Far Cry 3 Confirmed

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miguelle

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Oct 9, 2009
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FarCry 1 - made by Crytek on CryEngine 1 - great (AI, vehicles, weapons, mission, mutants).
FarCry 2 - made by UbiSoft on Dunia engine - boooring. I don't even know why it was named FarCry 2, when it has nothing in common with FarCry 1. Oh sorry, they have guns.
 

GoldenShadow

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May 13, 2008
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The problem with FarCry 2 was that it resembled being in Africa too well, and well...gameplay over realism please.
 

rabidmidget

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Apr 18, 2008
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I hope they keep the physics from far cry 2, I loved the fire physics, there was nothing more satisfying than remotely detonating explosives on one side of an enemy base and then picking off the survivors as they ran from the approaching inferno.
 

Chicago Ted

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Loved FC2, and have defended it here a few times.

Great news to hear a third is in the works.
 

Mr. Grey

I changed my face, ya like it?
Aug 31, 2009
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As long as I get to light everything on fire again I'm a happy man. Oh, and make the people scream and run around trying to pat out the fires instead of continuously shooting at me while on fire.

What? I bought this game purely for the fact that I can set just about anything on fire. I got my money's worth.
 

TOGSolid

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Really? Far Cry 3? Far Cry 2 was terrible. The plot was so bad that I almost ripped my own hair out in sheer frustration with the stupidity. The constant checkpoint grind got old, the mission design just got retarded (destroying a supply of malaria medication!?!?! WHAT!?), and the gun play just wasn't good enough for it to distract me from the games overwhelming flaws
 

FallenJellyDoughnut

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GonzoGamer said:
Shocking!
Next you'll be telling us they're making a follow up to gta4.
I just don't know which one I'm looking forward to less.
FC2 wasn't a bad game, I just couldn't get into it.
What this one said, but slightly more optimistic.
 

Rancid0ffspring

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While I enjoyed Farcry2 I missed the abilities from FC: Instincts. No game has really (for lack of a beter term) put you in the game like when you are getting chased by the heli & you start getting your bursts of speed or when you are in the caves & you get the flashes of enhanced sight.

Was a big fan of Instincts & would like to see a sequel to it

EDIT:

miguelle said:
FarCry 1 - made by Crytek on CryEngine 1 - great (AI, vehicles, weapons, mission, mutants).
FarCry 2 - made by UbiSoft on Dunia engine - boooring. I don't even know why it was named FarCry 2, when it has nothing in common with FarCry 1. Oh sorry, they have guns.
FC2 was actually a sequel to FC1 on PC(I think) not FC:Instincts which was on console. PC version didn't have the abilities that Instincts does
 

TitsMcGee1804

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Dec 24, 2008
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ubisoft dont seem too much like idiots to remake farcry 2 with its bad points intact

but they are an EA subsidary so I wont be holding my breath
 

DigitalSushi

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Dec 24, 2008
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rabidmidget said:
I hope they keep the physics from far cry 2, I loved the fire physics, there was nothing more satisfying than remotely detonating explosives on one side of an enemy base and then picking off the survivors as they ran from the approaching inferno.
OH MY GOD, why didn't I think of that one?

I normally use the fire as a cover for a getaway like a shield, sometimes I use the flamethrower for tactics in flanking... but not an IED.

I worship at your altar ohh great one!
 

AndyFromMonday

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ColdStorage said:
Let me rephrase that: "Listen to people who criticize the game"

Easy? This is not about easyness, it's about annoyance. What's the point of making me drive halfway across the map and then make me stop every 10 seconds to kill people that are following me. This is called annoyance, not "hard".

Hard is when I have to infiltrate a mansion without being seen alone against 50 other people who barricaded the place. That's hard

Having to stop every second to kill people when there's another half of the map you need to traverse isn't fun, nor is it hard. It's just annoying.

I cannot understand how people even get any enjoyment out of the game. Maybe it gets better after the first half, but I really can't know because I didn't last one hour with this load of crap.
 

danosaurus

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Mornelithe said:
danosaurus said:
Mornelithe said:
Mmmmm, hopefully FC3 will be on the new CryEngine. Hawt. Can't wait to put my PC through the paces!
I guarantee that by the time that engine comes out, your computer will be light years out of date.
Yes and no, the PC I just built back in January, while not the top top of the line, it's pretty damn close. The only game I currently can run at completely max settings is GTAIV (And only texture detail as it requires buttloads of GPU RAM). The purpose was, to make a machine so badass, that even 6-8 months down the road, there're really only 2 upgrades I can make.

Swap out the 4g DDR3 @ 1600MHZ for 2000MHZ+
Add a second GTX260 Core 216

Best part is, both of those upgrades, by themselves would increase performance quite readily, and at this point, are also relatively cheap.
I hate to burst your bubble, but 6-8 months down the track is probably a little too early to be expecting properly developed games on the 3rd CryEngine, I'm guesstimating late 2010 or early 2011 before CryEngine becomes prevalent and games start utilising it's full potential. Your machine will be 2 years old by then. Don't forget that this engine is reportedly (according to the devs) going to be viable for use in next-gen consoles as well.
That's not to say your CPU wont run games on CE3 sweetly, it just wont be as mind-blowing without that 48x Anti-aliasing and Multi-threaded face-melting physics.
 

