Fallout 4

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DalekJaas

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No one wants a new Fallout, they are just wasting time to make the wait for the next Elder Scrolls painfully long.
 

Meight08

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Feb 16, 2011
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CodeOrange said:
Let's just hope that Bethesda has no part in making it. For a good change to a year, let's hope their Bethesda has no part in any of their other successful franchises. All of their projects and resources should get outsourced to development teams with talent, coupled with a publishing group with a genuine love for games. Ahaha what am I saying, there's no way that would ever happen.

It wouldn't matter either way, because the majority of gamers, namely their target audience are so low-maintenance that they wouldn't be able to tell the difference. Sad, but true.

what the hell do you have with bethesda they have alot of talent skyrim is a huge hand made game world you need alot of talent to make something this big by hand
and about the "wehhhh its full of bugs argument" its impossible to make a game this big and have no bugs.
but if you want a linear bottom smacking sight seeing tour with no bugs your looking in the wrong place

oh and about zenimax they are actually some of the best publishers around
why?
because 1 they are a private company so they can do as they wish and when
after bethesda had nearly gone bankrupt after redguard and battlespire
who saved the day?
zeni max and after that when todd howard the leader of a games company that had been losing money hand over fist and had been making retarded business decisions
came to them and said he needed enough money to fund a 100 person dev team to make a game over the span of 3 years for a franchise many taught was dead zenimax somehow agreed

and when morrowind was done todd howard said he wanted even more money to make an even bigger game and take 4 years to make it they agreed again.
instead of forcing it into yearly releases.

and id software themselves trusted zenimax enough to AGREE to be acquired by them
 

Durgiun

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Dec 25, 2008
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It's being made by Bethesda, so I don't expect any awesome characters, incredibly gray factions, awesome quests... Just a wide open world and nice graphics.
 

Meight08

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Feb 16, 2011
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DalekJaas said:
No one wants a new Fallout, they are just wasting time to make the wait for the next Elder Scrolls painfully long.
i want a new fallout and just so you know the improved rpg elements from skyrim were made possible by the lessons learned from fallout so if fallout improves the elder scrolls improves
the lessons from one improve the other.
 

David Bjur

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Nov 21, 2011
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Well, since they have mentioned this about Chicago: "Some time after the defeat of the Master in 2162, the Brotherhood of Steel constructed airships and dispatched some of its soldiers East, to track down and assess the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course.
The mighty airship was badly damaged. The meteorological disturbances were so intense that sections of the craft were wrenched free of the ship and lost, leading to casualties among those onboard. Even the leaders of the expedition were not spared, with many of them being lost, including Paladin Latham. The survivors managed to keep their battered ship aloft, but eventually they came down on the ruined city's outskirts. Those who made it clear of the wreck eventually formed an organization called the Midwestern Brotherhood of Steel, which diverged greatly from the ideals of the original Brotherhood of Steel. In time, they established a harsh rule over the towns and villages near Chicago, controlled from the Bunker Alpha. The sky over the city is always dark and stormy, and the city seems to be completely deserted. However, there are suggestions that the Enclave maintains an outpost within the ruins."
Yep, Chicagos next I would like to say.
 

superdelux

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They should set it in Texas, We have a 9-1 gun to person ratio, Mountains, Deserts, Forests, Rivers, Cows, Cowboys, and a bunch of football stadiums that could be converted into Gladiator arenas.
 

Hal10k

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David Bjur said:
Well, since they have mentioned this about Chicago: "Some time after the defeat of the Master in 2162, the Brotherhood of Steel constructed airships and dispatched some of its soldiers East, to track down and assess the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course.
The mighty airship was badly damaged. The meteorological disturbances were so intense that sections of the craft were wrenched free of the ship and lost, leading to casualties among those onboard. Even the leaders of the expedition were not spared, with many of them being lost, including Paladin Latham. The survivors managed to keep their battered ship aloft, but eventually they came down on the ruined city's outskirts. Those who made it clear of the wreck eventually formed an organization called the Midwestern Brotherhood of Steel, which diverged greatly from the ideals of the original Brotherhood of Steel. In time, they established a harsh rule over the towns and villages near Chicago, controlled from the Bunker Alpha. The sky over the city is always dark and stormy, and the city seems to be completely deserted. However, there are suggestions that the Enclave maintains an outpost within the ruins."
Yep, Chicagos next I would like to say.
That's the backstory to Fallout: Tactics, which was a real-time squad-based combat game released some time after Fallout 2. Fans still occasionally wage minor wars over its status in the canon of the series.
 

