Extra Punctuation: Mixing Single and Multiplayer

lowkey_jotunn

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Not just "yes" ... Hell yes.


I remember a few years back, I was gullible enough to buy a CoD or MW or BF or WTF first person shooter game. I don't remember which, as I threw the box against the wall in frustration about 4 hours after I'd gotten home, because I BEAT THE FUCKING GAME.

Seriously, one night, in two brief sittings only separated by a quick meal break... I beat the entire campaign mode. WTF is this? Perhaps I was just naive, but I had no idea that I was buying a strictly multiplayer game with a token campaign as a cock-tease. That should be front and center on the box art. "This is just really just a re-skin of every other FPS Death Match and capture the flag. You didn't actually expect us to put in effort, did you?"




For what it's worth... I remember it was the game that got a shit-ton of publicity for letting you participate in some terrorist shoot em up of an airport, before getting shot in the face yourself (oh btw, spoiler alert: you get shot in the face and die) And truth be told, I didn't actually throw it against the wall in anger, though I probably should have. Rather, I dejectedly removed the game from my XBox, but it back in the case and set it on my shelf, where it's still collecting dust. I could probably go over there and check the title, but it's not worth the effort.
 

SurrealFactory

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I get what he's saying, but I think (and hope) plot is do-able in co-op games. It isn't going to be easy, but I think it could expand our horizons. We can watch serious movies with friends, why not play games?
 

IkeGreil29

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Simply put, the third installment was shit. I tend to avoid cussing in forum posts because it makes you sound dumb, but there's no other way to put it. FEAR 1 and 2 I feel did do horror correctly enough for me to be emotionally beat up after I played them and stop 2 hours before bedtime just so that my mind would calm down. The unofficial Perseus and Extraction Point expansions also did all of this marvelously, putting you in crazy situations. But Fear 3 just lost everything it had going for itself. From the day I saw Lith was not deving the game, I knew it could never reach the same quality. Maybe I was too much into it, I usually am with games.

Regenerating health turned me and my brother into stupid rush in and shoot everything machines instead of a part of a government agency soldier fighting impossible odds using strategy to get around it. Fear 2 had already lost some of that, what with the AI seemingly becoming generic shooter AI, but its implementation of better graphics and more story kept me craving for more.

In short, it should be buried below ground and we should just take Perseus and Extraction Point as cannon to avoid this ridiculous attempt at making a third installment to a game that had a good fan base.
 

Jacco

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THANK YOU FOR THIS YAHTZEE!!

This has long been my problem with video games that focus on multiplayer *cough* Halo *cough*.

The first Halo was so enjoyable because it had a coherent and good story, the pacing was great, the gameplay was great, etc. Then Halo 2 came along with its crappy XBL focus and they completely revamped the single player gameplay to accommodate that. Halo 2 just FELT different and it was awful. Halo 3 and Reach were even worse. The campaign plays like a multiplayer match- you have to aim perfectly for greatest effect or you instantly run out of ammo. What happened to being able to just lob 8 grenades into a Covenant-Flood fray and watch the chaos that ensued or empty 60 rounds from your assult rifle into a Flood just to watch the blood splatter everywhere? Now in Reach you toss a grenade only at targets of opportunity because you can only carry 2 at a time and you cautiously aim for the head so that you have enough ammo to take out the next room of baddies without having to pick up a plasma pistol.

I hate multiplayer with every fiber of my being. The only fun thing about it is teaming up with a friend once in a while for co-op. Aside from that, I. Hate. It.
 

LightningBanks

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The co-op was really the only reason why I bought F3AR, bearing in mind Ive only played about an hour of FEAR 1's singeplayer and the multiplayer free thing on pc.

And I did enjoy it alot, mainly because me and my friend had a cracking time playing.

This is what they might of been doing, tying up the games story while trying to pull in new players by offering something like co-op.
 

