Fallout 4

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boag

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The_Lost_King said:
I want obsidian to do fallout 4 not Bethesda :(. I like Bethesda but fo3 sucked I LOVE FO:NV i have probably played400 hours (was on ps3 mostly so can't keep track but at least double of Skyrim which is 200). I had a couple of crashes sure but it was manageable and keep in mind I was on the ps3 which is the most buggy console supposedly. I like story telling in games and fo:nv had great story fo3..... well..... the Enclave was cool .... I guess.....
I found that not being able to bring every faction of the New Vegas Story to the table for negotiations to be extremely disappointing, specially after learning about what our Courier Character did in the Divide.

You would expect that people would take seriously the monster of the mohave who has virtually fucked the shit out everyone who messed with him/her.


Still the multiple ending options was a nice feature that I would have loved to have in 3.
 

Kimarous

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I'm... not really excited about this one. I loved Fallout 3; sure, main quest was crap, but I really got invested in the world, really felt the post-apocalyptic atmosphere, and even managed to roleplay to some extent (which is something I rarely do in open-world games). I got New Vegas, expecting a similar experience but better, and... it just fell flat. The atmosphere felt more "western" than "post-apocalyptic", I cared for the main story even less than Fallout 3, and NONE of the DLC appealed to me in the slightest (by comparison, I loved most of Fallout 3's DLC, particularly The Pitt). I never got into the earlier Fallout games on account of disliking their gameplay, so I don't have the same nostalgia value that a lot of New Vegas seemed to invoke. That's also part of my concern with Fallout 4... I get this sinking feeling that the atmosphere and nostalgia factor would be very similar to that of New Vegas and that I probably won't like it.

EDIT: In hindsight, maybe the reason I found New Vegas lackluster was Obsidian's involvement. Partly because how I had a much buggier experience than with Fallout 3, but mainly because I don't tend to like Obsidian's stories; it feels like they focus too much on trying to have "deep" character stuff but the overall world gets neglected as a result.
 

CodeOrange

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rolfwesselius said:
CodeOrange said:
Let's just hope that Bethesda has no part in making it. For a good change to a year, let's hope their Bethesda has no part in any of their other successful franchises. All of their projects and resources should get outsourced to development teams with talent, coupled with a publishing group with a genuine love for games. Ahaha what am I saying, there's no way that would ever happen.

It wouldn't matter either way, because the majority of gamers, namely their target audience are so low-maintenance that they wouldn't be able to tell the difference. Sad, but true.

what the hell do you have with bethesda they have alot of talent skyrim is a huge hand made game world you need alot of talent to make something this big by hand
Skyrim is a BIG game. There's a whole lot to do, and the lay-gamer who doesn't think for themselves is fooled into thinking that that dungeon they just cleared, or that questline they just completed, or hell, or even that awkward glitch in the game's ai is just a step away from the pinnacle of entertainment when it comes to WRPGs.

Pretty much everyone who I've talked to who has played Skyrim and have claimed to enjoyed it only quit the game because they got overwhelmed by the abundance of fetch quests, repetitive, linear dungeons and obvious optimal leveling paths. Of course, they never realise that it's because they got bored of the game, but how would you know if RPGs aren't even your go-to genre for video games. Hell, even Yahtzee himself who's never been fond of RPGs came to the same conclusion (but still said the game was good, the whole lot he knows about genres of games he would normally bash for "comedic" effect).

Again, Skyrim is a BIG game, not a good one. If you think otherwise your taste in video games isn't so much questionable as it is unrefined. coughjimsterlingcough
 

CodeOrange

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Kimarous said:
EDIT: In hindsight, maybe the reason I found New Vegas lackluster was Obsidian's involvement. Partly because how I had a much buggier experience than with Fallout 3, but mainly because I don't tend to like Obsidian's stories; it feels like they focus too much on trying to have "deep" character stuff but the overall world gets neglected as a result.
What Obsidian Entertainment did for New Vegas was make a GOOD, FUN and BALANCED game with a world with an INTERESTING BACKSTORY. Sure, their choices were limited seeing that they were working with probably the most poorly coded engine in video gaming history, but that's where mods come in. Mods aren't made to pick up the slack on the developer's part but to include ideas that not even the developers could have thought up themselves, or FUN features that would otherwise deter from a BALANCED game.

