Funny events in anti-woke world

Absent

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Some people say that Trump is deliberately lying about his poll numbers, about his "landslide victories", about his crowd sizes. I think that instead he's delusional. He's propped up so much of his ego on "always winning", spent so long denigrating "losers", that the idea of actually having been beaten and no longer being on top is something his mind actively rejects, lest his entire psyche just crumble.
I wouldn't say there's a fine line between self-delusion and manipulation, it's more of a complex overlap. Think denial. Denial is a set of mental devices that allow someone to avoid aknowledging fact they're aware of at some level : in order to be in denial, that is to use these tools of avoidance, reframing, etc, one's mind has to "know" what to deny. It's what Orwell described as doublethink. Some weird twin levels of cognition, one guarding against the other. In that state, people self-manipulate as they manipulate others, and the distinction between victim and culprit (the questions of agency and intent) often lose meaning.
 
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Chimpzy

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I'm surprised no-one thought to run one of those scams where Tucker would buy a ton of them to get it into the bestseller lists.
Maybe they felt getting on the woke New York Times best selling list wouldn't be a selling point with that crowd. Or maybe they did go for the scam, but half-arsed it.
 

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Pot, meet kettle
 

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"Abbott went on to claim “hundreds of Aboriginal men would not have signed up to fight for king and country in 1914 and 1915 if they had been the subjects of a racist empire”."

😲

I find it hard to believe this is anything other than gross dishonesty: because people like Abbott cannot be unaware of the grim history of what went on in history, and cannot seriously believe the British Empire wasn't shot through with racism from top to bottom.
 

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More Black video game heroes shouldn’t be a fantasy
DeAngelo Epps

By DeAngelo EppsAugust 19, 2023 3:00AM
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As a Black youth back in the early 2000s, I became an avid gamer after being introduced to Sonic the Hedgehog on the Sega Genesis. From there, I fell in love with nearly every game under the sun, discovering as many as I could. But it was my uncle who would really change my life forever when he showed me my first RPG in Final Fantasy 7 and bought me Kingdom Hearts. So imagine my excitement when I got to see Black characters like Barret on-screen in a heroic RPG. Sure, I’d seen Black characters in games before thanks to the beat ’em up and fighting game genres, but I was thrilled to see them in a genre where the closest thing to people of my complexion was the Black Mage. It opened my young mind to how invisible I was in so much of gaming.


CONTENTS

Flash forward to today and you might understand why people like me were so disappointed when Final Fantasy XVI producer Naoki Yoshida argued that the RPG didn’t include Black characters for the sake of maintaining “realism” in its European-inspired setting. It felt like a poorly argued step back, though it’s not exactly an outlier in the broader industry. While video games have continued to evolve and open themselves up to new audiences through more diverse representation, many of today’s biggest games from all around the world still tend to treat white male heroes as the “default” option.

It’s a problem that’s always been at the forefront of the entertainment industry, though Yoshida’s comments reopened gaming’s wound this year. The issue lay in cases like that of Final Fantasy XVI, which isn’t too big of a problem on its own. It becomes a more pressing concern, though, when compounded with decades of examples just like it. The recurring nature of the problem is emblematic of larger representation issues in gaming — ones that are about who gets to make games rather than what fictional characters look like on screen.

The problem
Last November, IGN asked Final Fantasy 16 producer Naoki Yoshida about the lack of character diversity in the RPG. Yoshida called it a “difficult question” before giving an answer that would spark a long debate among gaming audiences. In his explanation, Yoshida claimed that having diverse characters would go against the “realism” the team wanted to present in the “isolated realm” of Valisthea — never mind that the kingdom also is home to magic crystals and mythological demons.

“It can be challenging to assign distinctive ethnicities to either antagonist or protagonist without triggering audience preconceptions, inviting unwarranted speculation, and ultimately stoking flames of controversy,” Yoshida said at the time. While Yoshida says he recognizes the growth in the fight for diversity in the entertainment medium, that belief seems at odds with his roundabout reasoning for why an invented fantasy world couldn’t include Black characters.

