Video games are almost inherently conservative. They are, by default, about the power of an individual.
Firstly: not all of them. Strategy games and stuff like SimCity aren't. And even many of those that take the
viewpoint of an individual aren't necessarily
about the power of the individual. Take any so-called "walking sim", in which the player is an observer. Or any of the "X simulator" games, cosy sims like Animal Crossing or Farmville... or in fact any of a hundred puzzle games which have no protagonist.
Secondly: I find it very, very telling that you think something being about "the power of the individual" makes it conservative anyway. That's, uhrm, completely at odds with how I'd describe conservatism.
And the narratives are overwhelmingly about defending the status quo from outside threats trying to change things. Deconstructed Mario is a story of a singular regular working man personally defending a monarchy. That's part of why the token woke moments feel extra jarring in video games or superhero stories: comments about equality and solidarity are difficult to organically write into a tale of one protagonist personally saving the world.
Gordon Freeman fights to bring down the government. So does the fella from Bioshock, whose name escapes me. The protagonists of Resident Evil fight to defend against a threat... which is propagated by unregulated corporate greed. The protagonists of FF7 fight to overthrow their corporate overlords who run the government.