I myself didn't think too highly of NV's storyline, seeing that it was just choosing between lawful, neutral or chaotic. That, and when they tried to be "deep" with your character, the courier really had no background or personality whatsoever. But say what you will about NV's niche questlines, at least it's better than the schlocky, Michael Bayesque Hollywood garbage which only appeals to those with a low attention span that Bethesda's writers consistently churn out. Maybe it's the mere modicum of effort and resources that's devoted to gameplay, story, balance and mechanics that allows Bethesda to make the landscape look realistic, or scatter around enough dungeons to fool a player into thinking that they're achieving something.
 

CodeOrange

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yuval152 said:
- Choose an ending like at new vegas.
- Sprint. (You'll have to give up a button on the gamepad for that, making the interface EVEN MORE clunky than it already was for Skyrim)
- Some kind of ride(bike,motorcycle,horse,fawkes).
- Not to put half the game hardcoded(mods). (Bethesda encourages modders to make their game both fun AND playable, not to cut out the middle man and remake it from scratch)
- More character customization(height,fat,muscles,tits(what)).
- Not to be entitled for one faction. (A pain sure, but it encourages replayability)
- Marriage,romance. (Pointless gimmick)
- Houses to buy(more than 1,mods don't count though).
- Hardcore mode. (With Bethesda, who's primary audience in mind is the casual market?)
- Fix V.A.T.S,alot of the time i use it there's almost a 2-3 minutes delay. (With Bethesda's inept coders?)
- Rob(people,stores).
- To be able to make people your slaves,and also to sell them. (what)
- Have your own caravan.
- Smart companion AI. (It's Bethesda, stop dreaming and wake up)
- NO SPIDERS (Man up, they may be harmful but otherwise they're beautiful creatures. Harmful, that is, IN A VIDEO GAME)
- More gore(that you cam explode someone's arm and they'll remain alive).
- Coop(splitscreen :D). (Multiplayer ruins the ambiance and would therefore force players to cope with all the flaws that would otherwise take talent and manpower to fix.)
- A good story. (With Bethesda? PFFT)

That's all i want.
Funny that pretty much all of these would be implemented F4 was outsourced to pretty much anyone else (except for marriage and romance, who gives a shit, really. Only game to do it right was King's Bounty, where all that wives did was give stat bonuses). I mean sure, Bethesda MIGHT choose to adhere to some of the latest gimmicks, but expect the words, "poorly implemented" to be put in front of every feature here. Not that any of you would be able to tell the difference.
 

Mr Cwtchy

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Oh I hope so. I loved Fallout 3, and while I enjoyed Skyrim too, the theme of Fallout is more appealing to me.

I'd rather Bethesda make it to be honest, I have loads of fun in their games. As for their writing, I've always maintained that while the main story tends to be.. meh, the little sub-plots and subtle tales(like the e-mails you would find on terminals in FO3 or the books in Skyrim) were excellent.

I also second the motion for a non-US based Fallout. Perhaps not a numbered one, but a spin-off, maybe set in Britain. The image of Big Ben standing half-destroyed over the ruins of London is haunting.
 

SajuukKhar

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CodeOrange said:
Funny that pretty much all of these would be implemented F4 was outsourced to pretty much anyone else (except for marriage and romance, who gives a shit, really. Only game to do it right was King's Bounty, where all that wives did was give stat bonuses). I mean sure, Bethesda MIGHT choose to adhere to some of the latest gimmicks, but expect the words, "poorly implemented" to be put in front of every feature here. Not that any of you would be able to tell the difference.
Some of the Skyrim DLC files have strings for companions which might show they are gonna upgrade their followers.

Bethesda does learn from their past mistakes.... they just end up breaking something else.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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I am dying for this game. I love the Fallout universe. A game set in the snowy states of America could be cool (lol) and easy to do with the Skyrim engine.

I would love Obsidian to make it though, bugs can be fixed, the story, not so much :p
 

xshadowscreamx

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Dec 21, 2011
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my heart raised when i saw fallout 4 on this forum..i knew it would be a dream dicussion. not actual facts. but i dont care..what i do now is that i will always pre order for day 1...i just love those games.
 

SajuukKhar

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Sep 26, 2010
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The complete and utter removal of a radio station news reporters like 3 dog and Mr. New vegas would probably be the single best improvement for me.

Beyond that changing the lockpick/computer hacking skills into something less sucky, would be my second favorite option.
 

