And I think two of those three should be legalized as they don't hurt anyone but the person using them. The third is actively infringing on the rights of others.Rack said:That's the same reasoning behind legalising Cannabis. And Ecstacy. And murder. Nothing's changed except rather than treading into murky waters it's accessible right from the game interface. Same thing happening only massively more prevalent.John Funk said:It happened all the time in Diablo 2, too. It just wasn't official.
Nothing has changed other than Blizzard actually making money off of it and it being less shady.
Where did you read that they're charging a sub? Because you're wrong.rapidoud said:Hope it gets trashed.
Seriously, they're charging a sub and used common f2p mechanics? Blizzard surely hates its consumers. I might as well go play World of Tanks where I can pay to win.
That?s a separate argument and one I touched on before. The issue is one of inflation with massively more high powered items and gold to go around and concentrating them on a certain group you create a two-tier system. Those who buy items will be significantly more powerful than those who don?t. This is what happens already to some degree but by making it legal and convenient you exacerbate the problem tremendously. The victims in this case are those who don?t enjoy having their effect on the game wholly marginalised.John Funk said:And I think two of those three should be legalized as they don't hurt anyone but the person using them. The third is actively infringing on the rights of others.Rack said:That's the same reasoning behind legalising Cannabis. And Ecstacy. And murder. Nothing's changed except rather than treading into murky waters it's accessible right from the game interface. Same thing happening only massively more prevalent.John Funk said:It happened all the time in Diablo 2, too. It just wasn't official.
Nothing has changed other than Blizzard actually making money off of it and it being less shady.
Prohibition does not work in a game or in real life.
Finally, someone else with a sensible view of things! It drives me crazy how it is such a common opinion that Blizzard is "money grubbing" and "greedy" simply because they made a decision that will net them more profit. Not to mention the lack of trust even though everything that has come out since Starcraft 1 has been stellar and has support better than arguably any other company on the planet. And FUN! Everyone always forgets about the FUN aspect of things because they're too busy rambling about the logistics of things.L10nH3ArT said:Well I only read page one and think most people posting on here don't really understand the AH to begin with.
I may be wrong but, I doubt the AH will be cash money only. I would assume YOU (Being the one wanting to sell the item) would decide whether to try to post the item for either In-Game Money, or for cold hard electronic cash. Obviously something set in the AH at a stupid price wouldn't sell, so basically it will be run off of rarity rather than it being everything in the game sold on a platter for the masses who can pay.
So that just means that insanely cool drop that you ninja'd would be worth maybe $5 bucks on the market since maybe you cannot use it for your class. Which in turn would bump off 5 bucks from what you payed for the game, AND some desperate player got something they really wanted at the same time. Blizzard makes a little cut to keep paying for the servers, and everyone is happy.
When I read about so may people just flipping out about something that I honestly doubt will even come into play for anyone that isn't end game/ just plain crazy about D3, my brain starts to throb from the insane misunderstanding of what the true intentions are. Businesses need to keep doing business, and this one actually wants you to turn your enjoyment into a little pocket cash for you and them... Capitalism people.
Yet look, if you want to keep wasting away hours being ignorant to how much money it costs to create and run something of this scale (Aside from the understanding of how much money has been made in the past or future, look at Nintendo now. When it's good it is good, and likewise with the bad.) in order to keep a company (and its employees jobs) secure, safe and growing, I have nothing to say that will change your mind. And that is that.
I don't believe preconceived notions of something that primarily seems to only threaten those scared of Buy-to-Win content hold any water. Remember this is Diablo... Most gear has level limits to begin with. And I think Blizzard has enough understanding on how to satisfy its many many players. It's not like this was a title mocked up within a year by people with no experience with online offerings. Chances being, if there is a in game store, it will only offer nominal non gameplay areas (skins and the like). And that is just a part of PC gaming these days. Deal with it
I for one, AM in favor of the AH as I described it above. This is the understanding I have after reading the info I have been given. Also I believe possibly receiving something of monetary value from the hard work I put into a title, is an added bonus to my enjoyment of a title, not a burden.
You could always (Would you) kindly(?) choose not to play if such a system triggers the Ayn Rand in your psyche. Well unless Blizzard turns the world into.... ITEM FARMERS! (Bum bum BUUUUUUMMMMM)
I just feel at the end of the day, this is just a game. Something to enjoy, not build a life from playing. If you spend a fair amount of time on any title, or say watch a movie, chances are you will never see a return. So to bring up the point of time being the risk, you must have a time machine to give back all the hours you wasted doing anything you enjoy. Under that understanding, life itself is a gamble. And life is unfair for not paying us money for each minute we spend gambling each breathe. Some of you act as if businesses pay you to use them each time. Or that maybe my cable box prints money for each minute it wastes trying to entertain me, I guess maybe I just haven't found the we-pay-for-your-time compartment that you all have found. I must be senile...
Surely this system won't work like a charm off the bat, kind of like anything in the world. Yet without anyone attempting to change the perspective, things would never change to begin with.
This is the most hilarious view of the RMAH I have read so far. Hats off to you sir!Haakong said:It also brings a new oppurtunity for players like me: Bosses can drop pizzas. They drop a bow my barbarian dont need, I put it on the real money AH for 5$, BAM! Frozen pizza for me. Best game idea ever.
It involves the risk, because of Blizzard taking out the fees for using the auction house, the main fee in question is the real money listing price, which is non-refundable if you happen to lose to someone else in the auction house, then if you win Blizzard takes out another fee to get them more money, and if you want to cash out they take a third fee.Necromancer1991 said:Can someone please explain how it's gambling, the only time chance even comes into the picture is the original act of any piece of loot dropping, once that occurs it's a concrete object incapable of change! I mean really Korea, that just seems to be a stupid thing to get hung up on.
It isn't. If anyone tells you it is they're playing off of their own biases and fears without actually understanding the definition of the word.Necromancer1991 said:Can someone please explain how it's gambling, the only time chance even comes into the picture is the original act of any piece of loot dropping, once that occurs it's a concrete object incapable of change! I mean really Korea, that just seems to be a stupid thing to get hung up on.