I want to see people in games that reflect me visually and culturally.
The issue behind this is that Final Fantasy XVI’s story isn’t exactly unique and its multinational setting seems like it would have set the stage perfectly for characters of all colors to exist. And though Final Fantasy is in the spotlight, it’s far from the only high-profile series that’s run into that problem. Long-running AAA franchises like Dragon Quest are light on Black characters, while Resident Evil tends to use them as cannon fodder. As a player of color, while I’m still a fan of these properties, it can be disheartening to feel straight-up ignored in the franchises that matter most, and that’s a thought that you can hear echoed from other Black players.

“I want to see people in games that reflect me visually and culturally,” Kahlief Adams, founder of the award-winning POC spotlight-focused gaming podcast Spawn On Me and Spawnies award show told me in a conversation about the subject. “I think that’s a conversation around diversity and inclusion and equity, right?”

Adams dedicates a ton of his work to opening the world of gaming to people of color, both reflected in the actual media and those working on it. I spoke with him about how diversity in gaming has changed, yet why it feels whiteness is still the default of it all. He believes that while diverse minds working behind the scenes have grown, the actual visual representation in the medium is still behind.

“Gaming seems like a place where things are taking the longest to come together both on the visual representation side and especially on the cultural side,” Adams says. “I don’t think there’s a lot of culturally connected stories that we see in the gaming space that reflect Blackness and reflect a lot of minority cultures.”

“When we are talking about representation, what does that actually mean for the folks who are asking for it?” he asks. “It depends on who you are. It depends on the temperature of the room and the moment. I don’t think we would have seen some of the changes we saw within gaming if the George Floyd incident didn’t happen. That’s sad to know, but it’s also honest and real. I think people care about us when the conversation leans into it. That conversation is getting better, but we’re behind the curve in terms of like what we are trying to do from a cultural perspective and an industry layer.”

Content creator, Katie “Pikachulita” Robinson-Mays has a similar perspective on the industry. Recently coming away from an issue with an Elgato partnerships overseer supporting NickMercs after he posted an anti-LGBTQ Tweet and had his Call of Duty skin removed from the game, Robinson-Mays has noticed how ingrained such narrow representation has hurt gaming as a whole for everyone else.

“It’s one of those things where there’s still a lot of work that has to be done,” Robinson-Mays tells me. “The fact is that we still see a significant lack of marginalized individuals within gaming studios, especially the larger ones. While indie studios are better about it, AAA studios still have to play catch up when it comes to that.”

No ID
We know some of the problems that contribute to a continued lack of diversity in some of gaming’s biggest franchises, but how can we get more people of color into these large studios to begin to see our culture properly reflected in the medium? The answer proposed by Adams shows that it’s not as simple as having a few people send in applications to get picked up by Microsoft.

“Whiteness is always going to be centered until people of color and people who come from marginalized spaces are in positions of power to make the decisions,” Adams says. “About what gets played, who gets to see it, who it’s marketed to, and who are the folks who are going to be brought in the room to help those conversations get pushed along.”

“But it’s a hard industry to get into,” Adams adds. “In the same way that I think that Black culture is a cosign culture, I think game development is a cosign culture. It’s a huge conversation about who you know and if someone can give you a good referral. A chicken and egg situation where it’s like, how do you get if you never had ID?”

There are people within this landscape and ecosystem that still don’t want people like me and you to exist within it.
“Pikachulita” Robin-Mays believes that the industry needs to be completely rebuilt if we’re going to see a change to the current scene and its sluggish evolution. “That’s all I’ve ever known because that’s how the gaming landscape of gaming started.”

