Game ideas that developers need to stop doing

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DirkGently

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Oct 22, 2008
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I'm getting a bit tired of games about space marines. Though, to be honest. If it was a more closed in, fighting onboard orbital stations and space ships type of shooter I'd find it more interesting. Closed in, tight corridors, with a wide variety of weapons. And I don't mind being a super soldier/genetically engineered badass. It gives a basic explanation as to why you're the badass's badass.
 

vede

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Dec 4, 2007
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LisaB1138 said:
FPSs. Can't stand them, can't understand why anyone needs more than one. It's the same thing over and over, only look! The gun's different! Oh my! That enemy looks new! It's like Malibu Stacy---"only she's wearing a new hat!"
By that logic, RTS games should be gone, too. It's always just you commanding a bunch of units, except in different games the units look different. And platformers should be gone, too. It's always just you jumping over pits and holes and such, but sometimes the platforms and the character are different. And racing games should all disappear also, it's always just a bunch of cars racing past each other. And fighting games, too. It's always just some characters kicking and punching each other. By that logic, the only genre that deserves to live is RPGs.

Also, who's to say that every FPS is the same, but with different guns? You've got no regard for story-lines? Look at STALKER. The anomalies and artifacts and such are just negligible, and STALKER is just like every other FPS? Half-life had the gravity gun and an awesome (although not original) story, because the characters in it were so believable.

EDIT: Damn, beaten to it.
 

TsunamiWombat

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Sep 6, 2008
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Samurai Goomba said:
Developers need to stop making WW2 FPS games and make more Alien Hominids, Metal Slugs, Castle Crashers and God Hand-type games. I want people to make more old school-style games, but to take full advantage of next-gen systems to pump up the graphical quality, sound and size of these titles. Imagine the classic Final Fight gameplay with current-gen graphics, sound and online multiplayer co-op.

River City Ransom, anyone?
You just made me think about a next gen river city ransom and it gave me an erection. Except it would still have cartoony, 2d graphics, but it would be a massive and expansive world. And there'd be dancing.

GO NEKKETSU HIGH!

I actually want more games about space marines, but ACTUAL space marines. "For the Emeperor" Warhammer 40k Ultramarine space marines, goddamnit. A Warhammer 40k game that acknowledges Canon! Give me an Imperial Guard FPS, damnit!
 

Pseudonym2

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Mar 31, 2008
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I've posted about this before but I hate games that try to be populist by having you fight some evil corporation/government on your expensive counsel computer/made by an evil corporation with ties corrupt government members.
 

Altorin

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May 16, 2008
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thenoblepenguin said:
-In Final Fantasy VIII, drawing magic appears to be something of a chore. Okay, and I know I'm going to get flamed for this: I have not actually had the chance to play FFVIII. I did, however, watch all of the videos made by The Spoony One, of Spoony Experiment fame, that exemplified the bad points of the game. The one in particular that shows just how bad the whole "drawing" mechanic can be is his video showing him draw magic in real time. The video lasts 8 minutes and 59 seconds, and it's only showing him draw magic from one of the first enemies in the game.
It's funny, as soon as you mentioned FFVIII, I immediately thought of Spoony.

I think he's not 100% right about a lot of things in that review, but it gets points for being 7 episodes long and hilarious
 

Shade Jackrabbit

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Aug 3, 2008
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Ravenbom said:
Also, for those few turn based JRPGS left, get rid of the 'Defend' command. No one ever uses it, it tends to protect you very little, it slows down already slow turn based combat, and if you can't heal or cast a spell, normally it's still more effective to actually do something rather than just stand there waiting to be hit.
Actually, in Legend of the Dragoon using defend would rejuvenate your health somewhat as well as depleting the damage you take.

One thing I'd like to see developers stop doing is creating games in genres. Instead of aiming to make an FPS, aim to make a game where x happens and you play as a guy with a gun, looking through his eyes. Don't see the difference? It's all in the mindset.

Also, enough Mario. We get it. The plumber saved the princess. Can we move on? Nintendo isn't the only culprit. Final Fantasy is like that as well. Would Final Fantasy games sell as well if they hadn't called it FFX and instead called it... something else. There's no point keeping the series going if you actually cared about it and are a good developer. Unless of your course you're a greedy money-loving person and merely want to exploit gamers. OH WAIT...
 

Steeveeo

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Sep 2, 2008
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Sir_Montague said:
Steeveeo said:
Uber Realism, just ONCE I want a next-gen Cartoony game...
Team Fortress 2, anything cel shaded? Just suggestions...
Ok, maybe I should rephrase :p

We need MORE unrealistic nextgen games. The number of realistic games that come out seemingly once a week is just a tad much.
 

shadow_pirate22

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Aug 25, 2008
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I'm ok with FPSs, just there's way too many, and they're all the same. For instance: I'm going to get Left 4 Dead, because that breaks the gamestyle that was made a religion by Halo, but at the same time, not really. It's like a combination of Halo, Army of Two (Four), and Resident Evil.
 

