That would be an interesting setting for the next game.superdelux said:They should set it in Texas, We have a 9-1 gun to person ratio, Mountains, Deserts, Forests, Rivers, Cows, Cowboys, and a bunch of football stadiums that could be converted into Gladiator arenas.
I agree, sprinting is good.Smeggs said:-Sprinting. That was a godsend in Skyrim. I was so happy to see that sprinting function in the first gameplay trailer that I almost crapped myself. Fallout's wastelands are fun to explore, yes. The landscape is mostly too bumpy and craggy to properly use a motorcycle in such a large game. I want to at least be able to run places rather than fast traveling. Also, maybe I'd be able to keep ahead of those damned Deathclaws for the extra second I need to get through a door.
The V.A.T.S. can be useless at times like how I can use it to shot a guy five feet away with a shotgun, but it will still miss. I think they should keep iron-sights, but in place of V.A.T.S. they should do a bullet-time like thing that still works off the Action Points thing. I've seen mods for New Vegas that seem to work pretty well, so it wouldn't be hard to do.-Make sure to keep iron-sights. That was my favorite part of New Vegas. I used manual aiming down my iron sights more than I used V.A.T.S.
I love the lock picking system in Skyrim. They took the lockpick from Fallout(which, while still annoying at times, is way better than Oblivion's) and allowed you to pick any lock at any time like in Oblivion. I can't tell you how many times I've forgotten about a locked door or safe in the recent Fallout games because I was nowhere near a high enough level in lockpick to open it until weeks later when I decide to loot the place again. This is also true for unmarked locked things in the middle of the wasteland.-I really like how lockpick in Skyrim just makes it easier to pick harder locks or gives you some good perks. I was able to open Master locks without ever putting in any skill points. Cost me a lot of lockpicks,but whatever. It always pissed me off in the Fallout games that if I wanted this amazing gun I'd have to actually sacrifice my GUNS skill to raise my LOCKPICK just to open a door to get it. "Okay, this lock is average, need Lockpick of 50." *Level up, dump all points into Lockpick...SKILL AT 49*
It's been said on another recent Fallout thread or two that the next game should be made by Bethesda, but the story written by Obsidian. Although I usually knock off the main story for exploration anyway so what do I care?-A much longer and better thought out story. Skyrim's campaign was noticeably longer than either of the Fallout games, which could literally be knocked out within a day of playing from start to finish. Hell, if you remember where the vault your father is in is you can skip going to Megaton and Rivet City altogether and just go there. Beat the campaign in about ten hours, once. Seriously underleveled and it was tough, but beat it.
It's been said many times before in many different places, but I don't think the Fallout series could ever leave the United States and still be considered an actual Fallout game. We don't know if Vaults were built in other countries (no Vaults, no half the stuff the games have been about) and we also don't know what happened to those other countries mostly because no one has been able to or even tried to cross the oceans as far as we know and they never really mention Mexico or Canada.
EDIT: Almost forgot, they should definitely make it so that you can run into almost every enemy no matter what level you are like in New Vegas and Skyrim. Adds an interesting little twist to the game because it makes you think a bit more cautiously when exploring a new area.