Far Cry 3 Confirmed

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-Drifter-

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TOGSolid said:
Except that nothing about this game got even close to "horrifying me."

The game fell completely flat at trying to relay any sort of message. I never did buddy missions because they were a waste of time and frankly, as a mercenary character, had no reason to do them since I wasn't getting paid (a job worth doing, is a job worth getting paid for). Which just ties into my point that you're completely missing. The presentation SUCKED. You arrive at the beginning of the game under the assumption that you're a mercenary, doing jobs for money (in this case diamonds). Now already the game is in trouble because people are going to be playing this game (key word here, games really should avoid trying to be art because of problems exactly like this one) under the assumption that they are playing as a merc. This means an assumption of free will. Already the game has itself in trouble because of this. The aformentioned problem of "why do the buddy missions if I'm not being paid" crops here. Stacking a lack of narrative on top of all of this really didn't help itself.
Now the game started well, a fact I think most everyone will agree with even if the respawns were kind of annoying. The missions made sense, and the plot clipped along nicely. It wasn't until act 2 that everything went to shit. Being forced to work with the same people who just betrayed us with no line of reasoning? Being forced to sit through the Jackal's diatribe rather than just shooting the son of a *****? Once again, presentation is the entire problem with this game. The journal entries the character writes are hardly indicative of a person who's falling out of touch with humanity, etc. etc. He seemed pretty clear and down to business, which can only bring us to the alternative explanation of "the guy in Far Cry 2 is a moron." Good for you if you felt some great hipster emotional message from the game I guess, but I have to ask, why are you really the only one arguing this while everyone else just thinks the plot was a piece of shit?

And for the record, Halo is garbage and Silent Hill was about as psychologically jarring as watching butter melt. I still need to get around to playing SotC.

I'll save you some time: You won't like it.

Really, I hate when people state their opinion like it's a fact.
 

Slayer_2

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Jul 28, 2008
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No. NO! NOOOOO!!!!!!

Crap, I hated FC2. What a disappointment. I hope they release an SDK, or at least make sure the guns don't act like air-softs.
 

BlindChance

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Sep 8, 2009
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Rancid0ffspring said:
BlindChance said:
Honestly I wasn't a big fan of the game! BUT I do respect your view of it.
Thanks! I'd like to note here that TOGSolid has a really strong point when he brings up the issue of free choice in the game. It becomes incredibly obvious near the end of the game; I can think of at least two points where I damn well should have been able to shoot the Jackal. (One which would have counted as tragic farce, and the other as shocking nihilism.) The game has some serious issues with it.

As that Destructoid review noted, "

Though Far Cry 2 frequently approaches issues of moral ambiguity and player ethics in a multitude of interesting ways, it does not fully engage these ideas in such a way that the game effectively and unquestionably forces the player to explore their own personal, virtual Heart of Darkness. It deserves a great deal of credit for even attempting to convey such controversial ideas through gameplay, but in the end, it is a failure. A beautiful, clever, courageous failure."

While I argue it was more successful than that, I can't deny there's a lot of truth in that paragraph. Far Cry 2 could have afforded to be more brutal, more ruthless in its message. Part of why it didn't was marketing, another part was development time limitations I'm sure, and maybe some of it was a failure of nerve. But it made an attempt that it's taken other games (Modern Warfare 2, lookin' at you) haven't made half as well.
 

samsonguy920

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swaki said:
didn't really like FC2, but then again i didn't really like any of the games crytek made.

but an interesting setting could make me want to give them another try, how about northern Europe, i cant think of any game set in northern Europe that didn't involve Nazis.
Could set it in the Cold War, Berlin, getting quests to smuggle agents across the border, deal with KGB and East German Secret Police, though not sure how well Far Cry would fit in an urban setting...but like Far Cry has a real focus to it anyway. Where's the original protagonist?
 

BlindChance

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samsonguy920 said:
Could set it in the Cold War, Berlin, getting quests to smuggle agents across the border, deal with KGB and East German Secret Police, though not sure how well Far Cry would fit in an urban setting...but like Far Cry has a real focus to it anyway. Where's the original protagonist?
Far Cry isn't about a protagonist. It's about exotic locales, open-world gameplay and literary inspirations to stories. I admit, I'm wondering where it can go too. What classics have been set in Antarctica? Maybe South America could be the next setting.
 