“It’s reflected in the games where we didn’t see prominent Black characters anywhere but fighting games and beat ‘em ups until that early 2000’s era with Def Jam and Grand Theft Auto. When you don’t have marginalized identities anywhere near the forefront of your games and nothing but cis, het, typically white men a lot of the times there’s no wonder that things are the way they are. Especially when you realize the fact that these sorts of people are the ones that are a lot of times making the games and are communities that have been forged years.”

So why aren’t more companies trying to push for more representation in the gaming medium, both on-screen and off? The answer might just be apathy.

Speaking to Robinson-Mays and Adams, both creators echoed a similar thought: “Why really should they care?” Companies know who plays their games, they know their audience, and they know what works and sells. In 2021 the Entertainment Software Association’s study on diversity in gaming showed that 55% of gamers identified as male and 73% of ESA respondents identified as white. So why switch that to make a minority feel more open to jumping into their game? Specifically, in the case of Final Fantasy 16, it’s not really their problem and that’s why I can’t fully fault them for ignoring it.

Cloud and Barret in Final Fantasy 7.

“There’s an expectation for them to give back when there shouldn’t be,” Adams says. “No one said that they had to put us in anything except for the fact that it makes the case for why games are so special. You got two or three Black characters over the lineage of 30 to 40 games, but Black folks are the first ones to go run out and cosplay it. It’s a weird double-edged sword where you love people that don’t love you back. And you have an expectation for them to care about you in the same ways that you care about them. It would be more interesting to me to see Black people say, ‘I’m not playing this game because you don’t do want you said.’”

Hope for change
Despite continued tensions in some of gaming’s largest franchises, we have seen growth when it comes to diversity in gaming. Games like Forspoken and Redfall center Black characters this year, and Marvel’s Spider-Man 2will feature a playable Miles Morales. Both creators I spoke to believe that more Black and POC voices behind the scenes will further help push cultural diversity to the forefront. Doing so could push studios to let go of overused crutches like Medieval European settings, giving us more unique projects like the deep south-based Xbox exclusive South of Midnight.

Along with this, other recent games like Street Fighter 6 have pushed people of color to the forefront thanks to a richly diverse cast of fighters. Titles like that make a great effort to change our perception of what “default” looks like in a game. It’s probably no coincidence that Capcom even went to lengths to include people of different races in the development of said characters.

South of Midnight main character using electric magic.
And while that’s easier said than done, there’s a lot that can be done right from home according to Adams, namely voting with your dollar. Robinson-Mays believes it’s about better cultivating your environment and community as a creator. But both believe it starts with us.

“What we’ve been taught is this survival mechanism that makes us feel we can be the only one of our minority at the top,” Robinson-Mays states. “You can get up to the top all you want, but if you’re the only Black, queer, or woman up there what is that going to do for you? Is that true progress?”

But that isn’t fully the responsibility of marginalized players either. There are gaming fans that have the power to help push the momentum. Meanwhile, those in power — whether white, Black, and everything in between — can keep making moves to increase the visibility and towards the norm of having casts that defy a long-standing white male default standard we’re still fighting out of. We’ve seen it plenty of times now with recent games like Street Fighter 6, the Splatoon series, Forspoken, and even in God of War’s amplification of Kratos voice actor, Christopher Judge. The progress is there, but we have a lot of room to grow and everyone can lend a hand.
To add to this, Mr. Epps is not wrong, and I do not blame him. Like Sterling mentioned before him, the whole "realism" excuse is the same bullshit for why most cover shooters only allowed the player to carry two weapon at once, for the sake of "realism". Before anyone or the usual suspects goes on about artist intent, or being dismissive of one the writer's views, because they're a person of color/woman/white person with alternate or nuanced perspective: that doesn't make Square nor Yoshida immune to criticism. Second, I really don't care for the overly defensive and reductive responses that go into a loop, and not wasting time on it. You all know me by this point. Though I will say, black people actual dodge a bullet on this game, considering FFXVI doesn't do themes of racism and slavery all that well. I mentioned it before, and I have no problem mentioning it again.

