Might be worth checking out -
Saw this and was all like "It's gonna be about RTSS, isn't it?", and sure enough, Rivatuner. Seriously tho, RTSS is great, and a must-have for any discerning pc gamer.
A few best practices that weren't mentioned in the video:
- For the best results when capping your framerate with RTSS, you should also turn off v-sync, as well as any in-game framerate limiting settings. Using them together can sometimes actually make things worse, and/or introduce extra input lag, on top of the input lag you'll already get from using v-sync. Tho without v-sync you might get screen tearing, but RTSS has an option called Scanline Sync that lets you determine on which scanline the tear will be and move it around as desired. Like for instance to the first or last scanline way at the top or bottom (e.g. lines 1 or 1079 on a 1080p monitor), where depending on your screen, it won't annoy you or maybe is not even visible at all. Also, upside of no v-sync is less input lag, so more responsive gaming.
- The video pointed out you should cap the framerate at something your pc can comfortably handle, which is good advice, but you should also cap it to something your screen can comfortably display i.e. either the highest framerate it can display or any evenly divisible fraction thereof like 1/2, 1/3, 1/4 and so on. For example, if you have a 120hz screen, you want to cap at 120, 60, 40 or 30. Tho if you have a display with g-sync, freesync and/or variable refresh rate, then you could get away with deviating from this rule