Wow, I must be rather lucky with GFWL then, the only "problems" I experienced with it were the TOS on XBox page and the keys, but for a 10 cent copy of AoE3 when the cheapest copy around here is $30, I was willing to wait.
"Most retailers" doesn't include AmazonSenseOfTumour said:Then you best hurry up and go buy one, because most retailers seem to be giving up on stocking anything but the latest FPS, and some copies of WOW.Double A said:What if I want a hard copy? I know that games you buy on Steam are tied to your account, not your computer, but I just don't like not physically owning something.Lord_Gremlin said:1)Newer use anything other than Steam on PC.
2)NEVER believe Microsoft and try avoiding their products.
Most sane people learned that long ago.
My theory on GFWL running out of keys, would be that they'd decided on a set number of keys as a promotional idea, having some insane concept that they'd be losing X amount of money on each sale, and therefore wanting to limit it, being stuck in the bricks and mortar sales mindset, that stock costs something. I'm sure they're not actually idiots, but I'd guess the percieved 'loss' was seen as greater than the genuine gain of getting thousands of customers to install the GFWL client.
What GFWL needs is regular big sales, like Steam, I log into steam at least 2 or 3 times a week even if I'm not playing anything, to make sure I'm not missing out on some crazy deal (like now with indie packs of 5 games for £4, or ten packs of Freedom Force for £5).
they included steam and gfwl because at the time dow 2 was launched steam didnt really have that good a match making service for 3rd party so steam was the authentication and gfwl was the match maker but fortinetly steam has gotten better so dow 2 will drop gfwl with the next expansion and go purely with steam, I cant fucken waitVoodoomancer said:GfWL is seriously the shittiest piece of programming Ive ever come across, including some viruses.
I just got Dawn of War II on sale on steam. Whoohoo. After patiently wating for 3-4 hours for the game to download, I launch it, ready for action.
Then windows live happens.
Now, after half an hour, 3 different password reset pages and lots of teeth gnashing, I'm reduced to forum raging. I already have a windows live account, but the ingame login wouldn't accept the password. The windows live site is no help, neither is the ingame "forgotten password" link, and from experience I dread having to possibly go to Microsoft customer support, that dreadful heap of bull dung. AARRGH!
And this is on steam. Why the fuck put your game on steam if you're going to cram shit like GfWL in there with it?
End result: I cannot play the game I Just PAID MONEY FOR, because a group of retards is to lazy to do any quality control on a fucking program. FUCK.
/rage
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P.S: this sums up my view of Games for Windows Live pretty nicely:
I agree with your arguments. I also think that consoles are a good practice, a good way to just plug and play, but what pisses me off is that despite all of this, PC gaming is left in the dust. There is absolutely no reason why a game can't be multi-platform on the PC, especially since most games are designed on one.Burnhardt said:I've only ever used GFWL for Batman Arkham Asylum, Dawn of War 2, Fallout 3 and its DLC, and GTAIV.
I never really had any problems with the marketplace. Maybe I just got lucky.
Hated the fact that I had to log in to play the DLC in Fallout 3.
Personally I's take a delayed release over a shitty port any day.crazypsyko666 said:delayed releases [AC Brotherhood release pushed to Q1 2011, Red Dead Redemption possibly never coming to PC]
Two reasons in my opinion.crazypsyko666 said:What is it with game developers these days?
HD graphics, because it seems thats what all console owners (to me anyway) care about first, and multi-player.
Since the release of the current generation of consoles the PC is no longer an exclusive power in online gaming, we can only really boast MMORPG's as consoles pretty much get everything we do in online functionality.
Consoles are the better market for games now especially for online multiplayer games where the average users seem perfectly happy to pay for the game, their internet service, a subscription to to play online and best of all for every map and content pack that gets released.
PC gamers, although will pay for the first two (and third for a MMORPG), have traditionally with the modding community and in some cases the developers, got alot of extra maps ands playmodes free.
The same with all exclusives and the motion controls. To sell the console.crazypsyko666 said:Why does Microsoft insist on XBOX exclusives? Why not give PCs Kinect support?
Try Stardock's Impulse, its a great competitor to SteamShamus Young said:Experienced Points: Games for Windows FAIL
Wherein Shamus tries to use Games for Windows and finds that he cannot.
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