Game Breakers

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ohgodalex

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May 21, 2009
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Trying to get my AI partner in RE5 to stay with me. Chris just can't understand that I don't need him to bust open every single barrel and crate before we leave any given room.
 

Shepard's Shadow

Don't be afraid of the dark.
Mar 27, 2009
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Far Cry 2 for me. The bad AI and the glitches. I mean the enimies are ridiculous. If your merc. sneezes the whole population of Fictonesia comes after you. Although what I hate the most, is that even though your "hiding", and I use that term loosely, in bushes the enemies can still see you.
 

GoldenRaz

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Mar 21, 2009
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thisnameistaken2 said:
God of war 2, god mode, its all going well when, TRAP! *gasp* 2 devil dogs, not too hard i hear you say, when you kill them 2 more come and "birth" smaller dogs that become 3 headed devil dogs ASWELL AND goddamn terminator-esque type guys with maces that charge at you, goddamn i hate that place
I couldn't get past that part on hard either (just to clarify difficulty)...
It was even worse when I couldn't beat
Ares
on Spartan (Hard) in GoW 1. So close, yet so very far away...

Still haven't gotten past either of them.
 
Apr 17, 2009
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klakkat said:
I definitely had that issue for a bit, Palindrome, but once you figure out the trap it's pretty easy. Also, difficulty on God of War only affects combat; traps are the same.

I've had no real significant game breakers other than Jericho, but that was because the game kept crashing and I decided it wasn't a fun enough game to be worth it.

oh yeah. Except Xenosaga. During the final boss fight, the boss used some attack that does enough damage to kill my entire party. I had some auto-rez thing (or someone was in their battle suit, I forget) so I was still alive; I raised the rest of my crew and continued the fight. As his very next attack, he performed the same move again and wiped my team. Enough of that shit, I thought; I'm not going to grind for 10 hours to have a slim chance of beating the boss. Something like two years later I tried to come back and beat Xenosaga and couldn't even find the end boss, so I've stopped caring.
Oh it's not the figuring out that's hard, I've already beaten GoW twice, once on normal, once on God-Mode. It's just getting that infuriating little cube in precisely the right place so Kratos can avoid those two-hit kill spikes
 

CakeDragon

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Mar 10, 2009
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Hardtofindaname said:
In DMC4, that room where you have to extend your arm from orb to orb in mid-air. Tricky thing is, the camera kinda screws up and it becomes real tedious not to fall under. Bitchy thing is, the room under is a perma-repop zone for creeps... Every time you fall, you have to fight the same creeps, go back up the turning staircase, try again. It sounds easy but god was it frustrating.
Urrgh that was so annoying! Even worse you'd get slightly further than you did last time, then the camera changes angle and you fall back down again.
There's also that bit in DMC4 in the jungle and you have to walk across the glass platforms that appear and disappear. There's that blue orb fragment just in the corner and no matter how much I jumped for it, I kept missing and falling into sanother monster spawning pit.

scnj said:
Any point in any Half-Life game where you have to fight respawning enemies while waiting for a predictably slow elevator to arrive. To add insult to injury, the actual journey inside the elevator takes mere seconds.
There's the bit in HL2 when Father Grigori is sending the booth thing across and meanwhile you're being attacked by fast zombies... Urgh that really got on my nerves, especially as I had pretty much no ammo for any gun. At least you're rewarded when you get to the other side, with tables of health and ammo.

Hmm, okay, my own Game Breakers include:
Having all your level 3 buildings sapped by a spy on TF2
How I grinded levels for 20 hours in the Northern Cave on FF7 cos I couldn't kill the enemies there, turned out Sephiroth was then a pushover at my level
How I had one chest of Dalmatians to find in KH, only to find they were in a part of Monstro that is no longer accessible later on in the game
The tank on Jak 2. So many bad memories of that tank...
Stupid Prince Rurik on Guild Wars luring all the Charrs over and wiping out my entire party - except me and my pet (thank GOD I was a ranger), and I had to do a Charr boss on my own
That bit on Resistance where you step out of a warehouse somewhere and there's a bazillion Chimera everywhere - that part is near on impossible to do on your own.

...Just to name a few, can you tell I get angry at games really easily? :p
 

GuerrillaClock

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Jul 11, 2008
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That damn courage test on Starfox Adventures, which was essentially a Tony Hawk's style balance meter that went on for AGES, increasing in speed constantly.

Also, the Ocean King's Temple in Phantom Hourglass. Do I really need to explain that one?
 

AboveUp

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May 21, 2008
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jonnopon3000 said:
Any mario game. There is always one level that is nigh-impossible. Seriously frustrating
And they usually contain either ice or lava. I don't think I ever finished that Ice world in Mario 3, I kept skipping it using 2 flutes in a row to go to World 8.