Sparkly-elf

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Feb 23, 2008
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I hate the way some FPS games don't really take you into the main character's developments. You're just a disembodied hand for most of the game, and the characters are underdeveloped and 2dimensional. Give me more than one chracter to control, and give me some interaction with other characters. Instead of jumping from one fight scene to the next, blindly shooting and ducking for cover; give me a world to explore, with interaction based on the character's personality.

And for god sake make the character believeable for the circumstances he/she happens to be in.

I enjoy FPS games alot, but sometimes the main chracter is either unrealistic, boring and cold or completely non-exsistand (this however, worked in Bioshock, but that game was more about the world you were in, as opposed to the character, which was incredibly effective, but that was something special).
 

sheic99

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Oct 15, 2008
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The Poet said:
Honestly! I can't believe no one has mentioned Sewer Levels yet!
Dear god you're right. I second that.
Black & White character moral choices. I don't want to be a baby eater or the next Jesus. I want to just be normal in a game for once. Game delays that add something which nobody wants anyway.
 

Kermi

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Nov 7, 2007
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The Poet said:
Honestly! I can't believe no one has mentioned Sewer Levels yet!
And lava levels. These levels = misery for the player. They're not an interesting challenge, they're just awful.
 

axia777

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Oct 10, 2008
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KarumaK said:
Escort missions

Timed/Escort missions

Higher diff. most games= Stronger enemies, weaker you.
I second this times 1,000,000. I hate escort/baby sitting mission to the cpre of my gamer being. They will literally ruin a game for me. I curse the lame ass devs who amke them in any game ever.
 

Katana314

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Oct 4, 2007
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I'm REALLY sick of the whole "good/bad" choice thing. Deus Ex did it perfectly: There are three different endings. None of them are inherently good or bad, but all three will change the world in a profound way, and there is no "making things go back to normal" choice. (PRIMARY VICTIM: Star Wars: Jedi Academy)

First-person cutscenes. What Half-Life did perfectly was not that your eyes never leave your head, but that you never lose control of your character. Furthermore, people's eyes don't REALLY shake that much when their character just leans a little bit to the left. If your game's cutscenes are more easily presented with a third-person camera, go for it. (PRIMARY VICTIM: Clive Barker's Jericho, but it happens to a lesser extent in other games)

Silent protagonists. Gordon Freeman was silent because everything was your choice, and you're just playing as "you". And you're named Gordon Freeman. But a game like, say, Far Cry 2, involves some very direct choices. You pretty much HAVE to do missions for diabolical warlords in over to win over their good side, and that on its own says something about your character. Besides, he makes his own statements in the loading screens.

Hiring people off the street to do your voice acting. I think the big lapse here is that actors don't really get enough of a sense of what their character is like. Be sure that voice acting actually comes later, so they can see their semi-completed character, and animations of them doing stuff. Also, fire anyone who over-exaggerates their lines.

Putting us in a setting as a soldier. I don't mind it...but I hate it when it happens too often. Which it often does. It's hard to get any sense of humanity in a game when everyone you know is experienced in killing people. No one is innocent. (PRIMARY VICTIM: Call of Duty 4. I did not feel sorry for the nuke victims whatsoever, and I am not alone.)
 

Avida

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Oct 17, 2008
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Axolotl said:
wildde said:
Like carying only two guns, fun hoging cutscenes or real time cutscenes.
Would you prefer turn based cutscenes?
No, he'd prefer cinematic cutscenes, but if anyone managed to put a turn-based cutscene into a game i'd gladly buy it.

Selling games on gimicks - this mostly applies to FPS's but not exclusively, basically anything that market's itsself as "The same fun you used to have PLUS a chainsaw!!" (im loowing at you Gears)

Games giving away EVERYTHING on the plot, gameplay etc before you get to play it - Bring back surprise!

Katana314 said:
Putting us in a setting as a soldier. I don't mind it...but I hate it when it happens too often. Which it often does. It's hard to get any sense of humanity in a game when everyone you know is experienced in killing people. No one is innocent. (PRIMARY VICTIM: Call of Duty 4. I did not feel sorry for the nuke victims whatsoever, and I am not alone.)
I'd like to say that was a great post and i agree wholeheartedly but ill reply to this bit. Im with you in the nuke victims thing but i dont think being a soldier has to reduce the humanity, its the fact that none of these soldiers seem to show remorce and none of the bad guys want to do anything but kill - bring on the game where each soldier cares for something (except the few badasses for the testosterone nuts to admire and everyone else to revere) and has a personality and you can leave people if you want, where they can retreat or surrender or just sit in a corner and cry and you dont just attatch c4 to various parts of his body and detonate them one by one.
 

Splitter

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Jul 10, 2008
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Illusions of choice.
"You can be good or evil! ...but in the end it won't have a huge impact on the storyline."