Carnage95 said:
Everything that Fallout: New Vegas is and drastically improve on what it has. Let Obsidian develop it and if they do, FFS give them at least two years to finish it instead of giving them 18 months like F:NV.
I do not think that that would work; Obsidian would just add new stuff to be left there unfinished.
If i would have been in Obsidians shoes at the time and got wind of Bethesda unwilling to extend the deadline (which i could've seen in advance because Bethesda doesn't like to move deadlines) i would've carved huge portions out of the game in order to have more time to make the rest work properly.
The crafting system may have been very nicely balanced, if they finished it. Now it has been made so that it works but it is still very obviously something that was made to work, not something that was made to work "right" and balanced, so to speak.
It works but there are many things that needed some fine tuning, quite a lot of things like like the inability to use any empty bottle to put the drink you're making into. Groups to put certain ingredients into would have been nice but i guess time was too short for that. Put your homebrewed nuka cola into any item of the "empty bottle" group. Have a "meat" group so i can make a "Brahmin wellington" and a "Bighorner wellington".
If there's not enough time to make a proper crafting system, cut more of it out. The entire survival skill is arguably pretty useless since it's for roleplaying mostly and yet it breaks immersion.
When interacting campfire while having raw meat on me, give me the option to have a "waiting" cut in which one of the raw meat items will be pulled from my inventory. After that, it's two hours later and my hunger is gone. Also i have a little bonus for having a hot meal in me.
Later, skyrim had a food crafting system that was better, but still crappy. I should be able to put any item from the "meat" group in the pot, then add any item of the "vegetable" group, add some salt and then have "Self made stew" that will give me a healing over time buff that's actually practical to have.
Either have a good crafting system or have my character be a shitty cook that doesn't loot meat off animals.
I would love to make an "apple cabbage stew" and then add some venison but nope, can't be done.
I would have NPCs do most of the crafting because most of it can't be implemented to a degree where it doesn't break immersion.
Have Farms, inns and factories there that make stuff and that will do nicely. There's one guy in skyrim that makes Arrows. Wonderful!
I don't want a crafting system for that in which i make arrows from different materials which would then annoy me when i have to gather feathers, wood and maybe ebony for the heads.
Unless it can be implemented in ways that don't pull me out of the game don't do it and instead have people find and remove bugs or replace one "Megaton settler" with a character with backstory.
Which brings me to interchangeable unimportant NPCs. I like them overall. I wish they wouldn't call them "Megaton settler" for example but i don't find it odd that there are some people around that have very little importance to you and your quest.
They could still be thankful for things the PC does, i loved the wastelanders who popped up in fo3 that said that they're alive because of the Wasteland survival guide and i loved the megaton settler who comes up to me to give me random stuff as a token of appreciation for being a nice person.
I wish they had names but if i was some random unimportant person i would certainly thank the guy who saved the world.
If i had nothing but two bottles of water i would give one to the guy who made sure that i'll be able to drink this water by defusing the nuclear warhead in my town.