Mnixos said:
I know I'll probably be alone on this one but I'd say:
The reboot of Prince of Persia from 2008
I know what most people will say against this game:
-too different from the previous games:
then what? it's an IP, that doesn't mean that you have to do the same thing over and over. Plus ubisoft already went back and started making new PoP game that ressembled the previous games.
-too easy.
I'm the first to love a challenge here and there. But it doesn't mean that every game that I play needs to be unforgiving.
i liked the fact that you couldn't die, it means that the story was never broken. It wasn't "ok you die, start again at your latest checkpoint" which more or less breaks the immersion for me. It was more "ok you screw up but Elika was there to save you (as you need to be there to save her) and you can go on on your journey.
The atmosphere in this game was just too damn perfect, as well as the visuals. But what really sold it for me was the interactions between the Prince and Elika. You begin the game as that nobody, you only care about yourself. And even if during the game the "Prince" get to know Elika better and better, your only goal is still trying to get out of here and save your *ss.
then you arrive at the end of the game. (spoilers coming)
I couldn't believe what I was doing. I was like "Oh don't tell me that I have to do what I think I have to do". But then I did it. I sacrificed everything I have been doing in the entire game to save Elika. We both had what we wanted: she saved the world and I had saved myself.
But the Prince couldn't bear to lose her. For the first time in the game he became personnaly involved.
And that was the figging end!
Long story short, I want to know what happen next ^^
(and I know there's the epilogue and a game on DS, but those doesn't solve anything).
Ubisoft, you made a great game and a great story...don't give up on it already.
Wrooooooong!
You're not alone on this oooooh nooo!
I seriously don't get why Ubisoft doesn't continue on with it. Okay it was not as big a hit, as the Sands of Time, and it wasn't that well recieved by most fans of the SoT series, but it was indeed a good game. Plus the whole story screams sequel, it was certainly not created as a stand-alone game.
What happened to listening to feedback or simply improving future games? People had problems, which could have been easily removed for the sequel.
On the subject of being too easy: I would remove Elika saving you during combat, but keep it during most freerunning sections. Combat was really non-threatning and just got dragged out, but there was no fear from dying. We were just as invincible as the god we were trying to stop. The freerunning however flowed great with this mechanic. No dagger but no reloading either, although as a nitpick I didn't like that I had to push jump and the Prince did the whole wallrun by himself, you didn't needed to be careful not to slip down unlike in SoT where you needed directions and holding down the wallrun key.
But the game had beautiful locations, and some good ideas, and good characters, I also would love to see it continue.
Also Ubisoft should be ashamed, for releasing the Epilogue DLC only on consoles. So if the PC version didn't sell so well, no DLC for them, even those who bought it have to watch what happens in the "real" end on Youtube. Oh and even that ending was just another damn cliffhanger, just a slightly more acceptable one. Damn it Ubisoft.
TL,DR : Prince of Persia 08, Mirrors Edge, and of course LEGACY OF KAIN.