MrSnugglesworth

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Jan 15, 2009
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FC2 was great the first time.



After that its a bore fest.


I hope they fix the god damn Enemies that notice you from a mile away thing.
 

Fire Daemon

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Dec 18, 2007
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Far Cry 2 had it's flaws but it was an original experience and with a little bit more courage from the devs could have had an epic story that would have made it stand above games such as Bioshock and Portal. It was nearly there but just fell short, just. Friendly AI would also be good, so would a little less falcon eyed and tough as bricks enemies.

I'm a bit disappointed that it'll be in Africa again. The scenery was pretty but we've seen it before and I worry that it might play a little bit too similar to Far Cry 2 but I'm looking forward to it.
 

MR T3D

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i enjoyed playing far cry 2, but the ending was just annoying to me that i lost any choice.
i felt like i was being a relatively good guy throughout, which only made me madder at what io HAVE to do at the ending.
IF ti wern't for that thing, I'd be much more likely to play it a second time through.
the jackal could make noble sacrifice, doing the dam bit, and i just bribe guards and live with refugees rather than FUCKING KILL MYSELF.
i was enjoying it during the playthrough, balancing act between buddies and the greater good. was interesting to say the least.
and fire is pretty sweet.
though, if i suprise a guy, it would have been cool if they didn't shoot until i did sometimes, to reflect my own reluctance to shoot em all.

in the end, i must say i RESPECT the game, but I'm not entirely sure if i LIKE it.
 

008Zulu_v1legacy

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Sep 6, 2009
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FC2 wasn't all that bad, the Africa setting was a nice change of pace to some of the Generic Jungle FPS games.

Didn't much like the weapons jamming constantly. Mine always did, the enemies never did.
 

EBass

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Nov 17, 2009
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Far Cry 2 was a good game, nothing more, nothing less. Unlike however most good games you could see that there was an embryonic spark of a great game trying to get out. If they actually listen to what the community had to say about its flaws its possible they will make a great game.

However Far Cry 2 was a DEEPLY flawed game on so many design levels, so I'll live in hope, not expectation.
 

jigs160

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Oct 18, 2009
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actually i liked fc1 but i lost love for since fc2 because it had no connection to it whatsoever
since when did killing mutants related to being a mercenary
 

jigs160

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swaki said:
didn't really like FC2, but then again i didn't really like any of the games crytek made.
crytek did not make fc2 they only made fc1 crytek left ea after fc1 notice the lack of the cryengine
 

eels05

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Jun 11, 2009
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If they fix the Stealth issues of the last one I'd probably be interested.
 

Liverandbacon

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Nov 27, 2008
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1: Make the enemy guard post respawn rate more reasonable (they respawn fastish if near to a city or large base, slower the further away they are, etc.)
2: Less malaria bullshit
3: Make it so that there's actually a faction system, and that infamy actually matters. (People treat you w/ more respect, fear, etc. Also, not everyone wants to kill you. The "oh you're doing this supersecret, so our guys will shoot at you" was a way to cover up laziness in coding a faction system.)
4: Add a bit more variation in missions. (I actually enjoyed the gunrunner missions, I loved setting up an ambush, leaving a car in the middle of the road as a roadblock, when the convoy stops, shooting the gun truck with an RPG, and hauling ass out of there.)

If Ubisoft does all this, they've got a winner. The driving and no loading screens (if you drove) was fun and immersive, seeing the environment change as you travel to different regions was great. I'd have liked there to be more animals though. There's so much potential in Africa as a setting.

Kind of like what they had to do w/ Assassin's Creed II.
 

sarcastic

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Apr 19, 2008
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Far Cry 2 was a game with a lot of problems. But you could play around them to an extent.



But what it did right, it did very right.


And what it did wrong, could be fixed.


Far Cry 2 is one of my favorite games this generation easily. If they fix it up (stuff people have described here) it could be a shoe-in for GOTY)


Come on Ubisoft Montreal! We believe in you!