kenu12345 said:
otakon17 said:
kenu12345 said:
Also is no one going to bring up that this game has less perks due to this system? I really ain't confident for the amount of fun perks in this game. I always loved the skill system and it was especially awesome in New Vegas since it made it possible to make any sort of build
It has 1 perk per point of SPECIAL, that's 70 unique perks(not counting ranking up, we don't know if that adds new dimensions to each perk yet). That...doesn't seem like less to be honest. And there's always expansions to add more perks.
New Vegas had 87 perks not including follower perks,challenge perks, or dlc perks and they all had an additional effect. Without skills, most of these 70 are probably variations of more damage. I would also like to point out to everyone while it was possible to min max in previous games, its actually easier here since leveling is infinite and its all perk/special based now
Actually what the article here didn't mention but the announcement actually did, there aren't 70 perks but rather 270. They now have ranks and can be levelled up, requiring a certain level requirement.
And from what we have seen the actual perks were also rather unique, even the ones that get levelled up.
The last charm perk for example is Intimidation, which allows you pacify a human enemy by pointing your gun at him threatingly. The first level just makes him just not hostile, the second level makes him turn against his allies to help you and the last level allows you to give him "specific commands" whatever that entails.
Then there's the usual unique stuff like grim reapers sprint in there. They mentioned that additional levels of "Strong Back", the one that lets you carry more stuff, will allow you to fast-travel when encumbered or run when encumbered, at the cost of action points.
One more rather interesting one they mentioned was the last agility-perk. The first level would give you 20% extra damage on the second target you shoot at in VATS. The further level would increase that bonus for further targets. So you would still only get 20% extra on the second target, but might get 30% on the third and/or 40% on the fourth. Sounds like a pretty interesting perk to me since it promotes a very different playstyle. Instead of taking out individual enemies as fast as possible, this would encourage you to hit as many different enemies as possible.