First Elder Scrolls V: Skyrim Details Leaked

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Jun 26, 2010
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Don't know why some people are miffed about this.
I for one am counting the days till i can pre-order the uber-rare-limited edition one for 100000 squids.
But seriously, I am so excited.
 

Falseprophet

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Jan 13, 2009
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No classes! It took 20 years, but finally, video game RPGs discover what tabletop RPGs have been doing since the late 80s. That actually interests me enough to try this out, and I haven't really played a Bethesda RPG since Daggerfall.

Let's hope the November release means minimal bugs.
 

lukeator

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Nov 17, 2009
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I hope the npc's will be a bit more animated, and they employ more than two voice actors. Thats something that annoyed me about oblivion. It's a small touch but would have made all the difference.
 

addeB

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Oct 2, 2009
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That's awesome, after almost 200 hours spent in Oblivion I can say that I have been waiting for this one for a while.
 

ReiverCorrupter

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Jun 4, 2010
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Really? Another Hack-N'-Slash? Don't get me wrong, I liked Oblivion and I LOVED Morrowind, but the gameplay is just not fun at all.

Now I can understand why the games were originally designed as Hack-N'-Slash: in order to develop the story and world. Of course these two things are the best part of the franchise, The Elder Scrolls series is THE open world RPG.

But hasn't the technology gotten to the point where they could at least have a bit more immersive gameplay? Dual wielding is nice and all, but still... all you're doing is slashing/shooting/spellcasting something over and over again until it's health meter depletes. Your character doesn't feel dynamic or mobile and he/she looks and feels awkward. I understand that they are going for a realism feel, but I still think the combat is completely un-compelling.

The biggest problem with the Elder Scrolls series is that your power is always capped. Even a maxed out character doesn't feel that powerful (especially with the leveled enemies system). The problem is this can't be fixed because the game would become unbalanced. You can't attack multiple enemies at once in a Hack-N'-Slash (except for aoe spells of course).

The combat engine is dragged down by the fact that there is a flow chart of stat and damage calculations happening under the seams. I don't think Peter Molyneux was completely off by trying to eliminate a lot of the stat calculations; it doesn't work as well on consoles. Hack-N'-Slash stat based combat is better with a keyboard and mouse, because it becomes a game of strategy. The controller is better suited to action style gameplay. It seems Bethesda is trying to have the best of both worlds by having the same gameplay mechanics for two completely different systems. The Dragon Age fellows at least made an attempt to offer two different mechanics that are each suited the the two respective platforms.

It's killing a bunch of enemies at once and looking cool while you do it that makes the player feel powerful and like his character is the master of his world. That's the feeling you get in Fable for instance. I'm not saying TES should be completely like Fable, in fact quite the contrary; Fable can only be considered an RPG in the loosest sense. However, Fable's combat is fun, and TES would be better off if they adopted something similar, at least for mele combat.

It would be even better if the different styles felt distinct from one another. Right now I'd say TES's stealth gameplay is the most immersive, simply because slipping out of the shadows to stab someone in the back is very well suited to the first person perspective. It would be even better if their finishing moves system had a special animation for when someone sneaks up behind someone undetected for an instant kill. The higher levels of sneak would be able to kill the struggling enemy quicker with less of a chance of making noise and alerting other nearby enemies. That's something I think could be plausibly implemented given what little I can glean from their engine and combat system. More scripted grapples and fighting moves would go a long way to add more variety to the Hack-N'-Slash formula, without changing the engine too drastically.

But... I imagine the open world system takes up a lot of the engine, and the NPC and enemies are a lot more complex. The engine as a whole would probably need to be completely redone accomplish what I would want it to. All I'm saying is that Bethesda shouldn't be wedded to their gameplay mechanics for fear of upsetting fans. It's the depth of quests and the interactivity and openness of the world that set TES apart, as long as they keep those elements they'll be good. If you're still going to go with stat centered gameplay, then there should be MORE skills and spells in order to offer more depth and choice to the player. If you're going to simplify things then you shouldn't make it a Hack-N'-Slash. The more they break the mold in their combat/magic/stealth engines, the better off they'll be. Maybe on the next gen, eh?

FYI I'm still going to buy it.
 

8-Bit Grin

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Apr 20, 2010
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Xzi said:
Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh?
This is a bargain bin buy if I ever saw one.
Didn't think they could make the Elder Scrolls series any simpler after Oblivion.
I was scrolling through the comments, appalled at how much support this... blasphemy of a game was receiving.

Then I read your comment detailing my exact feelings, and a ray of hope shined through.

If I could, I'd buy you a beer and reminisce about when Elder Scrolls was still an RPG.
 

