Game ideas that developers need to stop doing

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Kermi

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Nov 7, 2007
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Steeveeo said:
Uber Realism, just ONCE I want a next-gen Cartoony game...
Ratchet & Clank: Tools of Destruction. Crash of the Titans. Just to name a couple.
 

Megadanxzero

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Sep 6, 2008
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xitel said:
"Chosen" ANYTHING. I'm sick of it. Why not a game with a bit of free will? Why does it aleays have to be about destiny?
I take it you've not played Fable then... Although Fable does have a large amount of Revenge instead...
Raven28256 said:
WWII

/Thread
That too.

I don't see why people don't like regenerating health though, it makes no sense. People act like it makes you invincible, but any game I can think of makes it so that you lose your health incredibly quickly to make up for it, so that you have to pay far more attention to your health and surroundings and hide if you're in trouble.

In fact I was at David Doak and Martin Hollis' Director's Commentary on Goldeneye at GameCity on Friday and they mentioned how in Goldeneye your health bar basically lies. It decreases far quicker when you have more health, and much slower when you have less to make you feel more on edge and encourage you not to run out guns blazing. They mentioned how it was similar to what people are doing now with regenerating health in games like Gears of War, making it so that a few shots puts you near death to make the enemies feel more dangerous and exciting. The only time regenerating health makes you invincible is if you're playing every game on Easy mode, in which case you don't really deserve to comment...
 

fix-the-spade

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Feb 25, 2008
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solid_snake said:
Stop putting space marines in games
Adding to that, stop putting big tough muscly manly unstopable space Marines into the games.
I want a game starring a bunch of tired, scared and possibly sick Marines who just want to go home.
 

2ndclasscitizen

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Feb 22, 2008
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Cutscenes where your character just fucking stands there while the enemy/protagonist gets in a good position to destroy you.
 

The Bandit

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Feb 5, 2008
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Yahtzee, stop replying to this thread. Give others the chance to voice ORIGINAL opinions.

I don't have any problem with any of the things already mentioned (well, most of the things). FPSs, realism, super soliders... Because that's the kind of games I like to play. I, however, hate quick time events, so I don't BUY THOSE GAMES. If you don't like quick time events, or realism, or FPSs then don't buy those kinds of games. It's not difficult. There's enough variation in the market that it's unlikely your genre is being affected seriously by most of these things.

I do, however, have a problem with the idiocy of developers and publishers. Time and time againa developer or publisher simply ruins a game with completely idiotic moves. Take, for example, the KOTOR series. KOTOR II, as it stands in its uncompleted version, very well almost beats the original. It's story is certainly much better. And this is all with well more than a third of the intended content scrapped. If LucasArts wasn't a giant dildo and hadn't pushed for a Christmas release, Obsidian would have made a truly remarkable game. Now, (apparently believing fans' disappointment in KOTOR II was due to Obsidian and not their own retardation) LucasArts has axed Obsidian, gotten Bioware back to make a completely new experience, effectively insuring that the cliffhanger ending to KOTOR II is never resolved.

Alright. I'm done ranting.
 

Flour

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Mar 20, 2008
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thenoblepenguin said:
-In Final Fantasy VIII, drawing magic appears to be something of a chore. Okay, and I know I'm going to get flamed for this: I have not actually had the chance to play FFVIII. I did, however, watch all of the videos made by The Spoony One, of Spoony Experiment fame, that exemplified the bad points of the game. The one in particular that shows just how bad the whole "drawing" mechanic can be is his video showing him draw magic in real time. The video lasts 8 minutes and 59 seconds, and it's only showing him draw magic from one of the first enemies in the game.
Don't go and say X is bad because of one video ;)

Drawing magic is just something you start the battle with, getting 10 magic should be enough for 2-4 battles.(depends on how much you use)
Draw points are not too common, but are often located very close to a boss fight and give enough magic to get an easy fight.

There's an easier(and broken) way of getting magic and other items, and that's by teaching the summons an ability that changes objects in other objects.(i.e. turning a magic stone in multiple Fire spells)
It's only broken because the Bahamut card gives you 100 Megalixirs.(full heal and cure everything except KO)
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Drawing magic is just something you start the battle with, getting 10 magic should be enough for 2-4 battles.(depends on how much you use)
Draw points are not too common, but are often located very close to a boss fight and give enough magic to get an easy fight.
Yeah, 10 is enough for one battle, but if you draw 100 magic and junction it your stats get an uber buff and you can just run around slicing things in the face. Suddenly it's pointless using magic except to junction ;/
 

GCM

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Sep 2, 2008
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@Kermi and the guy he quoted I guess:

Absolutely. However, I'd also like to see FPS's that are more interesting visually; the only one I can think of right now is TF2. Sure, realism looks good, but only up to a point.

As for me, I don't mind space marines, or guys with ridiculously big biceps, or supersoldiers, or lengthy cutscenes, or escort missions, but before you all cricify me, let me qualify my statements. Make the characters believable, make the environments immersive. If I grow attached to a character, then it's fine that he's a typical game protagonist. If your voice acting is good, and your story interesting, I don't mind lengthy exposition. If the AI isn't retarded, then I can live with escort missions (RE4 came pretty close). If you're going for ultra realism, then at least make it so that I can enjoy the realism because it's appropriate, not just for the sake of utilizing the Cell processor to it's max. (I do wish there were more original, charming artistic directions than just the"Let's rip off real life because it can't sue us" mindset, though.)

