randommaster said:
Everybody's up in arms aboutthis, but Blizzard knows what they're doing and isn't going to do something completely idiotic. They will, in all likelyhood, have some option to use B.net to play local games off-line. I could very well be wrong, though.
I've seen this happen with other game companies, and the public outrage is usually unwaranted.
Except this time it isn't unwarranted. Granted I will accept the complain from the company of piracy but the argument is being over used where any video game company can use piracy to accept any changes to their came despite the loss to consumers.
The exclusion of LAN support and the requirement of Battle.net to play games stems this problem and society. As hard is it is to believe not everyone has broadband or college connections to play computer games online. There is a still a considerable amount of people who live in the United States and other first world nations that despite their desire to have a fast or any connection to the internet cannot happen due to the loss internet providers will lose having to set up the connection to those parts of the nation.
Now imagine trying to have games where two people living across the street where one has a T1 connection and the other has 56k modem connection. I do not think it takes any stretch of the imagination of how bad trying to play a computer game will be. I used to sell internet service and a majority of the time one house would be able to get a broadband connection while the other houses wouldn't be eligible for any internet service and this is in Southern California.
Second this model is also bad for businesses and social groups. More specifically internet cafes and LAN centers and colleges. The ability to LAN games made the ability to meet friends and competition at locations and socialize and share a passion of the hobby of gaming. This exclusion hurts LAN centers due to the reliance of having a reliable broadband connection and there are some LAN centers that still do not have internet access but rely on LAN games to sustain their business model. How do you think those businesses or clubs will do when the latest game tells those who build their community to all stay at home to play a game?
The purpose of LAN is critical to the video game industry and the preservation and socialization of gamers. Contrary to what Activision-Blizzard believes that us gamers are shut-ins they assume this and are actually destroying one of the few places where gamers can meet each other, network and have fun. While the game will not flop from the exclusion of LAN support Activision-Blizzard is destroying the fanbase that they created by supporting the segregation of gamers.
As for the piracy argument, sure piracy does and will happen and this includes Starcraft II. There is a give and take knowing thieves and pirates will not purchase their game but the best salesperson will always create a solution to encourage even the most adamant thief to buy their game because of the quality of the product. For those who cannot be sold and pirate the game that just means they are that, a pirate. A person who cannot financially support a better standard of living and must steal not based on need but want and there is no good reason to not throw the book at the individual.