hawk533 said:
I agree that this lack of true relationships in video games is silly and it stops video games from being taken seriously as a medium.
It's just something that irks me but I always hate it when someone says something along the lines of 'this is why we aren't taken seriously as a medium'. We should come to grips with the fact that we aren't exactly what you would call a 'serious medium' yet, don't get me wrong, there is a lot of artistic and intellectual potential in games both in our future and in things we have already done but this doesn't mean we're a 'serious medium' (whatever the hell that's supposed to mean).
We're still a young medium (they haven't even been around for a human lifetime yet), it's fine if you see a bright future for video games (I do too, I am very passionate about games) but understand that this isn't gonna be a universal view for quite a while.
Your examples remind me of Aeris and Tifa in Final Fantasy 7. I could never tell which of them was supposed to actually be Cloud's girlfriend/love interest so I didn't really care at all when Aeris died.
I have a simmilar sentiment but for a different reason, I found it hard to care when Aeris died because it just seemed like something that was pulled out to try and make me weepy (my exact words when I first went through it were 'why the hell don't my Pheonix downs work?').
I think I've yet to see a believable married couple depicted throughout a game.
To be fair I think there are a few reasons why depeicting a realistic relationship isn't exactly a high priority in the games industry, a brief checklist of them are as follows:
1- For the most part it doesn't really detract from the game: When you complain about the relationships that are there just as a motivation/prize for the protaganist (of both the 'love interest in peril' and 'revenge for dead wife' flavours) that's all they really need to be for the most part.
The example of 'would Kratos' wife in God of War want him to have gone on a roaring rampage of revenge?' provided by Yahtzee seems to have especially missed the point completely, Kratos is heavily implied (if not outright stated) to be insane, delusional, self-rightious and otherwise a mentally unstable person and probably an abusive and uncaring person (in other words, do you honestly think he put even a moment of thought into 'what she would have wanted?', if he had would he have even murdered his family in the first place?).
Another example that also seems to have missed the point behind the context is the Gears of War 2 example, 'she wouldn't want him to go off and be just as violent and brutish as those who did this to her', somehow I doubt that going off to war against a race of aliens on a genocidal jihad against humanity with subspecies the size of buildings and a penchant for capturing people and torturing them to the point of disfigurement and insanity is exactly what one would call 'sinking down to their level'.
2- Us as gamers: I rarely use blanket statements to refer to groups but the whole thing about gamers being single losers who can't get a girlfriend is probably not too far from the truth for a lot of us. When the presumed majority of gamers out there are probably single it's a little bit pretentious of those of us who are happy in a relationship to assume tha they are distraught by how they don't realistically show the quirky dynamics of a happy couple interacting and displaying affection for each other, in other words, no, I was not disheartened because I couldn't draw parralells between how me and my dearest beloved talk to each other and how Shepard and [insert your personal choice of love interest here] interacted in Mass Effect (at no point was I ever outraged because they didn't watch movies and play old Sega games together).
3- Relationships as a plot device: The two most common appearances of stable relationships between people that appear in games (the formation and tragic violent ending of them/abduction of partner) both serve a distinct purpose in most games, giving the protaganist a clear, understandable motivation for taking action as well as a tangiable reason to not just call it quits when things get tough. It's an immediate and clear reason as to why someone would go to great lengthes and risk their life to ensure the safety of another person (or in the case of a dead spouse, it doesn't need to be explained as to why this would enrage or push them over their breaking point, it's fairly obvious for anyone who has even the slightest bit of human empathy). For this purpose the love interest doesn't have to be particularly well defined or characterised (after all, they're more of a goal to be obtained in this situation than an active character) and some of the most blisteringly awful love interests I've seen have actually been the result of too much of an attempt to characterise them rather than the absence of a character (sometimes a blank slate is a better character).