Features shooters desperately need.

JagermanXcell

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-Shooters with beautiful and engaging settings/environments... sooooo more Bioshock/ Bioshock Infinite games!
-I wanna hold weapons, not one, especially not 2, I need. more. guns.
-More tactical focused multiplayer that, revolves around clever thinking, teamwork, and reward for using these smarts and whatever you have at your disposal... instead of the multiplayer we actually have...
aaaaaaand-
Jetpacks aka screw realism. Its for the weak.
 
Jun 11, 2009
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F said:
Real rewards for objectives. Ghost Recon FS gives the team enemy positions, or EMPs the enemy if you take an objective. They could do with putting something like this in CoD or Battlefield so that players actually have a reason to work together towards objectives.
Black Ops 2 sort of fixed that, actually. They made it so that actually playing the objective is worth far more points than just camping and killing people. You can go 40/0 and be a god with bullets the whole game, but you won't get a fifth the points of someone who was out in the front capping points and doing stuff.

I get what you mean, though: making things less focused on just points as opposed to actual information and bonuses and whatnot. FEAR 1 did that really well - both teams had access to the bullet time powers, but the people in control of the objective and such got way more time dilation and power reserves than the other team.

SkarKrow said:
YOu pretty much want the health system from Resistance: Fall of Man then? Good health system imo, 4 bits of health, you regen up to the nearest quarter but then need a med pack.
The Chronicles of Riddick: Escape from Butcher Bay did that. You got five blocks which regenerated quickly up to the nearest block (getting grazed by one bullet, for instance, would take off half a block, and the same would happen from getting hit with a knife once), and you could refill them at a medical station, which consisted of Riddick getting a needle the size of a baseball bat shoved into his neck. The atmosphere in that game was great.

More shooters need to be as good as Resistance: Fall of Man...
coughcoughResistance3coughcough

Anyway.

Partially regenerating health, no aiming down sights, and bots have all been said, but what I want to see is a complete redesign and rethinking of what guns shooters should have.

Namely, no automatic weapons short of gatling guns and LMGs.

There was a post I saw on the forums a long time ago about how stupid it was to even have assault rifles in a shooter, since they live up too well to their intention of being a middle ground. That is, you can shoot really far with a sniper rifle, but you can do effectively a similar thing with an assault rifle and pump out many more bullets. You can ambush people with shotguns, but you can do the same thing with an assault rifle and not have to worry about rate of fire. Not having assault rifles would also make having submachine guns less pointless, since submachine guns in games like CoD and its ilk are basically assault rifles but less accurate.

TF2 is a great example of this: almost every weapon in the game is a single-shot weapon, whether it's clip-based or not. Guns that are designed to pump out lots of bullets pump out LOTS of bullets, and there is no such thing as a gun that can do it all. Even the most well-rounded weapons have drawbacks like damage falloff, projectile speed, clip size, reload speed, etc.

It would also encourage more creativity in the weapon design. With CoD and Battlefield, the guns all really look the same, and it makes very little difference which one you use. Not to belabour a point, but in TF2, every single gun has a distinctive look and is easily identifiable at a distance. There's actual strategy in the combat: pyros with the default flamethrower and the space-age Phlogistinator, for instance, require massively different approaches.
 

Fumbles

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Asmodeus said:
SillyBear said:
I think shooters need to become slower paced. That's why I love Arma so much - it is slow paced and tactical. It isn't linear.
Thank you. We need the tactical shooters back like Raven Shield/Rogue Spear, Ghost Recon 1, SWAT 3/4. It sucks that Bohemia is the only one making anything tactical and semi realistic now. Some of thse other ones gave you good close quarter tactical action too. (which the OFP/Arma games don't)

I guess all the kiddies they market these games to are too impatient for that style of play.
Checkout this http://serellan.com/
 
Jun 11, 2009
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Also, voice menus, especially in console games. It allows you to do a lot with the flavour of the world and/or character models/character classes, and it lets people actually communicate with one another.