SajuukKhar

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Ultratwinkie said:
That IS fallout. I swear to god the Fallout 3 crowd has no idea what fallout is.

fallout HAD MODERN WEAPONRY, ADVANCED TECH, AND MODERN ARMOR. ITS 75% MODERN, 20% ADVANCED, 5% 50s. its been this way since the very FIRST fallout game.
But fallout 2 changed it by adding in massive amounts of pop culture references and taking the 50's theme to an extreme.

there has been no consistent level of 50's ness throughout the series.... ever.
 

SajuukKhar

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Ultratwinkie said:
You sure? Because the lore disagrees:

http://fallout.wikia.com/wiki/Fallout_2_weapons

The setting itself isn't very 50s outside the vault boy, and the pip boy. The rest were pop culture references. It was on the same level as New Vegas.
http://fallout.wikia.com/wiki/Fallout_2:_A_Post_Nuclear_Role_Playing_Game
Fallout fans are generally divided in their opinions of Fallout 2. The most common complaints involve the voluminous amount of pop-culture references throughout the game, many of which are thought of as extraneous and forced; the exaggerated "adult" content such as the porn studio in New Reno, or even New Reno as a whole; the perceived lack of a true Fallout atmosphere when compared to the original game; and especially the overall lack of advancement over the original in terms of graphics and gameplay. There have also been some complaints about the game's relatively arbitrary end boss, Frank Horrigan.

I have played Fallout since the first one came out, the 2nd one was widely regarded as being way over the top, and not true to the Fallout spirit at all.
 

War Penguin

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Jun 13, 2009
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Ultratwinkie said:
War Penguin said:
Have Obsidian do the writing, but have Bethesda do the world designing and voice casting.

And better sidequests than in New Vegas.

And tweak the gameplay, Skyrim style.

And PLEASE try to keep the 1950s feel. I felt it fading a bit in New Vegas with the weaponry. The world still had all of that present, but the weaponry [small](and some armory)[/small] made me concerned...

Also, I'd like more enemy variety. Well, really more variety on how the enemies fight you. Like have raiders be much more cover based, while the Enclave or mutants be much more in your face, due to their superior firepower/strength.

And bring back weapon crafting! There was something much more satisfying to build my flaming death sword than find it on some damn Legionary. Hell, why don't you go farther and do armor crafting? That'd be awesome! Have your own special armor that you built yourself!

How about armor mods? Just like weapon mods, but for armor.

That's all I got for the moment...
That IS fallout. I swear to god the Fallout 3 crowd has no idea what fallout is.

fallout HAD MODERN WEAPONRY, ADVANCED TECH, AND MODERN ARMOR. ITS 75% MODERN, 20% ADVANCED, 5% 50s. its been this way since the very FIRST fallout game.
Woah! Who the crap necro'd this thread? Totally forgot about this post. Well, uh... Hm...

Okay. Moment of truth: I never played the first two Fallouts. I wanted to! Believe me, I really wanted to. But I never had the proper computer for it.[footnote]Mac user, you see... please don't kill me! D:[/footnote] Hell, I wanted to watch playthroughs on YouTube to get a better sense of what the games were like, but they're surprisingly hard to find. I've only found small snippets of gameplay and images.

From what I could tell,[footnote]Seriously, keep this in mind, because I know that I could have been misled or something. Please don't get mad at me if I have! D:[/footnote] your description is somewhat inaccurate. Somewhat. From what I noticed with some of the sprites for weapons like the laser rifle, it does look fairly modern. I am fully aware that it's actually the future. 2100s to be exact.[footnote]A little further as we go farther into the games, but... well, y'know. :p[/footnote] However, there's a whole lot of 1950s stylings all around. The robobrains are very similar to the robot in Lost in Space. The interface is very similar to the primitive black and green interface of 1950s... well, more 70s-80s, but this was to make it a little easier to use in game. Hell, the opening cinematic featured Maybe by the Ink Spots, which was made in the 40s, an old timey TV, and a commercial for a Corvega, which used the style of old Chevrolet cars. If any of those don't set any 50s tones, I don't know what do.