I know gameplay is good and all, but I decided not to bother picking up this game at all. Not any sale nor for even free. I was looking for something I already more than have, and FFXVI won't give me much a this point, and are there too many games I am more interested in than it. I appreciate your input/review when playing the game Old_Hunter_77, and I owe you an apology already given to you, and one to Silvanus, to any hassle I gave you. I do apologize.

I do appreciate the name drops with Street Fighter 6 (you should have included SFIII, IV, and V as well) and Splatoon (though I am not a fan of those games), Mr. Epps. Forspoken not so much, but if you enjoy the game, more power to you. You forgot about the Streets of Rage franchise and Sheva Alomar and Josh Stone from RE5. I get RE5 had its many problems with the tribal enemies, but Sheva and Josh are actual characters with agency, and both of them survive the entire game.

That is all left I have to say on the matter.
 
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Yes, Kid Rock is a hypocrite. A dumbass hypocrite. It doesn't surprise me his still buying Bud light. Cuz plenty of people like him are doing the exact same damn thing. Making a fuss, yet will still buy the product anyway.

 

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I find it hard to believe this is anything other than gross dishonesty: because people like Abbott cannot be unaware of the grim history of what went on in history, and cannot seriously believe the British Empire wasn't shot through with racism from top to bottom.
One thing which I think really impedes understanding of the British empire is that people don't seem to comprehend how different the British culture and national character was a century ago.

Basically, imagine if someone was trying to understand Nazi Germany, but their understanding of what German people are like is based on the generally genial stereotypes about German people now. The result would be extremely incongruous, with operation Barbarossa being carried out by guys who like farming simulators and complex economic board games.

But the way people see the British Empire is no less silly, because people still imagine that the people in charge of that Empire were all reserved, polite people who like talking about the weather, rather than the reality that British people in the nineteenth and early twentieth century were a bunch of psychopaths who went around tying people to the barrels of cannons.

In order for a country of thirty million people to maintain an Empire spanning a quarter of the planet and with 400 million subjects, basically all of British society had to be organized around the needs of that Empire. That meant an extremely militaristic society. The general ethos of the English social elite in the late nineteenth and early twentieth century is sometimes described by historians as the "cult of the warrior", because much of society is essentially geared around producing this class of extremely brutal men who can serve as officers for troops in colonial service. For the lower classes, their upbringing and the school system is designed to foster blind obedience to authority. For the upper classes, it's designed to instill aggression, cruelty, hyper-competitiveness, utter contempt for any form of weakness and a sense of absolute superiority and entitlement over anyone not of the same class.

The really sad thing about Abbott's position here is that his ancestors weren't just subjects of a racist empire, they weren't even at the top of the racial hierarchy, because the racial hierarchy at that point included things like class, breeding and upbringing. The empire used Australians, Canadians and other white settler minorities as cannon fodder. They were sent to storm fortified beaches at Gallipoli because it didn't matter if they took high casualties. One very insidious quality of British colonialism was the remarkable gift for convincing particular people that they were some kind of elite because they were allowed to serve as colonial troops. But colonial troops existed because every Sikh, Rajput or Australian who could be convinced to die in Britain's wars meant one less dead soldier which this relatively small country could not afford.

The logic of Imperialism treats everyone and everything as resources to be consumed. The racism of this system manifests in the fact that some resources are more valuable than others, but ultimately noone escapes. Even the people on top have to learn to view themselves as tools to advance the goals of empire, not the other way around.
 
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Thaluikhain

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The really sad thing about Abbott's position here is that his ancestors weren't just subjects of a racist empire, they weren't even at the top of the racial hierarchy, because the racial hierarchy at that point included things like class, breeding and upbringing. The empire used Australians, Canadians and other white settler minorities as cannon fodder. They were sent to storm fortified beaches at Gallipoli because it didn't matter if they took high casualties. One very insidious quality of British colonialism was the remarkable gift for convincing particular people that they were some kind of elite because they were allowed to serve as colonial troops. But colonial troops existed because every Sikh, Rajput or Australian who could be convinced to die in Britain's wars meant one less dead soldier which this relatively small country could not afford.
Minor point, Abbott was born in the UK, his father was British (mother was Australian), moved to Australia when very young. He also attended university in the UK.
 