BlindChance

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Sep 8, 2009
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TOGSolid said:
destroying a supply of malaria medication!?!?! WHAT!?
That mission was the point, in a nutshell. The whole concept of Far Cry 2 was to strip away the logic and sense, piece by piece, until by the end of it you're actively working against your own interests.

As the Jackal says, "Violence is a disease." Violence is nonsensical. Violence is brutal. It isn't heroic. It isn't ever justified. And it spreads without check.

Far Cry 2 got that.

I'm nervous about Far Cry 3 because I can't see how they'll recapture that lightning. Far Cry 2 was so damned intelligent.
 

danosaurus

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Mornelithe said:
danosaurus said:
I hate to burst your bubble, but 6-8 months down the track is probably a little too early to be expecting properly developed games on the 3rd CryEngine, I'm guesstimating late 2010 or early 2011 before CryEngine becomes prevalent and games start utilising it's full potential. Your machine will be 2 years old by then. Don't forget that this engine is reportedly (according to the devs) going to be viable for use in next-gen consoles as well.
That's not to say your CPU wont run games on CE3 sweetly, it just wont be as mind-blowing without that 48x Anti-aliasing and Multi-threaded face-melting physics.
Again, yes and no, not many games currently available actually utilize the hardware in PC's fully either. Only just recently have developers even bothered with offloading to 2nd, 3rd and 4th processors, due to lack of widespread usage. Given the majority of PC's now, do sport duals and quads, yeah, they're starting to employ that tactic. Additionally, quite a few games still lack multiple GPU support. So, yeah, while in 2010 there will be plenty of more advanced hardware, my PC's still going to be melting the proverbial face, as developers continue to refine/advance their engines to span all available hardware.

As for games on CE3, well, any other I'd say you're absolutely right. But, they could also have had access to it for some time. It's not like the Far Cry and Crytek devs have never collaberated before. Either way, I'm sure FC3 will be pretty sweet, loved the first 2.
You're right, devs have had early CE3 access but they'd still be limiting a lot of its potential simply because it's too high-end to be market-friendly. Sure they can produce those amazing tech-demos that I've seen footage of and it IS remarkable but nonetheless, they're just demos. I'm sure their current projects aren't nearly as incredible (for the meantime at least).

I'm hoping FC3 is good. I absolutely loved the first one (except for that ridiculous last level) but a lot of FarCry 2 rubbed me the wrong way. I didn't mind the long travelling sequences for most missions, as making my way through the tundra was challenging and tense but really, I think the whole re-spawning enemies feature destroyed a lot of the immersion for me. Actually I'm pretty sure that was my only gripe with it, if it weren't for that it would've been one of my favourite releases of the year ^_^
 

TOGSolid

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BlindChance said:
TOGSolid said:
destroying a supply of malaria medication!?!?! WHAT!?
That mission was the point, in a nutshell. The whole concept of Far Cry 2 was to strip away the logic and sense, piece by piece, until by the end of it you're actively working against your own interests.

As the Jackal says, "Violence is a disease." Violence is nonsensical. Violence is brutal. It isn't heroic. It isn't ever justified. And it spreads without check.

Far Cry 2 got that.

I'm nervous about Far Cry 3 because I can't see how they'll recapture that lightning. Far Cry 2 was so damned intelligent.
I'm sorry, but there are much, much, MUCH better ways to go about relaying that message rather than plot point after plot point where you just sit there raging at how badly written the whole deal is. The big problem is that it's a first person shooter where you're in control the whole time, which means it has the whole immersion thing going for it. It's ridiculously jarring when you're forced to suffer through a badly scripted plot where you're totally out of control with what's going on. Why was that ending forced upon us, why werent we given the option to just
shoot the god damned Jackal, go home, and collect our reward?
You can't attempt a plot like what you're suggesting and at the same time keep it in first person the whole time. If they had some out of perspective cutscenes from time to time that'd have been ok and it would have presented it as "oh ok, this is what is going through this character's head" and then we get to have our fun. Instead it's kept first person which, much like Half-Life 2 means you are that character. I didn't feel 'swept up in the violence,' I just felt like I was being dragged through a crap story filled with horribly written plot arcs.
Seriously, what kind of moron mercenary goes back to work for the same fucking twits that just betrayed him?
Far Cry 2 could have kept a similiar mission structure if the game had just been presented slightly differently. As it stands, the game is just offensively stupid.
 

BlindChance

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No, utterly the reverse.

Going outside his head would have killed it. It would have given the player relief. Release. Let them say, "It's not me, it's him!"

