Jumplion said:
And there are just as many saying that the PS3 gives them freedom, and some even say it's easy to work with, both 3rd party and 1st party. Is the PS3 complex at first? Yes, I can fully admit to that. But many other companies, big and small, have developed for the PS3 easily or not and there's no reason why VALVe can't so long as they put the time and effort they do in all their games.
I just
gave you the reasons (to recap: not enough skilled PS3 devs, not enough employees, not enough time, and not viewed as financially viable to them). And seeing as how later on in your counterpoint you go on to say you understand, I'm a bit confused by this.
Um, because Insomniac is owned by Sony? And whoever Brian Hastings is, whatever he did is just his opinion, hardly something to get froth at the mouth about. Employee size is irrelevant because there are a few "indie" developers on the PS3 that get along just fine (Q-Games, Japan *something*, Thatgamecompany, ect....)
Well if Insomniac is owned by Sony I think it's very short-sighted of you to keep going on and on about how easy it is for them.
Of course it is. And again that's my whole point all along that comparing Valve against a first(second?)-party dev isn't very fair. Also while I'm very glad that you finally decided to give me other studio names as evidence, I have to take some issue with you mentioning ones that again, only work
exclusively on the PS3, with most of the ones you mentioned being relegated to making stuff for release on the Playstation Network (not that there's anything wrong with that but it's not a fair comparison). And Q-Games is not indie. Meanwhile your entire argument is based around whether or not Valve should be able to divide themselves up to the point they can make games for the PC and the PS3 without a hit in quality.
Secondly, Brian Hastings is (was?) the Cheif Creative Officer of Insomniac. That's why I brought him up. I even gave you a link so that you could see that and understand the point I was trying to make (i.e., executives say things! You may not agree with them! Oh well!) And the fact that you defend his right to express an opinion over Newell's is exactly my problem here, unserious or no.
I'm sure they could hire a couple dozen or so people who'd be more than willing to work with them *coughcoughCounterStrikecoughcoughTeamFortresscoughcoughPortalcoughcough* [small]That's a debate for another time
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So your solution to this problem would be to hire PC mod developers, hand them a PS3 dev kit and say "go at it?" It doesn't work that way.
Why? Why are you making this all serious? I understand perfectly why VALVe is reluctant to work with the PS3, as far as they've worked with it's is still too complex, they havn't had much succees on the platform, I get it.
You didn't seem to get it at the start of this post. Bad joke, I know.
But many of their excuses I do not get. A problem with what they're trying to tell everyone is that they've had minimal experience with the PS3 and they gave EA to port OB (which, by the way, I've heard works fine). They say it's too hard and that they don't want to work with it, but how can they criticize a platform that they've rarely had any experience with?
I suppose you could say, I understand their actions but I don't understand their reasoning. Or something like that, if it makes any sense whatsoever.
Well that's fair enough. The problem being though is that neither you or I know whether or not, at any time, Valve ever tried to work with a PS3 dev kit themselves, or explore the possibility. I'm saying there is a chance that maybe a failed venture in this resulted in them having EA handle the PS3 port of The Orange Box. But again, I do not know. I don't really think any of us do.
Why is this a "stubborn" battle of factoids? You're being unneccesarily hostile and I have half-a-mind to report you. And here, you admit that there are developers on both sides of this argument, HOORAY! But there are still plenty of small developers, (Insomniac, Sucker Punch only has like 90 freakin' people working, and indie developers like Thatgamecompany) that have a fine time with the PS3 as well.
I believe Insomniac was my example-du-jour as a developer doing exclusive work for the PS3 while being only the size of Valve. Sucker Punch is the exact same story with less people, and I already covered Thatgamecompany. My point is, that you're only proving my point in that you shouldn't be asking out of Valve what isn't being asked out of those companies.
As to why this is stubborn, well I'm not exactly innocent either now am I?
Also I'm not being hostile, I'm not the one who keeps saying people should "put up or shut up".
People exagerate the position the PS3 is in. I'll bring a chart in if you want it, but the PS3 has sold mostly consistently over the 360 in it's first 2 years of sale compared to the 360 in it's first 2 years of sale. While I don't know if Sony is making money off of them or not, in terms of position and sales it's not as bad as people make it out to be. If everything was compared to the Wii/DS, we'd all think the 360 is selling piss poorly as well.
Except for the fact that Sony posted its first loss in 14 years. A big loss [http://tinycomb.com/2009/05/14/sony-loss/]. One that included their games division taking an 18% hit. That is not speculative, that is fact. They have been hurt this generation for a multitude of reasons. Also I'm interested in that chart only because I want to see who made it and what kind of numbers fudging was done besides the obvious. After all, comparing the years 2005 and 2006 for one console against the years of 2006 and 2007 for another is misleading. Compare the same years, not the same timespan. And furthermore, as of recent history, the PS3 still has not outsold the 360, so whatever advantage it had in the comparison you have was negligible. My offered evidence is this page [http://www.vgchartz.com/]
And I'm not exaggerating when I say they are in third place. They simply
are. It's not me gloating about it or saying they're in a distant third. They're just in third and it's not where one expected they'd be since they were the ones touting...well everything. The point I was trying to make was that, perhaps there is truth to the complexity of developing for it and if smaller third parties (that's
third parties) that do not work exclusively on the PS3 cannot develop well for it, well then it's just hurting everyone.
Honestly, I feel rather insulted that you can't suspend your disbelief and just talk to me like a human being, instead of what you see as a stubborn, unmovable, Sony-fanboi.
Again I don't know what disbelief there is to suspend. You took offense to someone saying that PS3 development for their company was a waste of time, I pointed out how that could be, and that's that. Granted it's gotten deeper than that, maybe some feelings were hurt. And I'm honestly trying to talk to you as a person but the gross amount of inconsistencies in your arguments and disparate matchups are making me have...trouble. I'm sorry if you feel I'm bullying you but I'm honestly just trying to make you see that what you are half-asking and half-demanding out of Valve is unrealistic in that you are only expecting it out of them for reasons I cannot fathom.