Haha, this reminds of the crowbar, from Road Rash 3. The best.CoCage said:<spoiler=Final Fight 1 - The Lead Pipe>http://vignette2.wikia.nocookie.net/capcomdatabase/images/e/e8/Final_Fight_Haggar_Pipe.png/revision/latest?cb=20141022164842
Respect the pipe! Respect it!
What would you consider the ideal build for wielding that weapon?Souplex said:Dark Souls 1 & 3, and to muuuuuch lesser extent 2: Dragonslayer Spear. (And to a much lesser extent the swordspear in 3) High damage, high reach, great stat scaling, great flavor.
Nice ones. I love how you included the most spammable move in Street of Rage 2. You can't have Axel without that move.Glongpre said:Haha, this reminds of the crowbar, from Road Rash 3. The best.CoCage said:<spoiler=Final Fight 1 - The Lead Pipe>http://vignette2.wikia.nocookie.net/capcomdatabase/images/e/e8/Final_Fight_Haggar_Pipe.png/revision/latest?cb=20141022164842
Respect the pipe! Respect it!
Also,
Close number 2 is Mr.X's laugh.
Diablo 2
For my Zealadin![]()
*Teleports behind you*Ezekiel said:Don't know. But I'm sick and tired of Japanese swords being in everything, as I said in my Off-topic thread.
I never played with the Locust because I always played a Soldier, but the Mattock is absolutely deadly in the hands of a Soldier with Adrenaline Rush. It's accurate enough to snipe with and get head shots. Low ammo is its weakness, but if you're careful and going for head shots, you don't need much ammo.American Tanker said:#1: Kassa Fabrications M-12 Locust, Mass Effect 2: ME2 specifically because it got nerfed into the dirt in ME3, which is a damned shame. But honestly, this was my go-to weapon for the times I played ME2 as something other than a Soldier(though I only ever played Infiltrator and Sentinel, and my main was still a Soldier). It pretty much obsoleted every assault rifle in the game that wasn't the M-76 Revenant: better DPS and accuracy than any of the full auto rifles, with more ammo than the burst-fire M-15 Vindicator or semi-auto M-96 Mattock. It also had the same damage multiplier against Armor as the regular ARs, at the expense of its damage multiplier against Shields and Barriers being the same as that of ARs. It made Assault Rifle Training on the Collector Cruiser a waste since the Locust performed better at medium range than the full auto rifles, while shotguns gave you better close combat performance and sniper rifles gave you better long range.
The thing is, in my eyes the Mattock's out-performed in its role by the M-97 Viper sniper rifle, mostly because of the scope. It's certainly better for Soldiers and especially Infiltrators to just run the Viper instead. They're both strong semi-auto rifles with high accuracy at long range, so the Viper having a scope gives it more use at extreme range, even if that does come at the cost of close range effectiveness. But then, for close range, you'd use a shotgun or SMG instead.Kerg3927 said:I never played with the Locust because I always played a Soldier, but the Mattock is absolutely deadly in the hands of a Soldier with Adrenaline Rush. It's accurate enough to snipe with and get head shots. Low ammo is its weakness, but if you're careful and going for head shots, you don't need much ammo.
In fact, I intentionally quit using the Mattock after my first playthough, even though it's awesome. It's just too OP.
Yeah, I can see that. I never used the Viper much because of aesthetics. I like the more powerful feel of the Widow (or Mantis before that). I just prefer one shot one kill sniper rifles.American Tanker said:The thing is, in my eyes the Mattock's out-performed in its role by the M-97 Viper sniper rifle, mostly because of the scope. It's certainly better for Soldiers and especially Infiltrators to just run the Viper instead. They're both strong semi-auto rifles with high accuracy at long range, so the Viper having a scope gives it more use at extreme range, even if that does come at the cost of close range effectiveness. But then, for close range, you'd use a shotgun or SMG instead.Kerg3927 said:I never played with the Locust because I always played a Soldier, but the Mattock is absolutely deadly in the hands of a Soldier with Adrenaline Rush. It's accurate enough to snipe with and get head shots. Low ammo is its weakness, but if you're careful and going for head shots, you don't need much ammo.
In fact, I intentionally quit using the Mattock after my first playthough, even though it's awesome. It's just too OP.
In fact, my Infiltrator, which came stock with SR training, I gave a shotgun on the Collector Cruiser, even though I always just used the Locust instead.
My Sentinel, though, I ran with a sniper rifle, specifically the Viper. Sentinel in ME2 was fun as hell, considering you had Overload to strip Shields and kill Geth, Warp to strip Barriers and stop Krogan from regenerating, then I added Garrus's Armor-Piercing Ammo to boost up my firepower. AP ammo in ME2 was honestly kinda OP'd, seeing as it gave up to +70% damage against anything that had either Health or Armor. That plus the Locust made my Sentinel a lot more effective as a mid-range shooter than should have been possible. With maxed out Tech Armor, my Sentinel was a walking tank that could deal with anything in my way. Squad mates were pretty much unneeded.
Ah yes. Those were the best. Not only did the poison damage them, but it made them keep flinching whenever they took poison damage. Considering how good most of them were at blocking, this made all the extra openings they left very welcome.Gauche said:Tenchu: Wrath of Heaven
Dokuto
A set of dual blades which are stained red and radiate green flame/hue
They are also poisonous
You actually have to bring antidotes with you as by simply drawing the blades will poison you which I find ads a lot of personality to them given their purpose is to take life
To top it off the poison they inflict on enemies does an incredible amount of damage
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