Now, what I assume what you assumed of me[footnote]Feel free to clarify if I'm wrong, which is very likely. <_<[/footnote] was that it was really supposed to be set in the apocalypse of the future and not the actual 50s. I never meant the actual 50s. Only the feel of the 50s. Fallout, from what I assumed, had a very diesel punk setting. Still futuristic, but with 40s-50s architecture and design. The Brotherhood of Steel power armor is a great example of that: It's an advanced suit of armor, one that could have never even been thought of during the 50s. However, it still has all of those tubes, large gears, exposed wires, and sort of needlessly jutting out in some spots, like the shoulders.

I sort of get what you're staying when it's mostly modern. Some of the weaponry looks fairly modern and you wouldn't really think of it as 50s style. However, we forget that some weaponry, excluding some of the military weaponry of today, is quite similar to the weaponry of the 50s. Except one thing, which really, really, bothered me. The marksman carbine in New Vegas. It seemed so out of place, what with its scope and high rate of fire. It felt like something out of Call of Duty. New Vegas was supposed to appeal to both fans of Fallout 1, 2, AND 3. But that weapon [small](and a few others)[/small] felt so out of place and seemed like they were drifting away from that 50s feel.

So... there. Feel free to tell me what factors I missed, considering my lack of experience of the first two games. <_<
 

War Penguin

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Jun 13, 2009
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Ultratwinkie said:
War Penguin said:
Ultratwinkie said:
War Penguin said:
Have Obsidian do the writing, but have Bethesda do the world designing and voice casting.

And better sidequests than in New Vegas.

And tweak the gameplay, Skyrim style.

And PLEASE try to keep the 1950s feel. I felt it fading a bit in New Vegas with the weaponry. The world still had all of that present, but the weaponry [small](and some armory)[/small] made me concerned...

Also, I'd like more enemy variety. Well, really more variety on how the enemies fight you. Like have raiders be much more cover based, while the Enclave or mutants be much more in your face, due to their superior firepower/strength.

And bring back weapon crafting! There was something much more satisfying to build my flaming death sword than find it on some damn Legionary. Hell, why don't you go farther and do armor crafting? That'd be awesome! Have your own special armor that you built yourself!

How about armor mods? Just like weapon mods, but for armor.

That's all I got for the moment...
That IS fallout. I swear to god the Fallout 3 crowd has no idea what fallout is.

fallout HAD MODERN WEAPONRY, ADVANCED TECH, AND MODERN ARMOR. ITS 75% MODERN, 20% ADVANCED, 5% 50s. its been this way since the very FIRST fallout game.
Woah! Who the crap necro'd this thread? Totally forgot about this post. Well, uh... Hm...

Okay. Moment of truth: I never played the first two Fallouts. I wanted to! Believe me, I really wanted to. But I never had the proper computer for it.[footnote]Mac user, you see... please don't kill me! D:[/footnote] Hell, I wanted to watch playthroughs on YouTube to get a better sense of what the games were like, but they're surprisingly hard to find. I've only found small snippets of gameplay and images.

From what I could tell,[footnote]Seriously, keep this in mind, because I know that I could have been misled or something. Please don't get mad at me if I have! D:[/footnote] your description is somewhat inaccurate. Somewhat. From what I noticed with some of the sprites for weapons like the laser rifle, it does look fairly modern. I am fully aware that it's actually the future. 2100s to be exact.[footnote]A little further as we go farther into the games, but... well, y'know. :p[/footnote] However, there's a whole lot of 1950s stylings all around. The robobrains are very similar to the robot in Lost in Space. The interface is very similar to the primitive black and green interface of 1950s... well, more 70s-80s, but this was to make it a little easier to use in game. Hell, the opening cinematic featured Maybe by the Ink Spots, which was made in the 40s, an old timey TV, and a commercial for a Corvega, which used the style of old Chevrolet cars. If any of those don't set any 50s tones, I don't know what do.

Now, what I assume what you assumed of me[footnote]Feel free to clarify if I'm wrong, which is very likely. <_<[/footnote] was that it was really supposed to be set in the apocalypse of the future and not the actual 50s. I never meant the actual 50s. Only the feel of the 50s. Fallout, from what I assumed, had a very diesel punk setting. Still futuristic, but with 40s-50s architecture and design. The Brotherhood of Steel power armor is a great example of that: It's an advanced suit of armor, one that could have never even been thought of during the 50s. However, it still has all of those tubes, large gears, exposed wires, and sort of needlessly jutting out in some spots, like the shoulders.

