LordOfInsanity said:
And how would you keep a permanently online game fair and balanced? A game like Dark Souls, where people can join another's game easily to either help or attack one another, is impractical with mods in and of itself.
You could have modder A have both the Sword of Infinity + 1 and Armor of Invulnerability thanks to modding, who joins into non-modder games and continuously attacks and kills the player. How will you keep Modders and Non-Modders separate, so Modders don't grief and ruin the experience from non-modders?
^ This. Seriously.
The problem with the online portion of Dark Souls is that when you're online, there is no way to prevent an invasion. There are no separate rooms or password-ed games to separate modders from non-modders. You can't prevent any hacker or cheater from joining your game. If you're online, you're online; exposed & vulnerable.
The console versions already suffer from glitchers & griefers; do we really want modders with "Sword of Infinity +1" and "Armor of Invulnerability" to join in & ruin everyone's fun? This game will die in a heartbeat.
Oh sure, play offline. But if you do, you're missing out a huge portion of the game, especially the coop. Want to do coop? Need help with a boss? Gotta connect online & risk invasion; there is no other way.
Oh sure, maybe the devs can fix it or something... but I think they moved onto next project, so if they just port it as is, then it'll be a disaster waiting to happen.
As much as I'd love to see this game on PC, I agree that it may not be a good idea.