Westaway

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The_Blue_Rider said:
Fallout 4 is being made by Bethesda sadly :( Okay well I still trust that they'll make an amazing game, its just i liked New Vegas more than 3.
Still, hopefully they've taken a few pointers from Obsidian, and with the Creation engine the game should look and play much better.

I actually dont know what I expect in the next one, I mean most of the big threats to the wasteland have been dealt with, The Enclave is utterly destroyed, Im assuming the NCR winning at Hoover Dam is going to be the canon ending so no Caesars Legion. It would have to be out east again im assuming due to the NCR having dominated the Midwest. Of course they could always do a game set when the NCR is finally collapsing due to over extending its reach, and breaking down into warring city states. I could see that being very interesting
now I could be wrong, but I thought they said it was being made by Bethesda SOFTWORKS, the publisher, not game studios, so it stoll could be made by Obsidian
 

lewwatt

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Bvenged said:
Cold War participants US v USSR; On the sidelines are the rest of the world. Everyone was crapping bricks over it and taking sides (sort of), but the main participants were the US & the USSR.

Another factor to the Fallout Universe is that nobody knows what the world outside the states is like. It would be a huge change to the series to be set elsewhere, but I feel that the games' setting is starting to get a bit stale in the USA.
Yes the cold war was predominantly US and USSR but let's not forget that Fallout has an alternate universe in which I'm pretty sure other countries would've got involved. Making a less 'stale' Fallout game should be easy enough while being canon at the same time.
 

J-Alfred

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The_Blue_Rider said:
Im assuming the NCR winning at Hoover Dam is going to be the canon ending so no Caesars Legion.
Actually, there is still very much a Caesar's Legion. It controls all of Arizona, Colorado, and New Mexico. So any eastward expansion is going to be very difficult indeed.

Being a Texan, I'd love to know how my state is doing in the apocalypse. Maybe set the game around the Gulf Coast, or close to the former US-Mexico boarder.
 

DarkRyter

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With the Skyrim engine, I have high hopes for a Fallout 4.

Though, I also secretly hope they'll have J.E Sawyer and Chris Avvelone do the writing.

Like many others, I hope for sweet mounts. Maybe a deathclaw. Or a yao guai. Or an eyebot. Or an imported model of Joshua Graham.
 

David Bjur

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Nov 21, 2011
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Hal10k said:
David Bjur said:
Well, since they have mentioned this about Chicago: "Some time after the defeat of the Master in 2162, the Brotherhood of Steel constructed airships and dispatched some of its soldiers East, to track down and assess the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course.
The mighty airship was badly damaged. The meteorological disturbances were so intense that sections of the craft were wrenched free of the ship and lost, leading to casualties among those onboard. Even the leaders of the expedition were not spared, with many of them being lost, including Paladin Latham. The survivors managed to keep their battered ship aloft, but eventually they came down on the ruined city's outskirts. Those who made it clear of the wreck eventually formed an organization called the Midwestern Brotherhood of Steel, which diverged greatly from the ideals of the original Brotherhood of Steel. In time, they established a harsh rule over the towns and villages near Chicago, controlled from the Bunker Alpha. The sky over the city is always dark and stormy, and the city seems to be completely deserted. However, there are suggestions that the Enclave maintains an outpost within the ruins."
Yep, Chicagos next I would like to say.
That's the backstory to Fallout: Tactics, which was a real-time squad-based combat game released some time after Fallout 2. Fans still occasionally wage minor wars over its status in the canon of the series.
"The remains of Chicago appear only in the Fallout Tactics intro but not in-game.
Mentioned in a conversation in Fallout 3 by Scribe Jameson and Scribe Rothchild about fighting super mutants.
Mentioned in Fallout: New Vegas on a recording found on ED-E during the quest "ED-E My Love", hinting at an Enclave outpost located there.
Mentioned in the Fallout: New Vegas add-on Lonesome Road, when the copy of ED-E is telling the Courier about Whitley and his journey to Navarro, to which the Courier will reply, "What's a Chicago?"." So yeah, this is all I know.
 