James Crook

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I think that both F.E.A.R. and F.E.A.R. 2: Project Origin were great games, the former more so than the latter; but F.3.A.R. was just plain terrible, the disastrous third game of the series, that ultimately might kill it.
On the subject of the third-instalment-that-killed-the-series, I find it funny you mentioned Call of Juarez: The Cartel in the article, because that too is the mediocre third game of an appreciated series (the original Call of Juarez and Bound in Blood were better games with less cheesy dialogue), and it also suffers of the mixed up single player and multiplayer syndrome you were denouncing in this article.
If I remember, you said in your review of Bound in Blood that the developers at Ubisoft passed up on a great opportunity of including co-op in the game, because of the presence of the two main characters the player is actually prompted to choose in-between at the beginning of every chapter - save a few, where they were split up. In my opinion, Ubisoft could've very well added a co-op mode through a patch or some kind of DLC on the PSN Store/XBL Marketplace/Steam Store, but instead they released The Cartel, that has some three-way co-op mode, which has scoresheets at the end of every level, a leveling-up system, and some interesting backstory for each character, that generate "special missions". Sadly enough, most of this backstory is a bit dull, the cooperation with the partner requires concentration and prevents you from focusing on the story, like you mentioned in the article, and again, ruined by the cheesy dialogue.
I'm going to wait on you releasing the new Zero Punctuation video to see what your own thoughts of the game are, but from what I've seen, read and heard about the game, it only of Call of Juarez bears the name, and only very few of the plot and character elements from the previous games remained, like if the developers wanted to do more to link them into an overarching story but had to cut it short.
 

mikev7.0

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GrizzlerBorno said:
I ....don't think anyone is pretending to portray Fear 3 was a horror game. It just felt like they promoted it as a shooter from....... Day one.

Man, I miss Hankman. Even HE'D be jealous of that one.
Hey no kidding, whatever happened to the HankMan?

BOT: It all depends on the game for me. If done well as in the case of something like Ghostbusters or Borderlands, the multiplayer elements don't have to detract from the singleplayer. It also makes the chatty stuff with your friend even more fun. It just depends on the quality of each whether I enjoy them or not. There is no all or nothing for me although I have wished that the resources to create one had instead been used to focus on the other so I understand how you feel.

Enjoy your cake!
 

mikev7.0

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andreas3K said:
If a game needs other people to make it entertaining, it's a bad game.
So do you think that Team Fortress 2 is a bad game? I would have difficulty having fun with that one sinle player.
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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This is one of those occasional times where I disagree greatly with him and think he is talking more than he knows. While I understand a game marketed as a horror game origionally, I dont think FEAR3 is supposed to be scary. The first sure, but now you are either A, a super soldier son of the scary, or the scary psycho son of the scary that was the villian from the first. Its like if you played a Resident Evil game as Wesker. Not exactly going to be a fright fest. Plus I think the co-op worked. My brother and I played through co-op and the different styles was alot of fun. Infact, its something I wish would OCCASIONALLY pop up more. The game is much different depending on who you play. (Though Fettle can play like Point Man if you stay in a body the whole time, its more fun being a support)
 

andreas3K

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mikev7.0 said:
andreas3K said:
If a game needs other people to make it entertaining, it's a bad game.
So do you think that Team Fortress 2 is a bad game? I would have difficulty having fun with that one sinle player.
Yeah, I think it sucks, but that's a matter of personal preference, nevermind that.

I've thought about this a bit more and I sort of disagree with what I said earlier. When you're having fun in multiplayer, it's probably the game you're enjoying more than the company, and you might find it hard to enjoy a bad game even if you play with friends. It just seems a bit weird and unpredictable to have part of the experience be controlled by some random person.

(I wrote this comment half-asleep, I hope it makes sense.)
 

GrizzlerBorno

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mikev7.0 said:
GrizzlerBorno said:
I ....don't think anyone is pretending to portray Fear 3 was a horror game. It just felt like they promoted it as a shooter from....... Day one.

Man, I miss Hankman. Even HE'D be jealous of that one.
Hey no kidding, whatever happened to the HankMan?
He's gone to a better place. A place where the "Pun connoisseurs" need not fear the judgement of the Banhammer.
 

