It's not gamers that fear change, Mr. Moore, it's you guys at EA.
Unless those changes are for the worse, in which case of course we don't like it.
EA's policies are to basically FORCE terrible, universal, anti-consumer business models and features into games, franchises, and genres that have no business having things like online multiplayer, online passes, DLC microtransactions, intrustive DRM, always-on requirements, and the worst in F2P money-grabbing schemes.
Funny how gamers weren't "afraid of change" when companies like Blizzard, Valve, Nintendo, and so many others built empires on bold, daring, original ideas, concepts, and play methods...
... Or could it simply be that those companies put the gamer experience first and married their business with pleasing their fanbases, giving them what they asked for while respecting their intelligence, offering VALUE in return instead of bold-faced attempts to milk a fanbase or a franchise into the ground?
It is actually EA's HOMOGENIZATION that gamers have been most upset about. In fact, it is the LACK of change with this policy that has earned EA so many dubious "worst company" awards.
Take a good, long look back at your history, EA, and do me a favor: count the number of dead franchises and dead studios you personally sent off to die. Look at the reasons why they died. Even if gamers do fear change, almost every dead franchise and studio is dead because you forced terrible changes upon winning game formulas and businesses.
Change must be organic, Mr. Moore. We all know you want to beat Activision at their own game, but changing all your franchises, no matter how unique and beloved, into the same Call of Duty business model and F2P money-grabs is not the answer and will never be the answer.
If anything, I think gamers worldwide would prefer YOU guys change. And soon.