Ashannon Blackthorn said:
NinjaDeathSlap said:
Mr.Tea said:
You know, this would've brought up the question of "with an actual Reaper on our side, maybe there's a small chance we can win this war"
...if we didn't already know how it all ends.
So unless this adds another ending possibility, what's the bloody point??
Erm, even with one Reaper on your side, it's still one against about 100,000, and when the entire combined might of the Galaxy was pretty clearly only enough to act as an effective diversion for one battle...
Yeah, even if you add one Reaper to that I'm still not liking those odds.
Yeah but a Reaper would probably know how to fight, disable or outright destroy other Reapers. So one rogue Reaper could very well make it a turning point. PLus UI could see Bioware sneaking in a "Happy Everyone Wins" ending if you get like a perfect game with having the Reaper. So you'd have control, destroy, synthesis, obliteration and OMG we won!!
I still think that would be too far-fetched tbh. True, a Reaper might have a greater insight into weaknesses of the Reapers. However, being a Reaper itself means it would also have those same weaknesses, and there's no reason why the rest of the Reapers wouldn't be able to exploit its weaknesses just as well as it could exploit theirs.
I also think it's highly unlikely that Bioware would use it to add a new 'happy' ending. If you allow there to be an ending option where the Reapers can be beaten conventionally and without compromise, then that's the ending everyone will go for and it would negate the entire concept of having to face a complex moral dilemma concerning the future of the Galaxy. I think the added option of the EC to reject that choice, and in doing so accepting the consequences, was a good move. But allowing people an easy way out undermines everything they were going for in all versions of the ending.
I could see it working, but only if they made it so you had to do a perfect, and I mean
perfect, play through of the entire series, so you enter the final battle with 100% of possible war assets, as well as a 100% Galactic Readiness bonus. I liked how in Mass Effect 2 you
could get a perfect ending, but you really had to work at it. You had to do all the loyalty missions (as well as have enough Paragon/Renegade points to sustain the loyalty in some cases); you had to grind the planet scanning like a *****, or at least pay very close attention to what you were upgrading in order to guess which upgrades would be necessary; and in the final battle you had to make all the right tactical decisions. I liked that. I liked how a 'happy' ending wasn't just given to you for nothing, but if you really worked at it then your work was rewarded, but to make it work against the odds of Mass Effect 3's final battle it would have to be
even harder to achieve, much harder, or it just wouldn't be believable; and then you just know people would ***** about it being too hard, because their Commander Shepard punched a reporter once, and that totally qualifies him to be able to beat a horde of nigh-unstoppable death machines without any effort.