Chimichanga

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It will definitely remain in America, I imagine.

[As many other people have said before, what makes the Fallout series stand out or at least the pack leader in post-apocalyptic RPGs and now-in-the-direction-of-a-full-blown-FPS is it's exclusive use of the aftermath of a retro-future society that borrows heavily from US 50's/Cold War culture and parodied Americana. No, we haven't forgotten about Europe, China or the Soviets; It's just that the McCarthyism and "Best Generation" mindset is only really effective and relevant as a theme in North America.

Because Interplay, the original creators; and Bethesda, who try to remain (arguably) faithful to the theme of the series; are American themselves I figure another reason they would be reluctant to do a Fallout outside the US would be due to the lack of familiarity with a foreign culture. I can only guess that it's much more ballsy to parody and comment on the former pop-culture of a nation that they are not natives of. Especially since any attempt to do so would probably be regarded as pretentious and ignorant by everyone in the country of mention - seeing a foreign developer's take on their past iconography plastered all over a fictional future.]


It will probably use an upgraded version of the Creation Engine. They always change, tweak or mod the engine for each new game.

Because Bethesda will likely be working on it, I'm less certain of the location. If this were Obsidian, I'd predict that they would stay west or southwest as they have of all the games of true fallout canon. Bethesda though makes me unsure both of whether they will keep in the the Eastern US and keep within their own canon or try and sync better with the established line.

Of course I also heard some rumors of it having something to do with Japan, so who knows?

Hope they apply some more mods into their games (marts mutant mod, DC interiors) and keep the sprinting from skyrim. Also that they polish the gun-play, AI, and damage; but my guess is that it will be glossed over, being that neither of those are Bethesda's strong suit.
 

Hal10k

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David Bjur said:
Hal10k said:
David Bjur said:
Well, since they have mentioned this about Chicago: "Some time after the defeat of the Master in 2162, the Brotherhood of Steel constructed airships and dispatched some of its soldiers East, to track down and assess the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course.
The mighty airship was badly damaged. The meteorological disturbances were so intense that sections of the craft were wrenched free of the ship and lost, leading to casualties among those onboard. Even the leaders of the expedition were not spared, with many of them being lost, including Paladin Latham. The survivors managed to keep their battered ship aloft, but eventually they came down on the ruined city's outskirts. Those who made it clear of the wreck eventually formed an organization called the Midwestern Brotherhood of Steel, which diverged greatly from the ideals of the original Brotherhood of Steel. In time, they established a harsh rule over the towns and villages near Chicago, controlled from the Bunker Alpha. The sky over the city is always dark and stormy, and the city seems to be completely deserted. However, there are suggestions that the Enclave maintains an outpost within the ruins."
Yep, Chicagos next I would like to say.
That's the backstory to Fallout: Tactics, which was a real-time squad-based combat game released some time after Fallout 2. Fans still occasionally wage minor wars over its status in the canon of the series.
"The remains of Chicago appear only in the Fallout Tactics intro but not in-game.
Mentioned in a conversation in Fallout 3 by Scribe Jameson and Scribe Rothchild about fighting super mutants.
Mentioned in Fallout: New Vegas on a recording found on ED-E during the quest "ED-E My Love", hinting at an Enclave outpost located there.
Mentioned in the Fallout: New Vegas add-on Lonesome Road, when the copy of ED-E is telling the Courier about Whitley and his journey to Navarro, to which the Courier will reply, "What's a Chicago?"." So yeah, this is all I know.
It's not terribly unlikely. If they keep progressing forward in the timeline, then it'll be quite a stretch of time in between the events of Tactics (the broad strokes of which are generally accepted to be canon, and I know I'm risking dismemberment by saying that). Enough will have changed that Bethesda will be able to get their setting development on (or, in the event that Obsidian develops it, get their linear story progression on). Same thing happened with a few locations in FO1/2, anyway.

