Yes. Yes yes yes. It's not the most original game or anything, but it does the FF-style JRPG better than any FF game has, and the characters and world are actually likable instead of a bunch whiny emo kids in some overly convoluted plot. Possibly the most fun I've had playing a console RPG, and I just picked up a used copy of it a few months ago so I could replay it, since I never owned it myself and played my roommate's copy before, however many years ago that was.Jon Etheridge said:Skies of Arcadia.
Not a lot of people played it but it was and still is one of my favorites. It came out on the Dreamcast as it was dying and then had a second wind on the Gamecube. Seriously, pick it up if you ever need some good ol' turn based RPG action. Plus it has airship battles.
Whoever mentioned Legend of Mana also gets a gold star for the day. It's definitely a flawed game, and I understand why some people hate it, but there's enough stuff in it that I like that I always seem to end up going back to it every now and then.
I'd probably have to say KotOR overall, though. I finally got around to playing it a couple years ago, and I think it's the only game I've ever played straight through twice with no break in between, just to see everything I'd missed the first time.
Planescape: Torment will probably be pretty high up there if I ever finish it. I have to restart it at some point, because I managed to find a bug and bork my only save file (back before I was in the habit of keeping several). I'm in the middle of The Witcher right now, too, and that's also looking fairly likely to round out my top five with the others I've mentioned. Moral ambiguity and delayed consequences are just fun.
Edit: Crap. I knew I was forgetting something important. If we're including pseudo-RPGs that might not be strictly RPGs but have strong elements of being one, Star Control 2. It has more and better dialog and plot development than most pure RPGs do.