Fallout Online Threatened By Interplay Financial Woes

GiantRedButton

Senior Member
Mar 30, 2009
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AlternatePFG said:
Rex Fallout said:
No_Remainders said:
Hristo Tzonkov said:
Just let go Interplay...
No! Don't say that! How fucking amazing would going back to an original style Fallout game be?

GO ON INTERPLAY!
But it won't be that good. These are the people that almost killed fallout to begin with Bethesda saved the franchise. Just leave fallout alone interplay. Just leave it alone.
This. As poorly handled were the elements of the series in Fallout 3 (still really liked it), Bethesda were the ones who did bring Fallout back. Without Bethesda buying them, they would still be stuck with Interplay, who are not the same Interplay they were when they made the originals (I mean, they gave the go ahead to Brotherhood of Steel (not Tactics, the other one). What kind of person would do that?)
Actually the second highest bidder was bioware, so the rights to the non mmo fallout games would have gone to bioware.
 

AlternatePFG

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Jan 22, 2010
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GiantRedButton said:
AlternatePFG said:
Rex Fallout said:
No_Remainders said:
Hristo Tzonkov said:
Just let go Interplay...
No! Don't say that! How fucking amazing would going back to an original style Fallout game be?

GO ON INTERPLAY!
But it won't be that good. These are the people that almost killed fallout to begin with Bethesda saved the franchise. Just leave fallout alone interplay. Just leave it alone.
This. As poorly handled were the elements of the series in Fallout 3 (still really liked it), Bethesda were the ones who did bring Fallout back. Without Bethesda buying them, they would still be stuck with Interplay, who are not the same Interplay they were when they made the originals (I mean, they gave the go ahead to Brotherhood of Steel (not Tactics, the other one). What kind of person would do that?)
Actually the second highest bidder was bioware, so the rights to the non mmo fallout games would have gone to bioware.
I already said why I don't think it would have been much better with them in an earlier post.
 

beema

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Aug 19, 2009
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Only $3000?? Good lord, I have more than double that just in my checking account. Maybe I should buy Interplay just to shut them down for good. Like putting a bullet in Old Yeller. I guess some people get a perverse satisfaction at seeing this old pathetic creature writhing around on the floor and slowly dying, but I think it needs to end.
 

Echo136

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Feb 22, 2010
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If the game was an a Fallout 1 and 2 style MMO, I certainly wouldnt be playing it anyways. Terrible games put on pedistals by nostalgic fans, thats all that is. But I do feel bad for Interplay.
 

A-D.

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Jan 23, 2008
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To be honest i think Bethesda saw that Interplay may be able to do it despite unfavourable conditions. Hence sueing the crap out of them over reselling the original Fallout Trilogy, 1, 2 and Tactics, without including 3 which was a breach in contract, since it implied that 3 was included and they did not have the publishing rights to those.

Basicly Bethesda is trying its best to get the IP back so they can sit with their fat asses on it. Fallout 3 was bullshit. I called that before release and was not disappointed when i was right. It was a fun Game, but it was too different from what i had gotten used to from the other Games, that even includes Tactics, as different as it was to the first two.

The best Idea Bethesda had was to give the rights to develop the next installment to Obsidian, since its basicly like reviving Black Isle, which may i point out, created Icewind Dale, Planescape Torment and the Fallout Titles, except BoS, to begin with. Granted the Game was buggy and all, but so was 3 when it was released and Obsidian is using the Engine they got from bethesda.

If bethesda was smart, and got the rights back, or even if they didnt, they'd just give the rights to Obsidian while remaining the Publisher of the IP itself. Let Obsidian develop the Games, if possible with a lot of Time and financial backing and then just publish them. Obsidian to me saved Fallout. New Vegas, for all its bugs and glitches, was far more enjoyable than 3 was. And if anyone paid attention to the Van Buren Design Documents and the coming DLCs, as well as the already released ones, its rather apparent that New Vegas is what Van Buren was supposed to be.