The Sanctifier said:
Something That I think would be really cool is a first person shooter which also lets you build your own base of operations.

IT could be a little like Minecraft where you place down blocks and such to make your own fortifications, and while you'd get points for shooting the enemy, you'd get even more for coming up with elaborate traps to kill them.
From what I've seen of it, Natural Selection 2 sort of has that. One person acts as commander, playing the game as an RTS-type deal, where the other players on your team are the units. You can set rally points, put down structures which players can help build faster, that sort of thing.

Xcell935 said:
-Shooters with beautiful and engaging settings/environments... sooooo more Bioshock/ Bioshock Infinite games!
-I wanna hold weapons, not one, especially not 2, I need. more. guns.
-More tactical focused multiplayer that, revolves around clever thinking, teamwork, and reward for using these smarts and whatever you have at your disposal... instead of the multiplayer we actually have...
aaaaaaand-
Jetpacks aka screw realism. Its for the weak.
Resistance 3 actually had some starkly beautiful locations (New York with snow drifts ten metres tall, or a quaint little village in the Scottish highlands) for its multiplayer, and it encouraged people to think more the better they did. You'd start out with one or two weapons, for instance, and whenever you killed somebody, you'd be able to pick up what they were holding. You could begin life as a run-and-gun shotgunner and end up with an electric flamethrower, an ice flamethrower, a gun that shot disease and a machine gun capable of shooting around corners.

The Uncharted games, though curtailing the number of guns you could carry, also encouraged this arcade-y style of play since pretty much every gun in the game would spawn on a map at one point or another, and players could climb all over buildings and whatnot. The maps were beautiful and well-designed, too, and not many shooters let you play in frickin' Shangri-La.
 

Jolly Co-operator

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Mar 10, 2012
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Not really a specific feature, but weapon variety would be nice. That's one of the big things that turns me off from most military shooters. I can stand regenrating health, iron sight aiming, and slow movement speed, but boring weapons is where I draw the line. The interesting weapons are the main reason I love the Resistance franchise so much. I get that a modern military setting doesn't really comfortably accomodate unique and imaginative weaponry, but I take that as a good sign that shooters need to start varying up their settings a bit. Set a few shooters in a place like outer space . . . with dragons . . . and radioactive bee people . . . and maybe some telekinetic frog demons. Okay, I should probably get some sleep, but damn it, my point still stands!
 

KRbertsproduck5

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May 29, 2010
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Jacco said:
I was just playing Battlefield and I kept getting sniped by some douche as I was trying to cover hop so I decided that games like Battlefield and Halo and whatever else need a dedicated dodge button. If somebody gets the jump on you in any way, you're screwed and I think that takes some of the fun out of it and makes it frustrating.
I also decided there needs to be an about-face button. If someone is shooting at you from behind, you should be able to flip around and shoot back instead of taking the time to turn.

Anyway, what kinds of features would you like to see in shooters? Or just games in general?
It sounds like you are just mad people are better then you.
 

Sack of Cheese

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Sep 12, 2011
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Dr. McD said:
Sack of Cheese said:
Dragons!! I want a shooter where we hunt down mythical creatures like Chimera, drakes, dragons, blah blah...
You know, I could probably get working on a mod like that with help, I already came up a basic idea for a sandbox (I figure fights with larger enemies, hell, human enemies even are suited to larger levels) FPS set in fantasy universe, I could show you what I've got if you want (it's not much, just human enemy types and spells).
It'd be brilliant. Is there screen shots or videos or the likes?
 

Scars Unseen

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May 7, 2009
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So the trend I'm seeing are that the two most popular requests here are:

1) Less realism

2) More realism

...
 

The Sanctifier

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Nov 26, 2012
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Professor Lupin Madblood said:
Also, voice menus, especially in console games. It allows you to do a lot with the flavour of the world and/or character models/character classes, and it lets people actually communicate with one another.

The Sanctifier said:
Something That I think would be really cool is a first person shooter which also lets you build your own base of operations.