ReiverCorrupter

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Jun 4, 2010
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EvolutionKills said:
Stormz said:
Less skills is annoying, but everything else sounds interesting. I have no doubt it will be better then Oblivion. Maybe even Morrowind? well we'll see.
Story wise, Morrowind had a better narrative because of it's setting, scale, and focus. Oblivion took place over the entire country of Cryodiil, and had the main character play second string to the Emperor's bastard son and his apotheosis into an Avatar of Akatosh to combat Mehrunes Dagon. You're left at the end of Oblivion going 'Wow, that was cool, too bad I didn't really contribute anything to that final battle between the GODS'. Morrowind took place on Vardenfell, the smaller northern 'island' portion of the country of Morrowind. Here you where the Nerevarine, the reincarnated hero out to stop the Blight that threatens to engulf the island.
Oblivion's story wasn't as good because it required voice actors, which made it much harder to produce than Morrowind. Video games in general have been getting less and less content because most of production is spent on the game's engine. Let's not forget all of the powers one had in Morrowind too, Levitation being the biggest thing to be cut. Since Oblivion had a bunch of invisible walls anyway I don't see how the levitation would have messed things up. The hero was just much weaker in Oblivion, my character never felt very powerful even when maxed out. The whole point of an RPG is to build a character up until they do amazing things, the whole 'realistic' turn Bethesda took with TES' combat system kind of made that impossible.
 

ReiverCorrupter

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Jun 4, 2010
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8-Bit Grin said:
Xzi said:
Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh?
This is a bargain bin buy if I ever saw one.
Didn't think they could make the Elder Scrolls series any simpler after Oblivion.
I was scrolling through the comments, appalled at how much support this... blasphemy of a game was receiving.

Then I read your comment detailing my exact feelings, and a ray of hope shined through.

If I could, I'd buy you a beer and reminisce about when Elder Scrolls was still an RPG.
Well, just because there aren't classes doesn't mean you still can't play as a full Mage or Warrior etc. The pre-planned part of character building has just been taken out. However, cutting down the number of skills again just seems strange. If they wanted to make it more like an action game, then they should change the combat system entirely. I'm disappointed too. Dual wielding is hardly an innovation. It's like they're stuck between a point-and-click Hack-N'-Slash style and action style gameplay. The result is unfortunately going to inevitably be mediocre. You're still going to be mashing the right trigger/mouse button, slashing away at enemies and depleting their health bars, but you'll just have less options in how to do so.
 

Folio

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Jun 11, 2010
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Wow, they even fixed the level system a little.

*goes back to his D&D adventure*
 

iamultraman

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Nov 27, 2010
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Well Elder Scrolls, for me you'd have to compete with Demon's Souls which at least knew how make something feel fantastical. I'm pretty sure medieval Europe was more exciting than the idyllic pastures of Cyrodil. Seriously Bethesda a demonic invasion on the whole land doesn't seem any more urgent than pilfering scales off a fish. You all never saw Churchill weaving baskets during the bombing of Britain, did you?
 

captaincabbage

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Apr 8, 2010
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Y'know what? Boo-fucking-hoo! So some things are being changed in a game, surprise sur-fucking-prise!
There's so many people whining about all of these changes, but as far as I'm concerned I don't really give a shit! When it comes down to it, you're still going to have a fucking awesome time when you play it, so can't we all just be happy that it's not going to have a dick monster or something?
 

MikailCaboose

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Jun 16, 2009
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18 skills. Oi! What's with nixing the skills you can use? Eh, Bethesda?!
...*starts calculating how much a PC upgrade would cost*
 

KaosuHamoni

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Apr 7, 2010
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Ooh, I'm liking what I'm seeing here, and, as I was not impressed with Oblivion, I really hope Bethesda do a good job with this. It looks promising.

[sub][sub]Although, I suppose that it was the PS3 version of the game... I really should pick up a PC copy, and give it another chance...[/sub][/sub]
 

remmus

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Aug 31, 2009
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Dual wield- aww sweet, dual axe wielding brute character here I come ^^

less skills- hopefully this means a shift from quantity to quality, aka fewer but deeper skills

no classes- no bother, I think the class system needs to go and die anyway

F3 like enemy scale- oh thank god, would be nice to feel the power for once

crafting system- oh sweet, now I can make the sword I enchant ^^

perks- as long as they follow new vegas way of not boosting your skills, thus risk overpowering you to fast, sure I don´t mind ^^

all in all, still sounds like I´ll play it for the same reason I love TES to begin with, to play my character, not push the buttons on some pre made doll made by a game dev.