Still, bad news for Interplay really. But i figured that when Bethesda went batshit and sued them for the smallest Reason they could find. Bethesda probably figured that the IP wasnt worth as much, but when Fallout 3 was successful despite their preconceptions, well thats when they wanted the IP to the MMO back.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Spygon said:
It would kinda suck to see interplay disappear but can anybody remeber when interplay last brought out a decent game it much be at least 5 years ago.
Longer. :)

I'd play an isometric Fallout-style MMO. I love the first-person perspective of FO3/FONV but I think the old style is still perfectly valid and playable. Trouble is, the mass market may not feel the same way and trying to create an MMO in that style is probably just asking for trouble, particularly when, for a lot of "modern" gamers, Fallout began with Fallout 3. Those for whom the name "Fallout" inspires visions of a turn-based, top-down tactical RPG are very much the minority these days.

I'm pulling for Interplay but I think the mountain it has to climb goes far beyond just the Bethsoft legal hassle.
 

Jesus Phish

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Jan 28, 2010
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mattaui said:
Dang it, why does everyone hate Tactics! I liked 1 and 2, but Tactics was my favorite one, I played the heck out of it.

I'd think a Fallout MMO would be great, in concept, but it would pretty much need to lose the turn-based aspect.
I liked Tactics, not as much as the first two, but I thought it was different enough to be fun and close enough to be Fallout. Win Win.

I'd love an isometric style one too rather than an fps style one. Perhaps they'll end up going back to their garages and programming out a browser based one? One can only hope.

Though in light of Duke Nukem Forever being on sale soon... Never say never...
 

Hungry Donner

Henchman
Mar 19, 2009
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Interplay was great in its heyday, now they're really just Titus Interactive with rights to the Interplay name. Off the top of my head I can't think of any notable games by Titus.

Obsidian I like and I was able to play through New Vegas several times without encountering many bugs - but I won't pretend everyone had such a smooth ride. I haven't played anything by inXile but I should have my copy of Hunted soon and I'm looking forward to see what they do with the rights to Wasteland.

It's a shame Troika died.
 

Korolev

No Time Like the Present
Jul 4, 2008
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Interplay isn't the same company it used to be. It's just a name at this point - barely anyone involved in the first two fallout games remains with the company. I was surprised that they even thought they could launch a Fallout MMO since the company is a shell of its former self with no real talent, no real source of funding and no real direction. They haven't actually MADE anything in over a decade. That they've managed to last till 2011 is a sort of bizarre achievement. It's a zombie company, in all but name. Shuffling around, but dead all the same, with all life (talent) having left the company ages ago.

Don't blame Bethesda for this: Interplay's woes started looooong ago, and if you have to blame anyone, blame Titus, who bought them, then bailed on them entirely when they went down. If Interplay hadn't sold Fallout then there wouldn't even BE an interplay right now - they survived only because they sold the IP to Bethesda. Hard to blame Bethesda for the death of the company when the company would have died in 2007 if it hadn't sold it to Bethesda.

They were never going to create a Fallout MMO. Or at least not a Fallout MMO that's worth a damn. MMO's (good ones) cost millions of dollars to make, and they require a huge team of programmers, testers and a heckuvalot of servers, data centres, finance processing teams and just a whole raft of support stuff. Interplay had none of that. I doubt they are even capable of making a flash game at this point.

EDIT 2: You know what? Interplay, post 2006, reminds me of.... and I hate to say it.... none other than Infinium labs. Both Companies said they were working on incredibly projects. Both companies had sketchy or no source of funding. Both companies are secretive, shady, and never actually release anything tangible. Both Companies still insist that they really are working on their projects, but in the end, that's about the extent of their work: The announcement that they are going to work on it. If I announce that I am baking cake, then proceed to do NOTHING, not even buy ingredients, for 5 months, am I really baking a cake at that point?

Like the Phantom Console, the Fallout MMO was little more than wishful idea that will never see the light of day. Barring an absolute miracle or Herve Caen winning the Lotto).

Interplay died in 06. What you see now is a shabby, zombie shell of its former self. The body is still there, but the brains are gone, long gone.

Frankly, they should just admit the truth - dreams over. It was over a long time ago. Time to wake up.

EDIT: Okay, I was wrong: they managed to release a flash game in 2010. So that's something at least. I guess. But seriously, go read the Interplay article on Wikipedia. It's really sad and almost bizarre at how the company, despite having no money, continued to issue statements and fund projects that were doomed from the start. It further re-emphasizes my analogy that Interplay is a zombie - a brainless, dead body that occasionally jerks and flails its limbs in a sporadic, barely coordinated manner to simulate life.