IT could be a little like Minecraft where you place down blocks and such to make your own fortifications, and while you'd get points for shooting the enemy, you'd get even more for coming up with elaborate traps to kill them.
From what I've seen of it, Natural Selection 2 sort of has that. One person acts as commander, playing the game as an RTS-type deal, where the other players on your team are the units. You can set rally points, put down structures which players can help build faster, that sort of thing.

That sounds like it could be interesting, might have a look. Funny thing is that, Just a few hours after making this post, I stumbled across a new indie release on Steam called Ace of Spades. It's a FPS that looks a bit like Minecraft and has a fully destructible environment and lets you place down things like bunkers, bridges and other fortifications. Its not quite exactly free building, but it is rather entertaining.

Edit. Oops. Sorry If I did the quoting thing wrong. I'm still a bit new to the whole forum thing.
 

Aaron Foltz

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Aug 6, 2012
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Sorry, I have to add my 2 cents. Brothers in Arms: Hell Highway was good. Only allowed to carry 2 guns, tactical (to a point), and slower paced. I'm sure there are things that would have made that game better but enjoyed none the less.
 

xDarc

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Feb 19, 2009
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valium said:
Shooters need to go back to the retro feel, no more "realistic" garbage we are constantly being subjected to. I still go back to my UT 2003 and 4, these are the epitome of fun FPS, just hard to get a MP game going.
Agree. I've been playing since the early 90s and they have slowed down movement so much that they aren't even fun or challenging any more. They did it on purpose, that's how they made so many people buy them.

UT or Quake would never sell 50 million copies and if they ever did, about 49 million would quit in frustration from being constantly wtfpwned and ask for their money back.

No, the only reason modern FPS outsells movies like Titanic and sets new records every year is because any casual can pick it up, score some kills, and feel good about themselves.

I'd like to see a developer with some stones show kids today what shooters used to be. I remember playing FEAR team deathmatch in 2006 and going 100 kills/5-10 deaths in a 15 minute pub match and listen to everyone whine. All I could think was where did all these awful players come from?
 

xDarc

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Feb 19, 2009
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Jacco said:
I was just playing Battlefield and I kept getting sniped by some douche... If somebody gets the jump on you in any way, you're screwed...
THAT'S THE WHOLE POINT!

The game is designed on purpose to not allow anyone to be too good. The game wouldn't sell if everyone didn't get kills. You stop to shoot someone, someone else stops to shoot you, and somebody else again stops to shoot the guy who stopped to shoot you, you respawn and stop to shoot the guy who stopped to shoot the guy who shot you...

It's just one big everyone-gets-kills-circle-jerk where everyone feels good about themselves and comes back next year to buy the next installment.
 

The White Hunter

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Oct 19, 2011
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Professor Lupin Madblood said:
F said:
Real rewards for objectives. Ghost Recon FS gives the team enemy positions, or EMPs the enemy if you take an objective. They could do with putting something like this in CoD or Battlefield so that players actually have a reason to work together towards objectives.
Black Ops 2 sort of fixed that, actually. They made it so that actually playing the objective is worth far more points than just camping and killing people. You can go 40/0 and be a god with bullets the whole game, but you won't get a fifth the points of someone who was out in the front capping points and doing stuff.

I get what you mean, though: making things less focused on just points as opposed to actual information and bonuses and whatnot. FEAR 1 did that really well - both teams had access to the bullet time powers, but the people in control of the objective and such got way more time dilation and power reserves than the other team.

SkarKrow said:
YOu pretty much want the health system from Resistance: Fall of Man then? Good health system imo, 4 bits of health, you regen up to the nearest quarter but then need a med pack.
The Chronicles of Riddick: Escape from Butcher Bay did that. You got five blocks which regenerated quickly up to the nearest block (getting grazed by one bullet, for instance, would take off half a block, and the same would happen from getting hit with a knife once), and you could refill them at a medical station, which consisted of Riddick getting a needle the size of a baseball bat shoved into his neck. The atmosphere in that game was great.

