Extra Punctuation: Mixing Single and Multiplayer

rembrandtqeinstein

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I've been saying it forever. Forced Co-Op always sucks. Even forgetting the story aspect yahtzee was harping on, until AI gets way better the gameplay is hideous.

Either your computer partner is a moronic liability who the game engine is forcing you to drag around or they are better than you are at which point why bother to play?

In my opinion Halo 1 has the perfect balance. Full single player campaign, multiplayer allowed if you want. The only thing they missed is the ability for the 2nd player to jump in and out at anytime. Timesplitters 3 also got it right where there is a computer controlled partner but they can't die and they don't do any damage. That way they are effectively part of the atmosphere of the level. Borderlands worked fine also because the monsters were re-balanced for multiplayer and it really isn't story driven anyway.
 

geizr

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I agree that not every game should have a co-op mode. Some game ideas simply don't work with it, and trying to bolt such a mode on is just a waste of resources.

I think part of the mentality of constantly bolting on these additions that don't work is because the broken review scoring system used for games keeps impressing this idea that a game can't be good or doesn't have sufficient replay-value without these additional bolt-ons. Games lacking these additions(regardless if it truly makes sense for the game), consequently, receive lower scores, and publishing companies, putting way too much value in an invalid scoring system(I've voiced my opinion regarding the invalidity of the current review scoring system in other posts), adjust their funding of future games accordingly. However, it is not just the publishers who put too much value in the system; we gamers also put too much value in it to guide our purchase decisions, feeding the rationale of the publishers and their actions.

Of course, this is all just my opinion on the matter; so take it with a grain of salt.

ADDENDUM: Looking over my own first statement again, I can see that it may cause confusion to think that I am agreeing with Yahtzee 100%. The truth is I only agree partially. My real intent is to say that it really depends on the game itself. Some games work well as a combination of multiplayer and single, some games only work well as multiplayer, and some games only work well as single-player. Where I most agree with Yahtzee is the blind mentality to simply add multiplayer to a game without considering whether multiplayer is truly appropriate for the game, but, instead, it is being added for marketing or review scoring reasons.

It's not a rigid box, as Yahtzee seems to paint it. Very few things in reality are rigid boxes.
 
Sep 14, 2009
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SammiYin said:
Games are [for me at least] 100x more fun when played with friends, we regularly say to eachother how more games need co op campaign, and we even stoop to bad games just because they have a co op focus [LP2 and L4d]
I understand that games should have single player, and not mix up the mechanics by forcing you to see the co op, but co op is just more fun.
Surely the primary focus of a game is the 'game' aspect? And aren't most games just more fun when played with other people? If you want story you read a book, if you want a good time you play, if you want a really good time you play with friends. If you have good friends they don't get in the way of the story, you make fun of it but still retain the ability to follow along what's happening.
Yes companies are struggling to divide the two effectively, but I must just be one of those weird people who would prefer Fallout or Crysis if you could play through the story with some friends.
highly agree

gears of war 1,2, (and hopefully 3) are 1000000x more fun and re playable due to the co-op, which is DONE RIGHT, they don't force co-op at all on you, but it is easier/fun as hell when a friend jumps in to play, especially when you can do it on the campaign, instead of stupid ass little missions to the side that mean nothing and constantly stop/start, and you can do it split-screen or over the internet, and even on top of that they did it 100% right with horde mode and bots...


so yeah on some points i agree, but others i highly do not, some people either just have zero fun friends or they are the party poopers themselves when it comes to good ole co-op
 

mjc0961

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Nov 30, 2009
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Speaking of Monolith and Condemned, where's the third game? I know they got kind of stupid in the second game with hyper voice powers, but they still left a whole bunch of stuff unresolved and I want to know what happens.

