AceDiamond said:
And yet on the other hand there are many non-ValvE instances of people complaining that the PS3 is too complex from a development standpoint. Hell people have been saying that since before it was released [http://www.edge-online.com/news/ps3-complexity-could-hinder-yields] It's not just them, ValvE just happens to be the latest. (and I don't think I have to remind anybody of the ported abominations that were foisted on the PS3 in the first few months of release).
And there are just as many saying that the PS3 gives them freedom, and some even say it's easy to work with, both 3rd party and 1st party. Is the PS3 complex at first? Yes, I can fully admit to that. But many other companies, big and small, have developed for the PS3 easily or not and there's no reason why VALVe can't so long as they put the time and effort they do in all their games.
And seriously, you don't see me telling the 180 employees of Insomniac to get off their lazy asses and make something for the PC do you? Do you see me declaring Brian Hastings to be a loudmouthed idiot who has his head up his ass just because he provided a top 10 list on why the PS3 will win this console generation, a list, by the way, that was made two years ago? [http://www.n4g.com/ps3/News-32115.aspx]
Um, because Insomniac is
owned by Sony? And whoever Brian Hastings is, whatever he did is just his opinion, hardly something to get froth at the mouth about. Employee size is irrelevant because there are a few "indie" developers on the PS3 that get along just fine (Q-Games, Japan *something*, Thatgamecompany, ect....)
No, you don't see me doing these things because I'm being rational (and seriously I'm not calling him out, I'm just pointing out that he made some predictions 2 years ago and...obviously it didn't pan out)
Once again, you're trying to paint me as the dastardly-bastardly evaul Zony guy who doesn't know what he's talking about. You're taking this debate
much too seriously, I'm hardly being as serious as you think I am. In fact, I find it very enjoyable to debate with you again, it's been a while since the last time.
And Brian's predictions are just that; Predictions. They're not facts, they're opinoins and predictions. Micheal Patcher makes all sorts of predictions, who cares if they come out true or if it's a bunch of wank-off?
And since I'm in such a rational mood, let me put things in perspective here from ValvE's VP of marketing, Doug Lombardi
http://play.tm/news/25498/valve-dodge-ps3-development/
"Until we have the ability to get a PS3 team together, until we find the people who want to come to Valve or who are at Valve who want to work on that, I don't really see us moving to that platform,"
I'm sure they could hire a couple dozen or so people who'd be more than willing to work with them *coughcoughCounterStrikecoughcoughTeamFortresscoughcoughPortalcoughcough* [small]That's a debate for another time
[/small]
For the record, that's the polite way of saying that it's a waste of time for them. Thereby vindicating Newell's comment that you can't seem to just get your head around. Meanwhile I just took some time to find a more in-depth reason. And a good reason it is. Especially when you consider that despite having thousands of people at its disposal (granted, I do not know how many of them are coders), EA couldn't make a good enough port of The Orange Box.
Why? Why are you making this all serious? I understand perfectly why VALVe is reluctant to work with the PS3, as far as they've worked with it's is still too complex, they havn't had much succees on the platform,
I get it.
But many of their excuses I do not get. A problem with what they're trying to tell everyone is that they've had minimal experience with the PS3 and they gave EA to port OB (which, by the way, I've heard works fine). They say it's too hard and that they don't want to work with it, but how can they criticize a platform that they've rarely had any experience with?
I suppose you could say, I understand their actions but I don't understand their reasoning. Or something like that, if it makes any sense whatsoever.
If I really had the time and patience to continue in this increasingly stubborn battle of factoids and whatever else we've salvaged from the net, I would've found all the articles by all developers commenting on how easy or hard it is for them to do PS3 development, and juxtapose it against the relative staff sizes. I think you'd be surprised to find the variety of those who complained were smaller developers (Karl Hilton from the studio formerly known as Free Radical, for example, said the PS3 architecture screwed over Haze, but then again Haze killed the company so maybe that isn't a good example).
Why is this a "stubborn" battle of factoids? You're being unneccesarily hostile and I have half-a-mind to report you. And here, you admit that there are developers on both sides of this argument, HOORAY! But there are still plenty of small developers, (Insomniac, Sucker Punch only has like 90 freakin' people working, and indie developers like Thatgamecompany) that have a fine time with the PS3 as well.
If smaller developers are having trouble getting the necessary talent to develop for the PS3, then that, is a problem. Know why? Because even with giant titles like MGS4 and...many others (sorry I'm sure you can helpfully fill me in on third-party PS3 megahits, It's 5AM and I've drawn a blank so big it can only fit on a blu-ray disc), the PS3 is still in third place and is still sucking wind from its disastrous first 3 years.
People exagerate the position the PS3 is in. I'll bring a chart in if you want it, but the PS3 has sold mostly consistently over the 360 in it's first 2 years of sale compared to the 360 in it's first 2 years of sale. While I don't know if Sony is making money off of them or not, in terms of position and sales it's not as bad as people make it out to be. If everything was compared to the Wii/DS, we'd all think the 360 is selling piss poorly as well.
And there could be many reasons for that, and i'm not talking about the ones where Sony's advertising arm can be blamed. It either boils down to
Oy, that's something we can agree on, their marketing department is
terrible. But we're getting way off hand anyway.
Also I would be less inclined to think you're letting your inner fanboy seep through if not for a few obvious events in the past couple of months, but that's another time and place.
What obvious events in what months? I would sincerely like to know, while I can't deny that I do get the fanboy the better of me, a few weeks ago Nilcypher sent me a PM'd warning to tone it down a bit. Since then I've taken a little break in between postings and such, I think it's helped me calm down. Besides, the only thing that's relevant in this debate is all the posts in this thread, nothing else matters. Honestly, I feel rather insulted that you can't suspend your disbelief and just talk to me like a human being, instead of what you see as a stubborn, unmovable, Sony-fanboi.