More shooters need to be as good as Resistance: Fall of Man...
coughcoughResistance3coughcough

Anyway.

Partially regenerating health, no aiming down sights, and bots have all been said, but what I want to see is a complete redesign and rethinking of what guns shooters should have.

Namely, no automatic weapons short of gatling guns and LMGs.

There was a post I saw on the forums a long time ago about how stupid it was to even have assault rifles in a shooter, since they live up too well to their intention of being a middle ground. That is, you can shoot really far with a sniper rifle, but you can do effectively a similar thing with an assault rifle and pump out many more bullets. You can ambush people with shotguns, but you can do the same thing with an assault rifle and not have to worry about rate of fire. Not having assault rifles would also make having submachine guns less pointless, since submachine guns in games like CoD and its ilk are basically assault rifles but less accurate.

TF2 is a great example of this: almost every weapon in the game is a single-shot weapon, whether it's clip-based or not. Guns that are designed to pump out lots of bullets pump out LOTS of bullets, and there is no such thing as a gun that can do it all. Even the most well-rounded weapons have drawbacks like damage falloff, projectile speed, clip size, reload speed, etc.

It would also encourage more creativity in the weapon design. With CoD and Battlefield, the guns all really look the same, and it makes very little difference which one you use. Not to belabour a point, but in TF2, every single gun has a distinctive look and is easily identifiable at a distance. There's actual strategy in the combat: pyros with the default flamethrower and the space-age Phlogistinator, for instance, require massively different approaches.
Don't cough Resistance 3 at me I played the daylights out of that game and often parade it around as a shining beacon of it's genre and platform.

SMG's are poinltess in COD? Really!? Because I played Blops 2 and they seemed to be the most frustrating thing to deal with. That and the snipers in blops 2.
 

Fumbles

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Apr 15, 2009
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Asmodeus said:
Fumbles said:
Asmodeus said:
SillyBear said:
I think shooters need to become slower paced. That's why I love Arma so much - it is slow paced and tactical. It isn't linear.
Thank you. We need the tactical shooters back like Raven Shield/Rogue Spear, Ghost Recon 1, SWAT 3/4. It sucks that Bohemia is the only one making anything tactical and semi realistic now. Some of thse other ones gave you good close quarter tactical action too. (which the OFP/Arma games don't)

I guess all the kiddies they market these games to are too impatient for that style of play.
Checkout this http://serellan.com/
I had higher hopes for Ground Branch myself. Until I heard it had no proper campaign and was a mp only game.

Wasn't Serellan the dude who stole those pics and used them as 'concept art' ?

Sad that these seem to have been the only 2 new hopes for the genre outside of Bohemia's games. Even sadder that I cant run Arma 2, won't be able to run Arma 3 and don't have much interest in any other modern/high spec games (at least at this time) to justify upgrading just for 1 game.
Nope Serellan was a modder for Ghost Recon. He also did level design for various other games (Reach is the only one that comes to mind)

Apparently he wants to bring back the old school tac shooters with Takedown.
 

riccyd

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Sep 27, 2010
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Lasers that tear through the flesh and don't just incinerate or paint you with burn holes.
 

ThisGuyLikesNoTacos

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Dec 7, 2012
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Shooters as a genre is almost perfected in my eyes (expect a few adjustments here and there according to your preference). So what else is there? It's not like a shooter can work if it tries to have a meaningful story or...
Oh... Well... Do more that! That's something where video games still need more refining!

If that doesn't count I suppose you could make the guns have a lot more kick in them.

Also instead of making shooters ultra-realistic or ultra-unrealistic...
Why not both?
 

m19

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Jun 13, 2012
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Jacco said:
I also decided there needs to be an about-face button. If someone is shooting at you from behind, you should be able to flip around and shoot back instead of taking the time to turn.
Can't say I agree with that. Being able to turn around fast and precise is a test of your skill. The game should not do this (or dodge for that matter) for you.

Also the sniper in BF3 is not easy to play effectively. Assault is by far the most efficient class for infantry combat.