You're saying that the game having a limit on how much loot you can carry at a given time is a game flaw?Athinira said:I'll repeat again: The "You're playing it wrong" argument is no better than Steve Jobs "You're holding it wrong" argument.Jonluw said:It sounds to me like you are the one ruining your own experience.
Some people (including me) are min-maxers, and we don't enjoy a game unless we get every advantage we can get. In the case of Skyrim, this means getting all the gold you can acquire, which means that the limited carrying space and the fact you have to search the entire country for merchants who still has gold left is limiting our experience. This is NOT because we play the game in a boring way, it's because we can't enjoy the game as much if we don't min-max and the game is preventing us from min-maxing without having to waste our time en masse, or in short, it's a game flaw.
Or is it that a single dungeon contains more than that limit, forcing you to either priorotize or make several runs, that is the flaw?
This style of playing sounds incredibly boring and tedious to me, but to each his own. It doesn't seem that Skyrim is aimed at people with that interest though.
I would say "You're playing it wrong" is a completely valid criticism. You can't expect a game to appeal to every gamer's preferences and play-styles. That's why we have more than one game.
e.g. If you wanted to play as a field medic, you probably shouldn't have bought Call of duty.
You could say that the game should cater to the interests of people who are interested in the general style of the game, but honestly I don't think "people who need to have all the gold in the game" is such a big subgroup of RPG gamers that Bethesda should sacrifice realism for their sake.
For such people, we have mods.