planet or two).
FlipC said:
So of the current 270+ comments only about three address the actual issue - Is it a good game? Remove the franchise setting to avoid bias and it's repetitive, frustrating; not really innovative; and leaden as hell.
Which would be fine if it was about the Space Marine game itself, but it's not, Yahtzee went fullbore at the whole Warhammer 40K franchise, it's developers and people who play it, and showed clear and obvious misunderstanding, ignorance, condescension and arrogance towards the subject.
Now, if/when he does make a game review/criticue, it will probably be after he has played the game, either in full or atleast some of it, and i will probably agree with some parts, disagree with others, and generally enjoy the experience (i do enojy Zero Punctuation, even when i personally disagree with him, for example, Witcher and Dragon Age:Origins), but this was not a game review, and he failed in basic understanding of the subject.