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Terminal Blue

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Minor point, Abbott was born in the UK, his father was British (mother was Australian), moved to Australia when very young. He also attended university in the UK.
Well, that makes a lot more sense.

Oh right, he went to Oxford. That tracks.
 
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Thaluikhain

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In order for a country of thirty million people to maintain an Empire spanning a quarter of the planet and with 400 million subjects, basically all of British society had to be organized around the needs of that Empire. That meant an extremely militaristic society. The general ethos of the English social elite in the late nineteenth and early twentieth century is sometimes described by historians as the "cult of the warrior", because much of society is essentially geared around producing this class of extremely brutal men who can serve as officers for troops in colonial service. For the lower classes, their upbringing and the school system is designed to foster blind obedience to authority. For the upper classes, it's designed to instill aggression, cruelty, hyper-competitiveness, utter contempt for any form of weakness and a sense of absolute superiority and entitlement over anyone not of the same class.
Out of interest, was this a deliberate choice, or did it jsut happen? And how do you deliberately shape a society to that end?
 

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Why the fuck is humanity so deranged. Even in my worse moments, I don't think about targeting someone's family. But it's widespread everywhere, and people just accept it.

Edit: 5 Students were killed for refusing to fight for the cartels, by the time they want you to join, they already know where your family lives.
 

Absent

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Why the fuck is humanity so deranged. Even in my worse moments, I don't think about targeting someone's family. But it's widespread everywhere, and people just accept it.

Edit: 5 Students were killed for refusing to fight for the cartels, by the time they want you to join, they already know where your family lives.
 

Terminal Blue

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Out of interest, was this a deliberate choice, or did it jsut happen? And how do you deliberately shape a society to that end?
To a large extent, it was deliberate.

The main vehicle of social engineering was the education system, which was still a relatively new concept in the nineteenth century. Poor children only went to school for a couple of hours a day because many of them had full time jobs. Their education had two purposes. Firstly, to improve the quality of the work force by teaching basic skills like literacy, and secondly to instill bourgeois social and moral values. The latter was accomplished through a very extreme emphasis on discipline and the extensive, use of corporal punishment. Corporal punishment is pretty normal in history the world over, but it became extremely institutionalized in the British education system. I don't think any society has ever delighted quite as much in the act of beating children.

Male children of the social elite, on the other hand, recieved a full time education at public school, and this is where it becomes extremely deliberate. The curriculum and the entire school experience of early public schools was very intentionally designed to foster certain behaviors, viewpoints and attitudes thought to be conducive to military service. This was both overt and covert. Overtly, the curriculum was meant to instill patriotic ideas and a sense of national and class superiority and knowledge of the world that might be useful to a military officer. Covertly, there was an unprecedented emphasis on competitive team sport, for example, because this was seen as a way of preparing children for war, (both physically in terms of conditioning but also mentally in terms of fostering toughness and aggression). This wasn't much of a secret, in fact. It was pretty obvious to anyone who went through the system, although it wasn't until after the first world war that people started to openly reflect on the way school had influenced them.

It does little for me musically, but I find Pink Floyd's album and film The Wall kind of historically fascinating because, by my reading, it seems to be about the experience (which I also recognize in my own parents) of growing up in the cultural space between Imperial Britain and modern Britain, with all the contradictory values and ideological failure that implies. A lot of it is deeply personal and autobiographical of Waters personal trauma, but it also implies a societal trauma that I think is very real and at the root of a lot of what is wrong with this country now. In order to feel good about helping to defeat fascism, we've kind of all had to repress the psychological similarities between Imperialism and fascism and conveniently forget a huge part of our own historical identity.
 
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