Stall said:
It's kind of disappointing that Yahtzee didn't discuss Demons Souls any: a game that really successfully mixed single and multiplayer (I am always eager to give DS a quickie).
Yeah, it mixed them so successfully that you had to either commit suicide after every boss or play offline just to stop trolls from coming in and killing you while you're trying to play. And don't forget all the helpful messages people leave on the floor to warn you about traps! Let's see what this one says. "Help! I'm in trouble!" ...Okay. What about this one? "Help! I'm in trouble!" ...Maybe the next one is useful? "Help! I'm in trouble!" Ah yes, that's right, now I remember. It was all just a bunch of spam, because you don't get enough of that in your PSN inbox. Oh but the little clips showing how people died will be nothing but useful, right? This guy rolled off a cliff like an idiot and these 5 guys died in combat. Nope, that wasn't helpful either.

Demon's Souls is another perfect example of a game that should not have shoehorned multiplayer into its single player. All you get from it are trolls trying to kill you while you just want to play by yourself, a bunch of spam messages, and short clips of people who really suck at the game getting killed by enemies that are easy to defeat. Its mixture of SP and MP was only successful in being a pain in everyone's ass, but beyond that it failed miserably.
 

shiajun

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Jun 12, 2008
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Well, considering I'm currently unable to play half of my Portal 2 because I can't find a friend who'll play co-op with me (doesn't have the game or capable PC, or lives in an inconvenient time zone) I am forced to agree with Yahtzee. I am not a fan of forced Co-Op. No, I won't play with strangers, I've never found that fun. I trully miss the days of LANs. Goddamnit, give me back my LAN capabilities!!! Starcraft (Bless you Spawn copy!!), Unreal 2k4, quake 2, the original call of duty, Age of Empires, Worms World Party. Come on, those are some of my fondest gaming memories. Local Co-Op works fine for a while, but not if you're to get more than 2 players to play. I'm currently replaying x-Men Legend 2 in local Co-Op and it's been great fun. However, getting the four players to play on my PC get's kind of crowded really fast.
 

Dr.Nick

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Mar 26, 2009
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I think your views on multiplayer do nothing by stifle creativity and innovation for multiplayer Yahtzee.
 

TheAceTheOne

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TitanAura said:
Did anyone else have an ungodly horrific mental image of Yahtzee in a wedding dress by the end of this column?
A pregnant yahtzee wearing a wedding dress, I believe.

XD, not really.

On topic: I agree entirely with Yahtzee. Yet again. Go figure, lol
 

Rabid Chipmunk

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Nov 11, 2010
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I actually have to say I disagree with Yahtzee here. For example, the campaign modes in the Halo series have always been a little dry and uninteresting, but it's always been a blast to play through with a friend, especially when Bungie added the ability to have 4 players play at once. While I agree that a co-op mode should never be forced, a game is never less for including an optional co-op mode, and if you don't like the co-op mode when it's not mandatory, don't play it.
 

Jacksaw Jack

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Mar 17, 2011
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And this is why I don't buy current gen games until after I playthrough them once and only if them have replayability. I refuse to waste money on the sub-par trash and bullshit gimmicks that are passed off as 'games' nowadays.

I dont mind a co-op game in the spirit of L4D(2) and Killing Floor (unless there are non-cooperative fucktards just there to ruin the game for everyone), but the screeching, over-competitive, jerkoffs that just love ruining the competitive gaming experience can keep their Call of Mediocrity: Generic Combat Reprints.
 

lightning38

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Jul 14, 2009
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Here my only thing with the whole co-op/multiplayer thing. It seems to be the trend to just put in the multiplayer separate from everything else in the game (which im totally fine with). It's just that when it comes to playing the game with friends I dont want to have to play in my own basement with no one else around. My friends and I specifically look for games that have split screen coop so when can go to a buddy house and play em together. It's just more fun for us, but the split screen era seems to be disappearing more and more which is sad for me.
 

Android2137

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Feb 2, 2010
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I will say this. I do miss the days of Secret of Mana style single-player/co-op. You can play the entire game on your own, but if someone comes in and go "Hey! Can I play?", you don't have to stop playing either.
 