In short, have good game flow, better level design, less punishment for failure. And RockStar... I enjoyed San Andreas and Vice City. Now just utilize your new mechanics and game tools together with the old colorful art direction and exaggerated storytelling to make teh bestest Graend Teft Autoe gaem evah!
 

Deadarm

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Sep 8, 2008
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Axolotl said:
wildde said:
Like carying only two guns, fun hoging cutscenes or real time cutscenes.
Would you prefer turn based cutscenes?
Speaking of which one idea I'd like to get rid of is that only people who are afraid make turn based games.
I'd prefer NO CUTSCENES so I think I'll stick to my Doom 2 killfests.
 

Sir_Montague

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Oct 6, 2008
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Steeveeo said:
Uber Realism, just ONCE I want a next-gen Cartoony game...
Team Fortress 2, anything cel shaded? Just suggestions...

But ON topic... I'm kinda really sick of WWII, fighting against an alien invasion, and choosing whether or not to be good or evil... Granted, there are exceptions to these categories, namely: CoD:WaW (great beta, enjoying myself thoroughly though it is essentially a carbon copy of CoD4), and Fallout 3 (so much fun, I don't even notice I'm choosing to be good or evil...))
 

fluffylandmine

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Jul 23, 2008
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LisaB1138 said:
FPSs. Can't stand them, can't understand why anyone needs more than one. It's the same thing over and over, only look! The gun's different! Oh my! That enemy looks new! It's like Malibu Stacy---"only she's wearing a new hat!"
Your the chosen one. Kill 7 goblins, kill 7 goblins, kill 7 goblins, kill 7 goblins, get a red-er or blue-r sword/axe thing to kill slightly more goblins and manage numbers for a bit. Repeat and you get an Rpg.

Move piece one, figure out the puzzle for several minutes. You have a puzzle game.

Press X/A Or W and occasionally turn and you have a racing game.

See I can do it too.
 

Scorched_Cascade

Innocence proves nothing
Sep 26, 2008
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I hate the fact on rainbow six vegas 2 that when you pick realisitc difficulty it means you can take all of about 2 shots to the body (im fine with that part) but enemies can take a whole clip sometimes and still point blank you in the face when you turn the corner thinking they are dead.
 

Tartarga

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Jun 4, 2008
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i'd just once like to play an rpg where the main character hasnt lost his memory
 

ManiacRaccoon

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Aug 20, 2008
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They need to stop making games "more" balanced when people already liked what they saw in previews.

In "Spore," a planet buster should be a laser like in the preview we were originally shown, not a 5 million dollar one shot thing that makes everyone hate you for using even though I used it on aliens I was already at war with.

Taking away things that people liked in a previous game.
I might be able to ignore the numerous glitches in "Spider-man: Web of Shadows" if I still had the ability to hang people from light-posts and play tether-ball with them or swing them around my head. And if they kept the realistic swinging they implemented in "Spider-man 2" instead of mixing it with the old swinging from clouds trick.
 

Zer_

Rocket Scientist
Feb 7, 2008
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An end (in games like Homeworld 1/2 that is). I wanna know what happens AFTER they got home. I wanna know what happens AFTER they kick Vaygr ass.

Over-jiggling boobs. Yes I'm glaring at you Japanese game developers =.=. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

Advertisement in games you've already payed for. (The only exception here is if they do it in a really humorous or fitting way. Just imagine entering a raid in WoW and the last Boss in the instance tries to sell you Geico insurance before proceeding to wipe your raid). It could fit the theme of the game (like billboards in a huge city).
 

ManiacRaccoon

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Aug 20, 2008
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Advertisements aren't really a game developers choice. They can make fake advertisements in the first release of the game, and if the production company or whoever is doing updates and keeping servers running wants to sell ad-space there isn't much the original developers can do. I may be wrong but that's my understanding of the process, just from the way it might be thought of by the production company. The game developers would then have to be consulted about the ad and may object to the product, and since the ads are made in the interest of making money, this would be bad for business. It just seems like they would be kept out of the loop in order to make money.

Now if you aren't talking about billboards like in "Burnout" then I'm not sure. The idea about Bosses selling insurance does sound amusing, but it will probably be abused right away. The next week he might be talking about how delicious a hamburger at his favorite restaurant is and so on.
 

Ravenbom

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Oct 24, 2008
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First, I love RPGs... so don't hate me for saying this, but:

There is no reason to have turn based battles anymore. Really, now a days, it seems like the only offenders are JRPGs, but I don't think I can ever go back to turn based battles in my RPGs.
Also, while on the subject of RPGs, why don't we just call Magic and Magic Points, Magic and Magic Points? No more Mist, Artes, Eve, Mana, Elements, Techs, Skills, Biotics, etc. Especially in a medieval RPG, lets just call it magic and move on. I can, however, make exception for Star Wars licenses, it would just be dumb to call it anything other than Force Powers.
Also, for those few turn based JRPGS left, get rid of the 'Defend' command. No one ever uses it, it tends to protect you very little, it slows down already slow turn based combat, and if you can't heal or cast a spell, normally it's still more effective to actually do something rather than just stand there waiting to be hit.

And like everyone said, lay off the bloom lighting, gray/brown lens filters, and under saturated color scheme.