That happens regardless of the ability to buy or sell items as a game feature because players do it in-game anyway.Baresark said:I have to say, I'm not South Korean, but I wouldn't mind seeing this feature removed either. Stuff like this is annoying. I hate the game balance being ruined by being able to buy significantly better items with real money. This is going to ruin the competitive MP because no one is going to want to play against anyone else who may have just bought better items, making it that much easier for them to win.
On the other hand, I agree with Blizzard that there is no risk and therefore shouldn't be considered gambling. But, as a few people around here are familiar with, South Korea did open the first ever clinic to treat video game addiction. I'm not surprised they would take this stance at all.
No no no! Before there were certain risks and stigmas associated with buying real money gear. It might have been duped or you could have actions taken against your account and so on. It was something that was frowned upon and bad for the game. Now it's an actual part of the game and now there is no stigma or risk involved and you can bet real money transactions will be king if you want to participate in the D3 economy. The end result is going to be gold being next to worthless and the real money economy will be the only viable choiceTitsMcGee1804 said:OT: All the people saying that people buying gear will imbalance the game need to see the bigger picture, most ppl who would use the money AH would probably use the 3rd parties anyway if there wasnt an AH, so in essence at least we are getting a properly moderated and safe one.
I realise there are better ways to overcome the 3rd party black market, but this system has the most benefit-ee's, and the only ones losing out are the shady item farmers
Agreed. Blizzard took the easy way out.Satsuki666 said:Some of us feel that joining the gold farmers and taking a cut of their profit is not the best way to beat them.Levethian said:Only for it to be added by dubious & numerous 3rd parties. Meh.The Lunatic said:I really would not mind seeing the removal of this feature.
As for this comment, if you're playing Diablo 3, you're playing a video game. A video game is there for enjoyment (unless you're a game reviewer). If you really believe what you say, then you would never waste your time playing a video game, you'd be doing something that makes you money. That doesn't mean some people won't play Diablo 3 for the sole reason of making money, but they're morons.Rack said:Time is money, risking time to for a chance to get money absolutely is gambling.
Maybe it will, maybe it won't.OMGIllithan said:The economy will be fine. Like Mr. Funk said, the real money market existed in D2 but people were still able to trade in game without touching the market if they didn't want (I know I did). The majority of people likely aren't going to use this feature and will be looking to trade the same way you want to.
Sigh. The "point" is always ignored or misplaced...Also, the more "farmers" there are then the better prices are for everyone. The only people who are losing in this transaction are the people who thought they could make a semblance of an income from farming virtual items from a video game.
Then you've had the incredible luck to not have to deal with griefers and hackers in Diablo 2.As another point unrelated to your post, who cares if people get a "competitive" advantage? Diablo is a cooperative game with a not serious and not balanced pvp component.
I hate feeling useless when I play games. I hate being nothing but an exp leech.If you join a game with someone who bought their way to victory than great! They'll be helping make your group's adventure that much easier to manage.
Yeah, Murder. The only point being made is that it happens so you may as well make money off it. That can apply to almost anything. That it's "victimless" is not even referenced, if it were then it would be a different point entirely. But if you want to bundle that in then counterfeiting money is a good comparison. It happens so why not allow it? If you want to lower the stakes then why not allow players to just take momey from the bank whenever they want in Monopoly?Eric the Orange said:Wait, wait murder? I can agree with the legalizing drugs comparison, but murder is a whole different thing. The argument behind legalizing drugs is that they are a victimless crime, and by legalization they could be better controlled and have safety guidelines put in place. So yes that is very similar to this. But murder, I don't even see where you draw the comparison. I've never heard of anyone arguing for the legalization of murder, and I don't even know what kind of argument there would be for it.Rack said:That's the same reasoning behind legalising Cannabis. And Ecstacy. And murder. Nothing's changed except rather than treading into murky waters it's accessible right from the game interface. Same thing happening only massively more prevalent.John Funk said:It happened all the time in Diablo 2, too. It just wasn't official.
Nothing has changed other than Blizzard actually making money off of it and it being less shady.
As for this comment, if you're playing Diablo 3, you're playing a video game. A video game is there for enjoyment (unless you're a game reviewer). If you really believe what you say, then you would never waste your time playing a video game, you'd be doing something that makes you money. That doesn't mean some people won't play Diablo 3 for the sole reason of making money, but they're morons.[/quote]Rack said:Time is money, risking time to for a chance to get money absolutely is gambling.
I wouldn't really call counterfeiting "victimless". The two outcomes I see from that is either the fake money can't be used again, and thus it comes down to simply stealing (in which the victim is the seller). Or the counterfeits are so good they go unnoticed, which would cause inflation, which would lower the value of everyone money, and thus make them the victims.Rack said:Yeah, Murder. The only point being made is that it happens so you may as well make money off it. That can apply to almost anything. That it's "victimless" is not even referenced, if it were then it would be a different point entirely. But if you want to bundle that in then counterfeiting money is a good comparison. It happens so why not allow it? If you want to lower the stakes then why not allow players to just take momey from the bank whenever they want in Monopoly?
However you slice it "It happens anyway" simply is not a reason because it applies to virtually anything you would want to restrict.
Well maybe the Diablo 3 players can tell you when they try to buy items with gold and realize that even a mediocre item costs thousands upon thousands of gold because the real money transactions have devalued gold in the game to such an extent it may as well be useless because anything worth buying will be sold for real money and anything for sale with gold is a very small step above junk.Eric the Orange said:I just don't see the inherent problem in selling virtual things for real world money. As long as both the buyer and seller are fully aware of what they are doing then what is the harm?
His comment is more true than you think: every item that gets sold on the Auction House?LJJ1991 said:As for the "gambling" issue, I can't say I agree with South Korea. It isn't gambling because the player isn't putting any money down, on the table. They're just killing things.
As for this comment, if you're playing Diablo 3, you're playing a video game. A video game is there for enjoyment (unless you're a game reviewer). If you really believe what you say, then you would never waste your time playing a video game, you'd be doing something that makes you money. That doesn't mean some people won't play Diablo 3 for the sole reason of making money, but they're morons.Rack said:Time is money, risking time to for a chance to get money absolutely is gambling.
Inflation. Hmm, that rings a bell somehow...Eric the Orange said:I wouldn't really call counterfeiting "victimless". The two outcomes I see from that is either the fake money can't be used again, and thus it comes down to simply stealing (in which the victim is the seller). Or the counterfeits are so good they go unnoticed, which would cause inflation, which would lower the value of everyone money, and thus make them the victims.
I just don't see the inherent problem in selling virtual things for real world money. As long as both the buyer and seller are fully aware of what they are doing then what is the harm?
I think you mean Diablo 2, but that's besides the point.Xanthious said:snip