I sort of get what you're staying when it's mostly modern. Some of the weaponry looks fairly modern and you wouldn't really think of it as 50s style. However, we forget that some weaponry, excluding some of the military weaponry of today, is quite similar to the weaponry of the 50s. Except one thing, which really, really, bothered me. The marksman carbine in New Vegas. It seemed so out of place, what with its scope and high rate of fire. It felt like something out of Call of Duty. New Vegas was supposed to appeal to both fans of Fallout 1, 2, AND 3. But that weapon [small](and a few others)[/small] felt so out of place and seemed like they were drifting away from that 50s feel.

So... there. Feel free to tell me what factors I missed, considering my lack of experience of the first two games. <_<
Actually the marksman carbine is a variant of the m-16 type of rifle, which were experimental by the 50s then later turned standard. However, there are MANY modern guns in Fallout.

http://fallout.wikia.com/wiki/Fallout_2_weapons

Modern guns:
The P90c - 1990s
Desert Eagle - 1979
H&K CAWS - 1980s
SA 80 - 1985-present
Pancor Jackhammer - 1987, Experimental and never made it into full production due to manufacturer bankruptcy.
H&K G11 - developed from the 60s-80s, never entered full production. Only 1,000 were ever made.
10 mm ammunition - 1984

Modern weaponry going as late as the 1990s is not new. Considering the time the games were made, that was top of the line newly developed stuff.
Well... egg on my face [small](especially with that 10mm. Ouch!)[/small]. :p

But I still think that it's an unfair comparison to say that 5% of the weapons and tech are 50s styles. The number of 50s style weaponry [small](cheap scifi energy weapons included)[/small] are equal, if not greater, than the number of modern style weapons.

.44 Magnum Revolver
9mm Mauser
M3A1 "Grease Gun" SMG
Tommy Gun
Assault Rifle
FN FAL
BB Gun
Shot Gun [small](Sawed Off, too)[/small]
Rocket Launcher
Alien Blaster
YK32 Pulse Pistol
YK42B Pulse Rifle

Look, I see your point when you say that the 50s style isn't as dominant as I imagined, but it's not as weak either. There is a perfect balance between modern day technology, 50s technology, and futuristic technology in the game.
 

Murmillos

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Feb 13, 2011
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http://fallout.wikia.com/wiki/Divergence

The "feel" of the game is late 1940's, early 1950 of USA culture.

Clothing styles, architecture, building interiors and furnishings remained heavily influenced by the culture of the American 1950s, and popular styles of this period such as art-deco and futurism remained prevailent. Posters and signage also largely hearken to this decade. Radio, rather than television, remains the most common mass media, and food products are based on those popularized in the TV-dinner era (boxed macaroni and cheese, canned meat, Salisbury Steak TV dinners, etc.).
Weapons on the other hand have always been borrowed for recent, current and retro inspired futuristic.
 

KingofMadCows

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Dec 6, 2010
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Come on, that's a wiki entry.

Fallout 2 came out a year after Fallout 1, people were not expecting a lot of gameplay improvements.

As for the other complaints like the pop culture references and the "adult" content, none of that was really important to the game. People may be annoyed by them but they don't really hold that against the game.

However, one of the biggest complaints I've heard about Fallout 2 was how Arroyo made no sense. The fact that it was a primitive tribe made no sense since it was founded by the Vault Dweller along with Vault 13 citizens who followed him and it's only been 70 years since Fallout 1. It makes no sense for them to lose pretty much all their technology and revert completely to superstition. It also makes no sense how the Chosen One could have knowledge of science and technology if Arroyo was so primitive. There's also how it's really stupid that they're able to build a huge temple full of traps just to test people while everyone lives in tents.
 

SajuukKhar

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Anthraxus said:
Yea, I feel they really did nail the atmosphere and serious tone in the original. I still liked it, but they did get a little silly in 2.
Fallout 2 was great IMO.

different in many way then the original but still quite good.
 

FilipJPhry

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Jul 5, 2011
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No news yet, but most likely the setting would be the northeast Commonwealth. I'm hoping for an entirely different setting, more like somewhere outside of the US. The anti-communism propaganda throughout the series gets kinda old. But that would mean there will be no signature Vault-tec merchandise and 50's feel. If I were to choose a U.S location besides the Capital Wasteland, Commonwealth and Mojave, it would be California. Bringing the series back to its roots.