Stall

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mjc0961 said:
Demon's Souls is another perfect example of a game that should not have shoehorned multiplayer into its single player. All you get from it are trolls trying to kill you while you just want to play by yourself, a bunch of spam messages, and short clips of people who really suck at the game getting killed by enemies that are easy to defeat. Its mixture of SP and MP was only successful in being a pain in everyone's ass, but beyond that it failed miserably.
Hm, so I guess I totally imagined always summoning 1 to 2 blue phantoms, thus allowing me and my new found co-op buddies to easily dispatch any of those "trolls," since that invading troll is very much so outnumbered. You do know that the whole blue phantom co-op thing exists, right? That you can summon people (who don't have to be on your friend's list or anything) to help you through the level and help you defeat those invading "trolls"? I sure hope you do, since if you did, you probably wouldn't have bitched about having to always play in offline mode or get "trolled," because most black phantoms wouldn't stand a chance against three players. I mean, this addition OBLIVIOUSLY wasn't to give the host an advantage over invading black phantoms! That's just crazy talk!

By the way, someone isn't a trolling as a black phantom unless they are using the scrapping spear or something. How are they trolling by taking advantage of a game mechanic?

Oh, and all those messages saying "LIAR!" and "ATTACK!" around the liar who revives the boss until you kill him in 3-1 are TOTALLY useless, right? I mean, you would totally know he isn't lying his ass off when he begs for mercy if you never looked at a guide. Shit man, those messages are uselss!! Not to mention all the messages that tell you about traps, strong enemies ahead, and other useful information!!! Naw, let's totally judge the usefulness of the mechanic by people being stupid with it. Now THAT'S how you into logic!!

A great man once said Demons Souls is untrollable, because almost every single negative thing you can say about it can be attributed to being a casual nine times out of ten. I think that great man's point is well proven by your post. You TOTALLY AND ABSOLUTELY missed the ENTIRE POINT of SEVERAL mechanics in the game. Just because you CHOSE to never take advantage of the co-op feature or CHOSE to ignore all the useful and well-placed messages doesn't mean these mechanics are bad. Congrats on totally and absolutely missing the point of Demons Souls! I hope you feel accomplished.

Just because you're a bad slayer of demons who doesn't understand the game mean you can dismiss its successful merger of single and multiplayer. That's what your post amounts to really. I stand by my statement that DS successfully merged single and multiplayer, and anyone who fully understands the game's mechanics would agree. You just happen to be a bad.
 

Worr Monger

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Jan 21, 2008
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Sometimes, I feel like Yahtzee complains just for the sake of complaining..

..But this time, I'm totally on board with his points. Though, unlike him, I really enjoyed the original F.E.A.R., and thought it was very effective. I also enjoyed F.E.A.R. 2 well enough to want it to continue.

But F.E.A.R. 3 was just an incredible disappointment.. Now the series has officially reached the garbage point-of-no-return... a shadow of it's former self. But I blame Monolith for that mostly.

Stop dipping your Multiplayer into my Single Player... it tastes like shit.
 

FoolKiller

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I think this is quite accurate. Some of the best FPS experiences I've had were the previous generation and notably single player.

Games like Chronicles of Riddick: Escape from Butcher Bay and Breakdown gave a wonderful single-player experience without the need to try to make the game multiplayer.

Even this generation had games like The Darkness, and Prey that had well done single player experiences (albeit with a tacked on MP version)

All these games were great individually but would have suffered significantly if I had to play with someone else. Left 4 Dead broke the mold because the story is a throw away piece of crap there for one purpose only: to give the players a reason to gun down thousands of zombies. Unfortunately several companies don't pay attention to this fact and figure that the story of all shooters should be multiplayer.
 

Joos

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Well, if a shooter doesn't have coop in the campaign, I don't even consider buying it any more. In fear, I suppose it ruins the scary parts somewhat, but the added benefit of being able to spend time hanging out with a mate and gaming at the same time is just too good. Nowadays I find it hard to find the time to do both, so the coop is like social gold, at least for me.
 

sketchesofpayne

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Sep 11, 2008
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I have friends. I want to play games with my friends. Deathmatch and free-for-all games are playing AGAINST my friends, not WITH them.

I love story-driven co-op games! I wish there were more of them. System Shock 2 co-op was scary, intense, and a fun shared experience. Resident Evil 5 is a blast. Halo is much more interesting to play co-op. Left 4 Dead is genius.

Watching a movie with friends improves the experience. I say the same is true with games.