That is not the question I asked. And that is not what the article claims was the intent. Is it about bulimia, or is it about game shapes?maninahat said:The answer to the question is probably that a bunch of producers don't trust their core demographics to be able to play a game that doesn't have Barbie Doll proportioned, super sexy women. They think that the best way to make the game appeal (and thus sell more), is to shamelessly pander towards a stereotypical gamer who must have big tits and thigh gaps to appreciate a female form. It is an attitude that is demeaning to both women and men, but still alive and well (and apparently still quite effective a marketing technique, if the consumer response to Kate Upton's Game of War ads are any indicator of success).Redryhno said:If that's the case, then again, I've yet to get an answer to this in the ten pages I've been asking the question(like, not even an acknowledgement), why not use real models instead of game characters? Heck, even cosplayers would work.maninahat said:I think the purpose is to tell people vulnerable to eating disorders that they should stop regarding idealized versions of women as a plausible standard of beauty that is worth starving yourself towards. Video games almost always show women as sexy and implausibly thin, and that might not be helpful in a society that invariably judges people (and particularly women) on appearance. By showing heavier versions of videogame characters, it kind of acts as a reality check that asserts a) it is unusual to look that thin and b) there isn't any harm in not looking that thin.Happiness Assassin said:Question: what exactly is this trying to prove? That video games have unrealistic portrayals of the average woman? Well, guess what, these people aren't average in terms of physicality by any stretch of the definition (except the GTAV girl who isn't even a character in the game, and thus we have no insight in her lifestyle, and Cortana, who is a hologram). All of these are fighters who perform practically superhuman feats and applying realistic body standards to these characters makes no sense. This may have worked better if you were to apply what the average American is to, you know, average people.
Every other argument people are making about fighting girls is kind of mute in regards to the above problem. It is insincere to claim that a fighter wouldn't be fat, seeing as how they probably wouldn't be stick thin with double Ds either (as games portray them). You don't ever see average proportioned people in games, whatever the context, and that is the bigger problem when trying to combat a negative self image; these people with eating disorders have little else to compare themselves to except for idealized fantasy women. That issue exists in most mediums beyond gaming, however within gaming it does feel exaggerated by the fact that games are often first and foremost to appeal to guys.
Why characters where nothing but the vaguely humanoid shape and language that pops up on-screen parallel the real world? Why these characters where they already have similar bodies to the real world as it is with what they do? Why not add muscle instead of fat? Why not reduce their busts(something I honestly would have no problem with because I'm not a big fan of huge boobs or butts and would like something else). Why not people from the real world with healthy bodies that also have extra weight to them? Why not one of a thousand different variations other than this?
I'm going to keep asking this question until I actually get a damn answer.
And I'm going to keep saying this, all this is is trading one extreme for another without any thought to having something in the middle.