Even so, the fact that it's been used before reduces the likelihood that it'll be used again. Ashur from The Pitt name drops a few places in his speeches that sounded more likely to me for some reason known only to the gods. Personally, I'm thinking the Commonwealth if it's Bethesda and Texas if its Obsidian.
 

orangeban

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Improve the writing, that's all I ask. Alright, that's a lie, I ask two things, improve the writing and add incentive for clearing out dungeons (other than bobbleheads), it's an RPG for goodness sake, add special weapons and stuff, give me a reason for fighting tons of dudes.
 

gideonkain

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Fix the PipBoy or toss the idea. The 1-2 second stall every time you open it, the crappy 4-bit interface, the horrible scrolling and weapon binding, etc, etc.

I realize how iconic the Pipboy is but after playing Skyrim and actually being able to smoothly look through my inventory/skills/map I realized how poor the Pipboy really was.

Not that Skyrims interface isn't without limitations (easily overcome by mods) it was just so much less hassle to navigate and use. The Pipboy felt like I was trying use my mouse with oven mits on.
 

EternalFacepalm

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thespyisdead said:
the sign of a good game mechanic, is that its hard to master at lower levels, in my opinion, and therefore Skyrim/FA:NV lock picking, in my opinion, is inferior to oblivion. i just enjoyed the system of lock picking in oblivion more, so i wish they will go back to that one, as opposed to spinning shit

(and when you think about it, oblivion's system is more realistic)
Because The Elder Scrolls were always about realism, with their gravity-defying horses and flying kitties. Besides, how do you know the locks aren't made differently, thus making Oblivion's system the unrealistic one? >.>

(For the most part I'm joking, by the way, but I still think Skyrim's lockpicking was better than Oblivion's.)
orangeban said:
Improve the writing, that's all I ask. Alright, that's a lie, I ask two things, improve the writing and add incentive for clearing out dungeons (other than bobbleheads), it's an RPG for goodness sake, add special weapons and stuff, give me a reason for fighting tons of dudes.
Personally, I thought the stories the areas held were more than enough incentive to explore them, in both Fallout 3 and New Vegas. To enter a vault and suddenly find that it contains a story, is pretty cool. Sure, special weapons and such would be good, but what's the point of clearing them out when you've done all the quests to get better loot, when your only incentive is better loot?
Try entering the Dunwich Building in Fallout 3. That contains a story made only for that area, that most people wouldn't even stumble upon - it gave me about an hour of gameplay, personally. It's that kind of polish that makes it so great to just explore, even though you have no real incentive.

OT: Personally, I preferred Fallout 3 over New Vegas. I don't know, New Vegas felt so... MMO-y, with it's fetch quests and so on. Except they were also really slow.
However, if Obsidian would handle the writing in F4, because I do admit that F3 was lacking in that department, and Betheshda the game design in general, I think it could be amazing.
 

GonzoGamer

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kuyo said:
GonzoGamer said:
I'd like to see them make a game that works.
But that's never going to happen.
Bethesda makes games that work, mostly. Maybe I've just had good luck, but the bugs were hardly ever game breaking and Skyrim hardly ever crashed during the 100+ hours I've played it.
Obsidian, on the other hand has no business making Bethesda games. New Vegas had two or three people on QA, I think, and that number really ought to have at least two digits. that game had bugs in the main questlines.
Anyway, I wanna see a Fallout game set in China. They're just as nuked to shit as the US and I'd like to see their side of things for a change. And it better come with ridable bicycles; there's no excuse for bicycles to not work.
Maybe you do have good luck...or you're not a ps3 owner like me. In my experience, they make broken games. Fallout 3 wasn't as bad as New Vegas but it was quite a mess.
China would be an interesting setting, I just don't know if it would fit with the Twilight Zone style I associate with fallout. Would love to see a band of raiders on bicycles.