I'm a staunch defender of Fable. I enjoyed Fable 1 despite people falling for the (massive) hype and not getting the devinely created masterpiece they were expecting. I played a game...not hype. And I really enjoyed it, despite the broken promises.
I did the same for Fable 2. Yes, it had a few rough edges. That inventory system was awful, even with an installed game it was glitchy and unmanagable at times. And that story was anticlimactic. However, I still loved it enough to get 100% achievements in it.
Fable 3...once more I didn't listen to hype. Didn't care for previews or interviews or whatever, I just expected a game like Fable 2 but with improvements.
I didn't get it.
The notion of being a good or evil character was almost entirely removed. There was no real feeling of conquest. With a main character that spoke what they liked without control from you, your evilness was blunted by the heroic voice of the main character doing heroic things to save the world. And the main plot didn't even amount to anything. It felt like Lionhead had realised they'd given away pretty much the entirety of the storyline in previews (evil brother, rise to power, overthrow him and become king/queen) and thought "Ah crap, we need a twist" and through in the melevolent darkness at the last minute. That aspect by itself was good, that evil voice and the feeling of cruel, hateful evil creeping towards Albion was truely ominous...so much so that I wish it was introduced a lot earlier. Hinted at slowly and then suddenly you were hit with it. Instead it felt shoe-horned in.
As for the gameplay itself...I couldn't believe how they managed to ruin the gesture system. Gesturing to only one person at a time? Making friends by completing utterly redundant fetch quests over and over and over? In the end I simply stopped caring about befriending people. The map screen was okay, but it didn't tell me where I was, nor in the open areas like the woods or the lake did it accurately depict the paths. If the paths weren't so linear it would be incredibly easy to get completely lost.
The idea of weapons changing depending on how you used them was a good one. It's a shame that this basically meant all the weapons looked exactly the same with just hilts, blades, barrels etc swappng between a handful of possibilities with none of them really standing out as unique.
Fable 3 did something rare for me. It disappointed. Generally I buy a game and play it for what it is, not caring about what people tell me it should be. I enjoyed Assassins Creed for this reason also. But Fable 3 failed to improve upon Fable 2 and in many ways made things worse. What they tried to improve ultimately didn't add anything except needless fiddliness (changing weapons is a massive chore, and who thought degrading houses was a good idea? Just makes me not bother buying houses so I don't have to deal with it.)
Sorry guys, I've stuck with you for a long time but I think it's time you stopped trying to be so damn innovating and ambitious and tried to be a little more realistic. PM seems to be writing cheques the devs can't cash. I applaud the man's vision, we need visionaries in the games industry, but he needs to learn when to keep his dreams as dreams and when the technology is available to make them into a reality.
That said, please make Black & White 3 for Kinect.