Strazdas

Robots will replace your job
May 28, 2011
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i hate multiplayer. i only play singleplayer in games unless the game is specifically multiplayer (like world of tanks). i hate co-op. im a loner. i want to be able to hide behind a bush for half hour aiming for ennemy, not try to be the bullet eating fridge so my idiot teammate would survive like in deadly dozen game.
singleplayer and multiplayer should be separate. there should be no discussion about it. coop belongs to multiplayer, give me ability to play alone.
 

mogamer

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Jan 26, 2010
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The main reasons so many games have forced multi-player now is because developers are getting too lazy to expand the single player part to a decent length and publishers want to make money off of used games and having "pay to play" multi-player is one way to do this. Five years from now nearly every game will have short single player and you will have to play multi-player to get your money's worth. And of course the publisher will make sure that used game buyers will have to pay a fee to play multi-player.
 

mikev7.0

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andreas3K said:
mikev7.0 said:
andreas3K said:
If a game needs other people to make it entertaining, it's a bad game.
So do you think that Team Fortress 2 is a bad game? I would have difficulty having fun with that one sinle player.
Yeah, I think it sucks, but that's a matter of personal preference, nevermind that.

I've thought about this a bit more and I sort of disagree with what I said earlier. When you're having fun in multiplayer, it's probably the game you're enjoying more than the company, and you might find it hard to enjoy a bad game even if you play with friends. It just seems a bit weird and unpredictable to have part of the experience be controlled by some random person.

(I wrote this comment half-asleep, I hope it makes sense.)
With respect to what you said, for myself it's both. Just this last weekend I was playing Duke Nuke Em' Forever and ended up in a party of old school gamers who were freinds and about four of us that weren't associated. It was a blast. Partly because of the game, partly because of the company.

When KGB and I are playing Borderlands that's definitely a lean towards enjoying the company. Then again KGB and I have been friends since we were 12 years old. So it's a different situation.

With fighting games it's totally different. I'm mostly just enjoying my character and the game since there usually isn't someone on a headset, most folks online would rather not speak while they play for some reason I can't figure out. When they do speak though it's golden sometimes. To quote one of my old friends from Capcom VS. SNK 2 EO "Daaayy-um, it ain't like there's 50k riding on this yo!"

I guess for some of us, we like the weird and undpredictable. For myself I think it's just because I like gaming with others much more than I like gaming alone. Then again I grew up with games that you couldn't play alone so I'm sure that colors my opinion too.
 

mikev7.0

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GrizzlerBorno said:
mikev7.0 said:
GrizzlerBorno said:
I ....don't think anyone is pretending to portray Fear 3 was a horror game. It just felt like they promoted it as a shooter from....... Day one.

Man, I miss Hankman. Even HE'D be jealous of that one.
Hey no kidding, whatever happened to the HankMan?
He's gone to a better place. A place where the "Pun connoisseurs" need not fear the judgement of the Banhammer.
Oh my god no way! They banned HankMan for making puns?? Okay that's a wee bit south of foul even for here where the Banhammer seems to roam pretty much free and activates by sheer whim at times. I mean I'd never heard him "say" an unkind word to anyone....

That's just literally sad.
 
Dec 27, 2010
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cynicalsaint1 said:
I don't think the problem is so much mixing single and multiplayer, its doing it in a hamfisted manner where you just sort of shove co-op stuff into your single player game.

Take Demon's Souls, the messaging system, the bloodstains, the white phantoms all add to feel of the game. The threat of having a black phantom invade while you're playing in body form. Teaming up with someone as a blue phantom to get some revenge on a boss that pissed you off. It all works very well, and adds to the atmosphere of the game rather than ruin it.
This. While forcing players to play co-op in order to get the best out of a game is silly, it doesn't mean developers can't use other players to add to an experience where it fits in. In fact I think that there's a lot of interesting uses the internet offers that are only beginning to be explored by games like Demon Souls.
 

oathblade

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FEAR has always been a bad 'horror' game. It startled you to try and keep the tension up in the first one and that worked ok, so they keep stumbling on like that's some sort of amazing device. F.Three.R.E.is just more of the same but since they don't know what horror is they make design choices that make it less workable. That said it will be an interesting experiment in seeing how people deal with it.

Warcraft is an interesting axample of the story getting in the way of the game and vice versa. They want it to be more of an epic single player experience but all they do is botch the multiplayer.