The one talking in circles is you. You see, you keep having the illusion that any change i want in the game is gonna ruin your experience, when in fact it's not.PhantomEcho said:You're just talking in circles now.
You call me hypocritical in an argument which is at least as hypocritical as you claim for mine to be, all the while failing to understand the point. The point is that you're not SEEING the compromises that others, like me, have had to make to accommodate others. You only see what YOU perceive to be a flaw, and base your argument around that.
Well I see your PLAY-STYLE as being a flaw. And yet I welcome you to it.
What I don't welcome is Bethesda changing the entire structure of their game to suit you. Because you're not a majority, nor are you more important than me and folks who like to play like me. We all make compromises so that other folks can get the things they want.
I haven't ONCE argued that they need to change the entire structure to please me. I said that they could have done it, and they could do it without ruining your gameplay and with very simple changes. It's a win-win situation for everyone.
All they need to do is understand that limitations can improve a game.
In my previous post before this one (it's a seperate post to my last reply to you, you can find it here [http://www.escapistmagazine.com/forums/read/6.331000-First-Person-Skyrim-is-Soulless?page=3#13452298]), i demonstrated how i would solve the min-maxer problem in Skyrim by simply making any dungeon/keep only lootable once after you cleared it. This makes min-maxers not feel they missed out and makes them capable of moving forward, it doesn't ruin anyone elses gameplay, it makes sense within the game world and it fixes a problem. See the point?
Except that it's not a disagreement over what it should try to accomplish. My argument is that the game could accomplish EVERYTHING if the developers just did it right. Being the "master of all trades" isn't impossibleTheMatsjo said:"A Jack of all trades is a master of none."
I respect both of your viewpoints, I think an accurate summary would be that you have a fundamental disagreement over what this game should try to accomplish.
The Elder Scrolls series has gone the way of the jack of all trades, offering many things, but excelling in very little. This is a very justifiable choice, especially considering the mod-ability of the games. It's a compromise on many levels that delivers an extremely diverse, but ultimately hollow experience. So yes (Jonluw), the game is geared to cast a very wide net.