I've been playing Kingdom Hearts: Birth by Sleep lately, and I feel like it's a really good example of giving a player ample opportunity to fuck up. In fact, in stark contrast to KH1 and KH2, the game really punishes you if you attempt to buttonmash your way to victory. You weren't paying attention to your deck, accidentally activated Surprise, and just kept spamming X? Too bad, now you get to be stunned. Counter hammer into a giant spinning spike attack? Prepare to watch your character take about a dozen hits back to back in rapid succession.
While it doesn't have the same level of spectacle as rolling headfirst into a doorframe, diving onto a live grenade, or shootdodging your way off a top-story fire escape, the dichotomy between mistakes and successes and ease of messing up even mid-move is still there, allowing the player to still feel like a badass when they dodge a lightning ball, block a surprise teleport stab, and counter with a massive combo all in the span of a few seconds.
Now that I think of it though, 2D games (especially fighting games) have been doing this right for decades. I'd bet every Street Fighter player has at some point jumpkicked just a bit too high and been promptly rewarded with an uppercut to the butt. A misaimed grenade in Worms can blow your own worm into the water and make you feel comically stupid. A bad jump in Prince of Persia can slam you into a wall and drop you onto a bed of spikes.
I'd give more examples, but I have a sudden, uncontrollable urge to play Metal Gear Solid 2 and faceplant Raiden into some stairs.
P.S. Thanks
While it doesn't have the same level of spectacle as rolling headfirst into a doorframe, diving onto a live grenade, or shootdodging your way off a top-story fire escape, the dichotomy between mistakes and successes and ease of messing up even mid-move is still there, allowing the player to still feel like a badass when they dodge a lightning ball, block a surprise teleport stab, and counter with a massive combo all in the span of a few seconds.
Now that I think of it though, 2D games (especially fighting games) have been doing this right for decades. I'd bet every Street Fighter player has at some point jumpkicked just a bit too high and been promptly rewarded with an uppercut to the butt. A misaimed grenade in Worms can blow your own worm into the water and make you feel comically stupid. A bad jump in Prince of Persia can slam you into a wall and drop you onto a bed of spikes.
I'd give more examples, but I have a sudden, uncontrollable urge to play Metal Gear Solid 2 and faceplant Raiden into some stairs.
P.S. Thanks