Almost every final boss in fighting games history. They always seem to have the cheapest tactics and gamebreaking combos of all characters in the game.
The most recent example, Street Fighter 4's teleporting, throwing, Shoryuken and Sonic Boom spamming Seth. They didn't even bother giving him his own attacks, he got them from other characters. They didn't really have a character design, since he looks like Dr. Manhattan from The Watchmen and his special moves can hit you from any distance and pull you towards him even if you block them.
I don't think I ever really got past him, since it always feels he let me defeat him after enough tries just to get it over with.
 

Bendebec

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Jun 18, 2009
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Ginnipe said:
What I find a game breaker isn't just one room or stage, it's the controlls, if they are too touchy or one button controlls too much then it gets irritating to just switch your weapon.

On the weapon switching part, can anyone tell me how to switch my weapon in MGS4, i can't even play the game because it's so complicated I can't even switch my gad damned weapon.
Press and hold R2, then choose your weapon from the menu, or go to drebin's shop on the start menu to get more weapons, or to change the weapons you are currently holding
 

Jharry5

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Nov 1, 2008
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There really are too many to mention. It's usually those pesky platformers that are the worst offenders though...
 

DYin01

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Oct 18, 2008
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Spore's space phase, and then the constant attacks in particular. They were awful and actually made me quit Spore eventually because no matter how many intergalactic superguns I had, they couldn't fend off the two pirate ships. I had to fly all the way back every damn time.
 

bob-2000

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Jun 28, 2009
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Daxter for the PSP. The UMD broke after I got so frustrated that I threw it across the room. Twice.
 

Darth Pope

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Jun 30, 2009
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Hardtofindaname said:
In DMC4, that room where you have to extend your arm from orb to orb in mid-air. Tricky thing is, the camera kinda screws up and it becomes real tedious not to fall under. Bitchy thing is, the room under is a perma-repop zone for creeps... Every time you fall, you have to fight the same creeps, go back up the turning staircase, try again. It sounds easy but god was it frustrating.
Call me a weirdo but I've beaten DMC4 on every difficulty but Hell and Hell and Human. I blaze through the orb puzzles every time. As for game breakers, for all you Sonic fans our there I just need two words. DUSTY. DESERT. That god damned ball puzzle made me want to kill myself.
 

scatmanfan

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Dec 31, 2008
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Prince of Persia, whenever you waste a recall and find yourself at the point .1 second after you input the button combo that sent you to your death.
 

BadgeMan

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May 21, 2009
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Ninja Gaiden 2. Finished game, then played through again to a big ass flame level, with two fiery armadillos, which I didn't bother finishing. Then went back to it recently and I just kept getting hit from all angles. Most infuriating thing I have ever encountered. How I did it the first time I shall never remember.
 

ElTigreSantiago

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Apr 23, 2009
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Save system in Dead Rising. Everything else was really cool, but the save system preventing me from getting the most out of that game.
 

SquirrelPants

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Dec 22, 2008
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That level in Starcraft where you have to fight the Protoss while keeping the Zerg alive. God damn, I do worse EVERY TIME.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Pallindromemordnillap said:
Well I'm on summer holiday time, so I was re-playing a few of my older games. Going through God of War on easy is mad fun let me tell you.
Then I got to the Traps of Madness. Specifically, that bloody spike room. If you've played the game, you know the one. If you haven't let me explain.
This drove me nuts too. However that room was nothing compared to the penultimate level in that game... GODDAMN SPINNING SPIKE COLUMNS.

Fuck those spike columns...
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Wadders said:
Some of the combat sections in PoP: Sands of Time were bloody horrible, I think I was almost reduced to tears on a couple of occasions... I just wanted to run around and do puzzles ok!?!
I will probably make you cry now but remember the bit with the elevator platform?

Farah and her death wish win out no matter how well you fight....


Also:

Dead Space- Meteor shooting fun

Gears 2 (insane) - defending the satt comm from the reavers with a shitty turret as Dom stands next to the other turret looking at it

also the entire assfuck cockface tank level

Climbing the temple at the end of Tomb Raider anniversary
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Ginnipe said:
Another game breaker is in Mass Effect, when i completed the first mission I was put on that ship and had to go somewhere, the thing is the mini map didn't tell me where, so I would run around the ship for 2 hours trying every single door in the entire thing (i guess except one) looking for a damn room that wasn't there. So I never got to go any farther into the game and I couldn't enjoy it. Luckly it was a rental so it didn't matter all that much. But what really pisses me off is when a game over complicates itself making just traveling through the menus a complete *****.
Talking to the npcs always helps in that game, and you always have a very clear goal in your journal, it tells you exactly where to go.

Give it another chance, the game is well worth it and gets amazingly good around ten hours in.
 

Mirroga

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Jun 6, 2009
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Did I mention trying to get the Big Boss Emblem in MGS 4 during the Bike Chase in Chapter 3? Damn, memory, precision and luck conquered that big hurdle.