Kinda odd how with Skyrim they ditch stats, but with Fallout they ditch skills and make everything based on stats. I'm fine with this though, as long as there are diverse vectors for character improvement I'm not adverse to altering the individual mechanics.
Hands down, the best thing about playing a low-int character was talking to Torr, the simpleton in Klamath. Normally he's a dumb, unintelligible brute, but speak to him as a low-int character and his grunts become Shakespeare. Hilarious.Randomvirus said:IIRC, Fallout 1 this didn't matter, but in Fallout 2 it was gloriously implemented. Not only was a 1 INT character barely able to speak, but people treated you entirely differently.secretkeeper12 said:Fun fact: Intelligence was an essential part of communication in the original Fallouts. Making it your dump stat would result in hilarious interactions with other people.
Oh man... I just imagined a voice acted low intelligence character. All my yes!
The village elder, to a normal character "You must venture out, find Vic, find Vault 13, save us all, Chosen One!"
Make that INT 1 and... "FIND VAULT 13! FIND VAULT 13! FIND VAULT 13! FIND VAULT 13!"
As well as people in Arroyo going "You're the chosen one? Oh god..."
As a long time fan of the franchise though I'm of course a little put off with the change, but interested to see it applied. The Elder Scrolls way of leveling up skills always made more sense to me (it improves with use, not because you put points into it.)