Yeah weakness and ability to fuck up are kinda nice to the setting of a game. Hard to convince someone yer just some novice at the start of the game when you're still taking down giant lizards with a slingshot. Or for that matter when every other thing you do actually prevents the destruction of a planet so you literally can't fail without breaking canon. Puts you on too high a pedestal. Rather than being some retired hotshot pilot, be the bullet runner that falls off the fighter the first few times he tries to get on. One should almost just dump achievements so the individual stops worrying about getting perfect playthroughs and just roll with the punches.
Well I'm going off on several tangents here.
But yeah, that's what is kinda interesting about a Fallout style game and such. O, did you not mean to set off a nuke next to that orphanage? Well it's a crater now. Yeah you could reload the game, but the game also keeps going through alot of wanton destruction. I don't know if it would be particularly enjoyable to remove the "unconscious" immunity from key characters, but it would be more interesting to keep it pretty limited.
Well I'm going off on several tangents here.
But yeah, that's what is kinda interesting about a Fallout style game and such. O, did you not mean to set off a nuke next to that orphanage? Well it's a crater now. Yeah you could reload the game, but the game also keeps going through alot of wanton destruction. I don't know if it would be particularly enjoyable to remove the "unconscious" immunity from key characters, but it would be more interesting to keep it pretty limited.