- Mar 16, 2010
Lost Odyssey, Kaim and Sarah. A thousand years of memories lost and found.
Then don't tack it on in an action game. We don't need brooding protagonists motivated only by vengeance for a dead lover, or gawky losers fighting for a pretty blonde trophy. There are plenty of other ways to motivate a protagonist. Otherwise, it's just like the tacked-on romances in most action movies: the only point of the love interest is to establish the male protagonist as not-gay. And love interests as beards for homoerotic subtext in action stories is lazy and kind of offensive.ShenCS said:And yet this problem exists in all other media as well. And they have no excuse seeing how they've been around for so much longer. The answer to this problem is really, really simple. Happy couples have no real conflict and that's not interesting. Also, believable romance is incredibly difficult to write and the games industry, at least, still has the excuse of not always being written by professional writers.
This. I understand people's other problems with DA2 but I have no patience for people who say DA2's writing was horrible. It had a few issues (that I feel were imposed by the gameplay devs) but it's some of the best game writing I've ever seen.Princess Rose said:One reason I spend so much time playing Bioware games is because Bioware actually lets you have a relationship - and even then, the relationships are often kind of shallow. No matter what other faults one might have with it, Dragon Age 2 actually does a really good job of establishing and developing a relationship between Hawke and whomever the player ends up with. You might not like the choice in characters, but if you do, then that relationship is well developed.
The basic concept sounds similar to Simon R. Green's Hawk & Fisher stories, which are fantasy stories about husband-and-wife town guards in a fantasy city. It's like a buddy cop series in a Dungeons & Dragons-esque world with a married couple instead of two heterosexual life partners. Although your idea is more like Army of Two without the homoeroticism.Prof. Monkeypox said:I had an idea for a game (which never got past the very early planning stages)- about a husband/wife mercenary team taking up odd jobs to make a nest egg to raise a family. They'd both use gun play, but one would be a fast gunslinger and the other would be a heavy weapons wielder- and the player would switch between the two styles by jumping between them as needed.
It's kind of a stupid idea- but the fact that I thought it was super original means I must have subconsciously noticed the absence of that kind of relationship too.
Holy crap thanks for reminding. I was like "Oh, so they are doing each other, he's her King and she's his Queen... THE HELL THEY ARE SIBLINGS?!"snowman6251 said:What about those incestuous dickheads from Assassin's Creed Brotherhood as villains with a relationship? It's even used to good effect in the game's plot.
Indeed not just Jaheira, all of them carry over into TOB. I mean, with Aerie you can have a friggin' baby, which takes up a permanent slot in your inventory. Relationship continuity all about this house.dangoball said:Hm... Thinking of couples in games, Baldur's gate comes to mind. In BG(1) you practically start off with a married couple of Jaheira and Khalid which caries over to BG2 and by that time you have motivation to care for Khalid and understand Jaheiras need for revenge. And if you romance her, it actually carries over to ToB!
Other nice romance in BG2 was Anomen. At first I thought he's a douche and little in the head, but after romancing him I realized I kinda like the fella.
Oh and there are romances between NPCs even without Player interaction! Aerie - Haer'Dalis, and my favorite Edwin - Viconia
I agree! Dragon Age 2 did a great job with the relationships/romances between characters. It wasn't just Hawke either.Princess Rose said:No matter what other faults one might have with it, Dragon Age 2 actually does a really good job of establishing and developing a relationship between Hawke and whomever the player ends up with. You might not like the choice in characters, but if you do, then that relationship is well developed.
And for the same reason game protagonists are rarely parents, unless the kid has been captured or killed. You don't go out and risk your life when you have a partner and/or kid at home unless you have no other choice. Now sometimes setting up a "no other choice" situation can be interesting, but then you're likely to be apart from your loved ones so it will have little impact on the story.Bostur said:Happy couples don't risk their lives to save the world, they stay home to make risotto and erh.. watch the cartoon network. It's not interesting as a plot device, there is no McGuffin. The perfect story relationship is one of deep love obstructed by outside forces. Thats why Mario needs to rescue the princess all the time, and...
Well Marston was on a quest to save rescue his family; yet there are a few missions of mundance farm/family stuff. Also the fact that he doesn't cheat on his wife with the numerous whores or rich farm owner who so has the hots for him; fits with the whole will shoot anyone and do anything for family thing.KDR_11k said:Speaking of which, didn't Red Dead Redemption feature a married guy whose family is still alive? That's a rarity right there. Meanwhile Relic takes it a bit further with a gruff dude who killed his wife (as well as everybody else on the planet) for heresy and believes he did the right thing.
I too enjoyed this on my first play through (Male Paragon got with Liara in ME1 and stayed true to her all the way through ME2) but then when I played as any of my other characters (as in the ones not in love with the blue babe) you just have a chat and talk about your latest flame!Zhukov said:Also, dare I mention the ME2 DLC Lair of the Shadow Broker? I found the ongoing Shepard-and-Liara relationship in that to be surprisingly endearing.
Actually Lufia II did a great job of that. One of the women you met throughout your travels replaced your childhood girlfriend and they even got married and had a kid and lived a few years together happily before the game ended.hawk533 said:I agree that this lack of true relationships in video games is silly and it stops video games from being taken seriously as a medium. Your examples remind me of Aeris and Tifa in Final Fantasy 7. I could never tell which of them was supposed to actually be Cloud's girlfriend/love interest so I didn't really care at all when Aeris died.
I think I've yet to see a believable married couple depicted throughout a game.