TOGSolid said:
Why was that ending forced upon us, why werent we given the option to just
shoot the god damned Jackal, go home, and collect our reward?
Now, that I'll agree with. I was a bit depressed that the game didn't have the guts to include an ending wherein
you steal the diamonds, walk out of there, let millions of refugees die, and grin as you do it
. There needed to be an ending in which the disease wins, the violence overcomes. For whatever reason, they chose not to include that ending, and it is to the game's detriment. I do not, at all, claim Far Cry 2 is perfect. I merely claim it was excellent.

You can't attempt a plot like what you're suggesting and at the same time keep it in first person the whole time. If they had some out of perspective cutscenes from time to time that'd have been ok and it would have presented it as "oh ok, this is what is going through this character's head" and then we get to have our fun. Instead it's kept first person which, much like Half-Life 2 means you are that character. I didn't feel 'swept up in the violence,' I just felt like I was being dragged through a crap story filled with horribly written plot arcs.
I feel like you've played the game but missed every subtext it has. You go through the game listening to the Jackal's tapes, going through similar experiences, making the same choices. You listen to the horrifying plans of the 'buddies', of which you can be any one.

This wasn't a game designed to be happy. It wasn't one designed to make you feel good, or justified in any way. It's more akin to Silent Hill than Halo. (And actually, it's more like Shadow of the Colossus than either. SotC had almost exactly the same message, just told in a different way.) It's meant to horrify you, to make you question why you choose to do any of this. It's meant to make you stop as you realise you butchered a guard post for no reason, when you could have as easily snuck around it. To make you empathise with the jeeps that shoot you without even checking first, because by the end you're choosing the same behavior.

And it worked, staggeringly well. It's one of the few games I've encountered to tell the message with its mechanics, not its narrative. The dialogue is a distraction. The cut scenes are just trying to point you in the right direction. It's all there in the shooting, running and driving. The point is all there.
 

TOGSolid

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Except that nothing about this game got even close to "horrifying me."

The game fell completely flat at trying to relay any sort of message. I never did buddy missions because they were a waste of time and frankly, as a mercenary character, had no reason to do them since I wasn't getting paid (a job worth doing, is a job worth getting paid for). Which just ties into my point that you're completely missing. The presentation SUCKED. You arrive at the beginning of the game under the assumption that you're a mercenary, doing jobs for money (in this case diamonds). Now already the game is in trouble because people are going to be playing this game (key word here, games really should avoid trying to be art because of problems exactly like this one) under the assumption that they are playing as a merc. This means an assumption of free will. Already the game has itself in trouble because of this. The aformentioned problem of "why do the buddy missions if I'm not being paid" crops here. Stacking a lack of narrative on top of all of this really didn't help itself.
Now the game started well, a fact I think most everyone will agree with even if the respawns were kind of annoying. The missions made sense, and the plot clipped along nicely. It wasn't until act 2 that everything went to shit. Being forced to work with the same people who just betrayed us with no line of reasoning? Being forced to sit through the Jackal's diatribe rather than just shooting the son of a *****? Once again, presentation is the entire problem with this game. The journal entries the character writes are hardly indicative of a person who's falling out of touch with humanity, etc. etc. He seemed pretty clear and down to business, which can only bring us to the alternative explanation of "the guy in Far Cry 2 is a moron." Good for you if you felt some great hipster emotional message from the game I guess, but I have to ask, why are you really the only one arguing this while everyone else just thinks the plot was a piece of shit?

And for the record, Halo is garbage and Silent Hill was about as psychologically jarring as watching butter melt. I still need to get around to playing SotC.
 

BlindChance

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You are so right. I'm the only person in here defending it (apart from coldalarm, KaiRai, 05rutterb, The Rockerfly, ColdStorage, Chicago Ted, Mornelithe and Bright_Raven) so I must be wrong. It's like when Roger Ebert was one of the few people who defended 2001 when it came out, and nowadays we look back and wonder what the hell he was thinking.

OK, cheap shots done with, let's get to the substance of it.

The issue of free choice is a fair one, and I've heard some really good arguments against the game on those grounds. (One suggested it's similar to the contemptible logic of Funny Games: If you walk out, you pass the test. Searched for the link, but couldn't find it.) And I'm definitely open to the idea that some way to bail out of the mess could have been interesting. But overall, it's a construct similar to other FPSs, which indeed serves the point quite well. Is anything you do in Far Cry 2 really that different to anything you do in any other FPS? Are you ever more justified in it? (This is where it's very similar to SotC, which was a similar indictment of videogame violence.)

TOGSolid said:
key word here, games really should avoid trying to be art because of problems exactly like this one.
More than anything, this may be our sticking point. I adored Far Cry 2 because it was one of the few games, I felt, making an honest attempt at being art, instead of hokum like the reprehensible Modern Warfare 2 or Farenheit which make big arty pretenses that they can't back up.
 

BlindChance

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(FWIW, I consider this to be an excellent refutation of Far Cry 2's quality. It clearly comprehends the points Far Cry 2 attempted, but argues how they fail. Some of it is similar to what TOGSolid is arguing. http://www.destructoid.com/heart-of-dimness-half-baked-nihilism-in-far-cry-2-127279.phtml )